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author | Russell Yanofsky <russ@yanofsky.org> | 2020-03-06 08:47:16 -0500 |
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committer | Russell Yanofsky <russ@yanofsky.org> | 2020-03-19 15:26:04 -0500 |
commit | 3dc27a15242a22b5301904375e5880372e9b7f4d (patch) | |
tree | 2638c42337b6fd9c882a3e401e5ac18fbd7c485a /doc | |
parent | 1dca9dc4c772fa0a4ec52c4d88b7cd3d243aea7b (diff) |
doc: Add internal interface conventions to developer notes
Diffstat (limited to 'doc')
-rw-r--r-- | doc/developer-notes.md | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/doc/developer-notes.md b/doc/developer-notes.md index 6e8bde47f8..da07080724 100644 --- a/doc/developer-notes.md +++ b/doc/developer-notes.md @@ -43,6 +43,7 @@ Developer Notes - [Suggestions and examples](#suggestions-and-examples) - [Release notes](#release-notes) - [RPC interface guidelines](#rpc-interface-guidelines) + - [Internal interface guidelines](#internal-interface-guidelines) <!-- markdown-toc end --> @@ -1100,3 +1101,124 @@ A few guidelines for introducing and reviewing new RPC interfaces: timestamps in the documentation. - *Rationale*: User-facing consistency. + +Internal interface guidelines +----------------------------- + +Internal interfaces between parts of the codebase that are meant to be +independent (node, wallet, GUI), are defined in +[`src/interfaces/`](../src/interfaces/). The main interface classes defined +there are [`interfaces::Chain`](../src/interfaces/chain.h), used by wallet to +access the node's latest chain state, +[`interfaces::Node`](../src/interfaces/node.h), used by the GUI to control the +node, and [`interfaces::Wallet`](../src/interfaces/wallet.h), used by the GUI +to control an individual wallet. There are also more specialized interface +types like [`interfaces::Handler`](../src/interfaces/handler.h) +[`interfaces::ChainClient`](../src/interfaces/chain.h) passed to and from +various interface methods. + +Interface classes are written in a particular style so node, wallet, and GUI +code doesn't need to run in the same process, and so the class declarations +work more easily with tools and libraries supporting interprocess +communication: + +- Interface classes should be abstract and have methods that are [pure + virtual](https://en.cppreference.com/w/cpp/language/abstract_class). This + allows multiple implementations to inherit from the same interface class, + particularly so one implementation can execute functionality in the local + process, and other implementations can forward calls to remote processes. + +- Interface method definitions should wrap existing functionality instead of + implementing new functionality. Any substantial new node or wallet + functionality should be implemented in [`src/node/`](../src/node/) or + [`src/wallet/`](../src/wallet/) and just exposed in + [`src/interfaces/`](../src/interfaces/) instead of being implemented there, + so it can be more modular and accessible to unit tests. + +- Interface method parameter and return types should either be serializable or + be other interface classes. Interface methods shouldn't pass references to + objects that can't be serialized or accessed from another process. + + Examples: + + ```c++ + // Good: takes string argument and returns interface class pointer + virtual unique_ptr<interfaces::Wallet> loadWallet(std::string filename) = 0; + + // Bad: returns CWallet reference that can't be used from another process + virtual CWallet& loadWallet(std::string filename) = 0; + ``` + + ```c++ + // Good: accepts and returns primitive types + virtual bool findBlock(const uint256& hash, int& out_height, int64_t& out_time) = 0; + + // Bad: returns pointer to internal node in a linked list inaccessible to + // other processes + virtual const CBlockIndex* findBlock(const uint256& hash) = 0; + ``` + + ```c++ + // Good: takes plain callback type and returns interface pointer + using TipChangedFn = std::function<void(int block_height, int64_t block_time)>; + virtual std::unique_ptr<interfaces::Handler> handleTipChanged(TipChangedFn fn) = 0; + + // Bad: returns boost connection specific to local process + using TipChangedFn = std::function<void(int block_height, int64_t block_time)>; + virtual boost::signals2::scoped_connection connectTipChanged(TipChangedFn fn) = 0; + ``` + +- For consistency and friendliness to code generation tools, interface method + input and inout parameters should be ordered first and output parameters + should come last. + + Example: + + ```c++ + // Good: error output param is last + virtual bool broadcastTransaction(const CTransactionRef& tx, CAmount max_fee, std::string& error) = 0; + + // Bad: error output param is between input params + virtual bool broadcastTransaction(const CTransactionRef& tx, std::string& error, CAmount max_fee) = 0; + ``` + +- For friendliness to code generation tools, interface methods should not be + overloaded: + + Example: + + ```c++ + // Good: method names are unique + virtual bool disconnectByAddress(const CNetAddr& net_addr) = 0; + virtual bool disconnectById(NodeId id) = 0; + + // Bad: methods are overloaded by type + virtual bool disconnect(const CNetAddr& net_addr) = 0; + virtual bool disconnect(NodeId id) = 0; + ``` + +- For consistency and friendliness to code generation tools, interface method + names should be `lowerCamelCase` and standalone function names should be + `UpperCamelCase`. + + Examples: + + ```c++ + // Good: lowerCamelCase method name + virtual void blockConnected(const CBlock& block, int height) = 0; + + // Bad: uppercase class method + virtual void BlockConnected(const CBlock& block, int height) = 0; + ``` + + ```c++ + // Good: UpperCamelCase standalone function name + std::unique_ptr<Node> MakeNode(LocalInit& init); + + // Bad: lowercase standalone function + std::unique_ptr<Node> makeNode(LocalInit& init); + ``` + + Note: This last convention isn't generally followed outside of + [`src/interfaces/`](../src/interfaces/), though it did come up for discussion + before in [#14635](https://github.com/bitcoin/bitcoin/pull/14635). |