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author | MarcoFalke <falke.marco@gmail.com> | 2021-02-11 17:25:30 +0100 |
---|---|---|
committer | MarcoFalke <falke.marco@gmail.com> | 2021-02-11 17:25:33 +0100 |
commit | 0ad46567905ad108dd115f634b182f7edf89ff87 (patch) | |
tree | 71364f52089534026e18e31aee7624561aee4b13 | |
parent | 8e1913ae025ad8912457abe24ae5c61da02fc17a (diff) | |
parent | fabce459bb44e90dc7ae9c44eeedab707435af5b (diff) |
Merge #20370: fuzz: version handshake
fabce459bb44e90dc7ae9c44eeedab707435af5b fuzz: version handshake (MarcoFalke)
Pull request description:
Not fuzzing the version handshake will limit fuzz coverage
ACKs for top commit:
practicalswift:
cr ACK fabce459bb44e90dc7ae9c44eeedab707435af5b: patch looks very much correct
Tree-SHA512: 4091d27d39edee781d033e471b352084bb54df250d0890e4821a325926a44dff9b26a2614d67dd0529f73bd366b075d7a0a1a570c2837de286a1b93a59a8fb91
-rw-r--r-- | src/test/fuzz/process_message.cpp | 2 | ||||
-rw-r--r-- | src/test/fuzz/process_messages.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/test/fuzz/process_message.cpp b/src/test/fuzz/process_message.cpp index 667ed42447..442e32d4ca 100644 --- a/src/test/fuzz/process_message.cpp +++ b/src/test/fuzz/process_message.cpp @@ -79,7 +79,7 @@ void fuzz_target(FuzzBufferType buffer, const std::string& LIMIT_TO_MESSAGE_TYPE } CNode& p2p_node = *ConsumeNodeAsUniquePtr(fuzzed_data_provider).release(); - const bool successfully_connected{true}; + const bool successfully_connected{fuzzed_data_provider.ConsumeBool()}; p2p_node.fSuccessfullyConnected = successfully_connected; connman.AddTestNode(p2p_node); g_setup->m_node.peerman->InitializeNode(&p2p_node); diff --git a/src/test/fuzz/process_messages.cpp b/src/test/fuzz/process_messages.cpp index 810f0aac92..ef45196671 100644 --- a/src/test/fuzz/process_messages.cpp +++ b/src/test/fuzz/process_messages.cpp @@ -46,7 +46,7 @@ FUZZ_TARGET_INIT(process_messages, initialize_process_messages) peers.push_back(ConsumeNodeAsUniquePtr(fuzzed_data_provider, i).release()); CNode& p2p_node = *peers.back(); - const bool successfully_connected{true}; + const bool successfully_connected{fuzzed_data_provider.ConsumeBool()}; p2p_node.fSuccessfullyConnected = successfully_connected; p2p_node.fPauseSend = false; g_setup->m_node.peerman->InitializeNode(&p2p_node); |