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authorPieter Wuille <pieter.wuille@gmail.com>2012-12-01 23:04:14 +0100
committerPieter Wuille <pieter.wuille@gmail.com>2013-01-08 02:00:59 +0100
commitf9cae832e6f56c6abe89b3bf05d1f176c2a7c913 (patch)
treedd6c7cbfdee74c58b23e538853d7439bfa1f41e6 /src/checkqueue.h
parent1d70f4bde8f6adc4df65397f486186a694a74c60 (diff)
Parallelize script verification
* During block verification (when parallelism is requested), script check actions are stored instead of being executed immediately. * After every processed transactions, its signature actions are pushed to a CScriptCheckQueue, which maintains a queue and some synchronization mechanism. * Two or more threads (if enabled) start processing elements from this queue, * When the block connection code is finished processing transactions, it joins the worker pool until the queue is empty. As cs_main is held the entire time, and all verification must be finished before the block continues processing, this does not reach the best possible performance. It is a less drastic change than some more advanced mechanisms (like doing verification out-of-band entirely, and rolling back blocks when a failure is detected). The -par=N flag controls the number of threads (1-16). 0 means auto, and is the default.
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+// Copyright (c) 2012 The Bitcoin developers
+// Distributed under the MIT/X11 software license, see the accompanying
+// file COPYING or http://www.opensource.org/licenses/mit-license.php.
+#ifndef CHECKQUEUE_H
+#define CHECKQUEUE_H
+
+#include <boost/thread/mutex.hpp>
+#include <boost/thread/locks.hpp>
+#include <boost/thread/condition_variable.hpp>
+
+#include <vector>
+#include <algorithm>
+
+template<typename T> class CCheckQueueControl;
+
+/** Queue for verifications that have to be performed.
+ * The verifications are represented by a type T, which must provide an
+ * operator(), returning a bool.
+ *
+ * One thread (the master) is assumed to push batches of verifications
+ * onto the queue, where they are processed by N-1 worker threads. When
+ * the master is done adding work, it temporarily joins the worker pool
+ * as an N'th worker, until all jobs are done.
+ */
+template<typename T> class CCheckQueue {
+private:
+ // Mutex to protect the inner state
+ boost::mutex mutex;
+
+ // Worker threads block on this when out of work
+ boost::condition_variable condWorker;
+
+ // Master thread blocks on this when out of work
+ boost::condition_variable condMaster;
+
+ // Quit method blocks on this until all workers are gone
+ boost::condition_variable condQuit;
+
+ // The queue of elements to be processed.
+ // As the order of booleans doesn't matter, it is used as a LIFO (stack)
+ std::vector<T> queue;
+
+ // The number of workers (including the master) that are idle.
+ int nIdle;
+
+ // The total number of workers (including the master).
+ int nTotal;
+
+ // The temporary evaluation result.
+ bool fAllOk;
+
+ // Number of verifications that haven't completed yet.
+ // This includes elements that are not anymore in queue, but still in
+ // worker's own batches.
+ unsigned int nTodo;
+
+ // Whether we're shutting down.
+ bool fQuit;
+
+ // The maximum number of elements to be processed in one batch
+ unsigned int nBatchSize;
+
+ // Internal function that does bulk of the verification work.
+ bool Loop(bool fMaster = false) {
+ boost::condition_variable &cond = fMaster ? condMaster : condWorker;
+ std::vector<T> vChecks;
+ vChecks.reserve(nBatchSize);
+ unsigned int nNow = 0;
+ bool fOk = true;
+ do {
+ {
+ boost::unique_lock<boost::mutex> lock(mutex);
+ // first do the clean-up of the previous loop run (allowing us to do it in the same critsect)
+ if (nNow) {
+ fAllOk &= fOk;
+ nTodo -= nNow;
+ if (nTodo == 0 && !fMaster)
+ // We processed the last element; inform the master he can exit and return the result
+ condMaster.notify_one();
+ } else {
+ // first iteration
+ nTotal++;
+ }
+ // logically, the do loop starts here
+ while (queue.empty()) {
+ if ((fMaster || fQuit) && nTodo == 0) {
+ nTotal--;
+ if (nTotal==0)
+ condQuit.notify_one();
+ bool fRet = fAllOk;
+ // reset the status for new work later
+ if (fMaster)
+ fAllOk = true;
+ // return the current status
+ return fRet;
+ }
+ nIdle++;
+ cond.wait(lock); // wait
+ nIdle--;
+ }
+ // Decide how many work units to process now.
+ // * Do not try to do everything at once, but aim for increasingly smaller batches so
+ // all workers finish approximately simultaneously.
+ // * Try to account for idle jobs which will instantly start helping.
+ // * Don't do batches smaller than 1 (duh), or larger than nBatchSize.
+ nNow = std::max(1U, std::min(nBatchSize, (unsigned int)queue.size() / (nTotal + nIdle + 1)));
+ vChecks.resize(nNow);
+ for (unsigned int i = 0; i < nNow; i++) {
+ // We want the lock on the mutex to be as short as possible, so swap jobs from the global
+ // queue to the local batch vector instead of copying.
+ vChecks[i].swap(queue.back());
+ queue.pop_back();
+ }
+ // Check whether we need to do work at all
+ fOk = fAllOk;
+ }
+ // execute work
+ BOOST_FOREACH(T &check, vChecks)
+ if (fOk)
+ fOk = check();
+ vChecks.clear();
+ } while(true);
+ }
+
+public:
+ // Create a new check queue
+ CCheckQueue(unsigned int nBatchSizeIn) :
+ nIdle(0), nTotal(0), fAllOk(true), nTodo(0), fQuit(false), nBatchSize(nBatchSizeIn) {}
+
+ // Worker thread
+ void Thread() {
+ Loop();
+ }
+
+ // Wait until execution finishes, and return whether all evaluations where succesful.
+ bool Wait() {
+ return Loop(true);
+ }
+
+ // Add a batch of checks to the queue
+ void Add(std::vector<T> &vChecks) {
+ boost::unique_lock<boost::mutex> lock(mutex);
+ BOOST_FOREACH(T &check, vChecks) {
+ queue.push_back(T());
+ check.swap(queue.back());
+ }
+ nTodo += vChecks.size();
+ if (vChecks.size() == 1)
+ condWorker.notify_one();
+ else if (vChecks.size() > 1)
+ condWorker.notify_all();
+ }
+
+ // Shut the queue down
+ void Quit() {
+ boost::unique_lock<boost::mutex> lock(mutex);
+ fQuit = true;
+ // No need to wake the master, as he will quit automatically when all jobs are
+ // done.
+ condWorker.notify_all();
+
+ while (nTotal > 0)
+ condQuit.wait(lock);
+ }
+
+ friend class CCheckQueueControl<T>;
+};
+
+/** RAII-style controller object for a CCheckQueue that guarantees the passed
+ * queue is finished before continuing.
+ */
+template<typename T> class CCheckQueueControl {
+private:
+ CCheckQueue<T> *pqueue;
+ bool fDone;
+
+public:
+ CCheckQueueControl(CCheckQueue<T> *pqueueIn) : pqueue(pqueueIn), fDone(false) {
+ // passed queue is supposed to be unused, or NULL
+ if (pqueue != NULL) {
+ assert(pqueue->nTotal == pqueue->nIdle);
+ assert(pqueue->nTodo == 0);
+ assert(pqueue->fAllOk == true);
+ }
+ }
+
+ bool Wait() {
+ if (pqueue == NULL)
+ return true;
+ bool fRet = pqueue->Wait();
+ fDone = true;
+ return fRet;
+ }
+
+ void Add(std::vector<T> &vChecks) {
+ if (pqueue != NULL)
+ pqueue->Add(vChecks);
+ }
+
+ ~CCheckQueueControl() {
+ if (!fDone)
+ Wait();
+ }
+};
+
+#endif