diff options
author | Russell Yanofsky <russ@yanofsky.org> | 2021-09-10 00:17:20 -0400 |
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committer | Russell Yanofsky <russ@yanofsky.org> | 2021-10-05 11:10:47 -0400 |
commit | b39a477ec69a51b2016d3a8c70c0c77670f87f2b (patch) | |
tree | 61a1769fd27f29de68c6a03f5a4a7361c13b1a21 /src/fs.h | |
parent | 113b863f0773999497f952daa6539a03a66a9de3 (diff) |
refactor: Add fs::PathToString, fs::PathFromString, u8string, u8path functions
There is no change in behavior. This just helps prepare for the
transition from the boost::filesystem to the std::filesystem path
implementation.
Co-authored-by: Kiminuo <kiminuo@protonmail.com>
Diffstat (limited to 'src/fs.h')
-rw-r--r-- | src/fs.h | 78 |
1 files changed, 77 insertions, 1 deletions
@@ -15,7 +15,83 @@ #include <boost/filesystem/fstream.hpp> /** Filesystem operations and types */ -namespace fs = boost::filesystem; +namespace fs { + +using namespace boost::filesystem; + +/** + * Path class wrapper to prepare application code for transition from + * boost::filesystem library to std::filesystem implementation. The main + * purpose of the class is to define fs::path::u8string() and fs::u8path() + * functions not present in boost. In the next git commit, it also blocks calls + * to the fs::path(std::string) implicit constructor and the fs::path::string() + * method, which worked well in the boost::filesystem implementation, but have + * unsafe and unpredictable behavior on Windows in the std::filesystem + * implementation (see implementation note in \ref PathToString for details). + */ +class path : public boost::filesystem::path +{ +public: + using boost::filesystem::path::path; + path(boost::filesystem::path path) : boost::filesystem::path::path(std::move(path)) {} + + // Define UTF-8 string conversion method not present in boost::filesystem but present in std::filesystem. + std::string u8string() const { return boost::filesystem::path::string(); } +}; + +// Define UTF-8 string conversion function not present in boost::filesystem but present in std::filesystem. +static inline path u8path(const std::string& string) +{ + return boost::filesystem::path(string); +} + +/** + * Convert path object to byte string. On POSIX, paths natively are byte + * strings so this is trivial. On Windows, paths natively are Unicode, so an + * encoding step is necessary. + * + * The inverse of \ref PathToString is \ref PathFromString. The strings + * returned and parsed by these functions can be used to call POSIX APIs, and + * for roundtrip conversion, logging, and debugging. But they are not + * guaranteed to be valid UTF-8, and are generally meant to be used internally, + * not externally. When communicating with external programs and libraries that + * require UTF-8, fs::path::u8string() and fs::u8path() methods can be used. + * For other applications, if support for non UTF-8 paths is required, or if + * higher-level JSON or XML or URI or C-style escapes are preferred, it may be + * also be appropriate to use different path encoding functions. + * + * Implementation note: On Windows, the std::filesystem::path(string) + * constructor and std::filesystem::path::string() method are not safe to use + * here, because these methods encode the path using C++'s narrow multibyte + * encoding, which on Windows corresponds to the current "code page", which is + * unpredictable and typically not able to represent all valid paths. So + * std::filesystem::path::u8string() and std::filesystem::u8path() functions + * are used instead on Windows. On POSIX, u8string/u8path functions are not + * safe to use because paths are not always valid UTF-8, so plain string + * methods which do not transform the path there are used. + */ +static inline std::string PathToString(const path& path) +{ +#ifdef WIN32 + return path.u8string(); +#else + static_assert(std::is_same<path::string_type, std::string>::value, "PathToString not implemented on this platform"); + return path.boost::filesystem::path::string(); +#endif +} + +/** + * Convert byte string to path object. Inverse of \ref PathToString. + */ +static inline path PathFromString(const std::string& string) +{ +#ifdef WIN32 + return u8path(string); +#else + return boost::filesystem::path(string); +#endif +} +} // namespace fs /** Bridge operations to C stdio */ namespace fsbridge { |