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authorW. J. van der Laan <laanwj@protonmail.com>2021-10-22 13:47:08 +0200
committerW. J. van der Laan <laanwj@protonmail.com>2021-10-22 13:55:05 +0200
commit58275db3717eb594b3eda0465aa9724506252e4d (patch)
tree4496240d145de1d70896fbdb66a1dc59f2c35770 /src/addrman.cpp
parent02feae54a53ff654f7cecf17ed467edcd612cd0c (diff)
parent632aad9e6d8369750f4327a886ca5b3d3fed89bd (diff)
downloadbitcoin-58275db3717eb594b3eda0465aa9724506252e4d.tar.xz
Merge bitcoin/bitcoin#23140: Make CAddrman::Select_ select buckets, not positions, first
632aad9e6d8369750f4327a886ca5b3d3fed89bd Make CAddrman::Select_ select buckets, not positions, first (Pieter Wuille) Pull request description: The original CAddrMan behaviour (before #5941) was to pick a uniformly random non-empty bucket, and then pick a random element from that bucket. That commit, which introduced deterministic placement of entries in buckets, changed this to picking a uniformly random non-empty bucket position instead. I believe that was a mistake. Buckets are our best metric for spreading out requests across independently-controlled nodes. That does mean that if a bucket has fewer entries, its entries are supposed to be picked more frequently. This PR reverts to the original high-level behavior, but on top of the deterministic placement logic. ACKs for top commit: jnewbery: utACK 632aad9e6d8369750f4327a886ca5b3d3fed89bd naumenkogs: ACK 632aad9e6d8369750f4327a886ca5b3d3fed89bd mzumsande: ACK 632aad9e6d8369750f4327a886ca5b3d3fed89bd Tree-SHA512: 60768afba2b6f0abd0dddff04381cab5acf374df48fc0e883ee16dde7cf7fd33056a04b573cff24a1b4d8e2a645bf0f0b3689eec84da4ff330e7b59ef142eca1
Diffstat (limited to 'src/addrman.cpp')
-rw-r--r--src/addrman.cpp32
1 files changed, 24 insertions, 8 deletions
diff --git a/src/addrman.cpp b/src/addrman.cpp
index 832c3b3cb9..cf6e847b04 100644
--- a/src/addrman.cpp
+++ b/src/addrman.cpp
@@ -711,40 +711,56 @@ std::pair<CAddress, int64_t> AddrManImpl::Select_(bool newOnly) const
// use a tried node
double fChanceFactor = 1.0;
while (1) {
+ // Pick a tried bucket, and an initial position in that bucket.
int nKBucket = insecure_rand.randrange(ADDRMAN_TRIED_BUCKET_COUNT);
int nKBucketPos = insecure_rand.randrange(ADDRMAN_BUCKET_SIZE);
- while (vvTried[nKBucket][nKBucketPos] == -1) {
- nKBucket = (nKBucket + insecure_rand.randbits(ADDRMAN_TRIED_BUCKET_COUNT_LOG2)) % ADDRMAN_TRIED_BUCKET_COUNT;
- nKBucketPos = (nKBucketPos + insecure_rand.randbits(ADDRMAN_BUCKET_SIZE_LOG2)) % ADDRMAN_BUCKET_SIZE;
+ // Iterate over the positions of that bucket, starting at the initial one,
+ // and looping around.
+ int i;
+ for (i = 0; i < ADDRMAN_BUCKET_SIZE; ++i) {
+ if (vvTried[nKBucket][(nKBucketPos + i) % ADDRMAN_BUCKET_SIZE] != -1) break;
}
- int nId = vvTried[nKBucket][nKBucketPos];
+ // If the bucket is entirely empty, start over with a (likely) different one.
+ if (i == ADDRMAN_BUCKET_SIZE) continue;
+ // Find the entry to return.
+ int nId = vvTried[nKBucket][(nKBucketPos + i) % ADDRMAN_BUCKET_SIZE];
const auto it_found{mapInfo.find(nId)};
assert(it_found != mapInfo.end());
const AddrInfo& info{it_found->second};
+ // With probability GetChance() * fChanceFactor, return the entry.
if (insecure_rand.randbits(30) < fChanceFactor * info.GetChance() * (1 << 30)) {
LogPrint(BCLog::ADDRMAN, "Selected %s from tried\n", info.ToString());
return {info, info.nLastTry};
}
+ // Otherwise start over with a (likely) different bucket, and increased chance factor.
fChanceFactor *= 1.2;
}
} else {
// use a new node
double fChanceFactor = 1.0;
while (1) {
+ // Pick a new bucket, and an initial position in that bucket.
int nUBucket = insecure_rand.randrange(ADDRMAN_NEW_BUCKET_COUNT);
int nUBucketPos = insecure_rand.randrange(ADDRMAN_BUCKET_SIZE);
- while (vvNew[nUBucket][nUBucketPos] == -1) {
- nUBucket = (nUBucket + insecure_rand.randbits(ADDRMAN_NEW_BUCKET_COUNT_LOG2)) % ADDRMAN_NEW_BUCKET_COUNT;
- nUBucketPos = (nUBucketPos + insecure_rand.randbits(ADDRMAN_BUCKET_SIZE_LOG2)) % ADDRMAN_BUCKET_SIZE;
+ // Iterate over the positions of that bucket, starting at the initial one,
+ // and looping around.
+ int i;
+ for (i = 0; i < ADDRMAN_BUCKET_SIZE; ++i) {
+ if (vvNew[nUBucket][(nUBucketPos + i) % ADDRMAN_BUCKET_SIZE] != -1) break;
}
- int nId = vvNew[nUBucket][nUBucketPos];
+ // If the bucket is entirely empty, start over with a (likely) different one.
+ if (i == ADDRMAN_BUCKET_SIZE) continue;
+ // Find the entry to return.
+ int nId = vvNew[nUBucket][(nUBucketPos + i) % ADDRMAN_BUCKET_SIZE];
const auto it_found{mapInfo.find(nId)};
assert(it_found != mapInfo.end());
const AddrInfo& info{it_found->second};
+ // With probability GetChance() * fChanceFactor, return the entry.
if (insecure_rand.randbits(30) < fChanceFactor * info.GetChance() * (1 << 30)) {
LogPrint(BCLog::ADDRMAN, "Selected %s from new\n", info.ToString());
return {info, info.nLastTry};
}
+ // Otherwise start over with a (likely) different bucket, and increased chance factor.
fChanceFactor *= 1.2;
}
}