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authorWladimir J. van der Laan <laanwj@gmail.com>2018-02-02 09:50:12 +0100
committerWladimir J. van der Laan <laanwj@gmail.com>2018-02-02 09:50:38 +0100
commitaa360e76a74b8e3eb21c64f30abf8e4f8c27dec5 (patch)
treef3601483f446c69ba227ce00b70fe3dfe5feeda7
parent41363fe11df529556c2d44132caa86fe8b08cbbf (diff)
parent660f5f19ae74cc81b83540fcb95a33ec437834c8 (diff)
Merge #12329: net: don't retry failed oneshot connections forever
660f5f1 net: don't retry failed oneshot connections forever (Cory Fields) Pull request description: As introduced by (my suggestion, sorry, in) #11512, failed dns resolves end up as oneshots. But failed oneshots are re-added as oneshots, so we need to make sure that we're not queuing these up forever after failed resolves. Rather than trying to differentiate, I think we should just not re-add failed oneshots and be done with it. Maybe @sipa can shed a light on what the original intention was. Tree-SHA512: 2dfe35dabfb6354c315cf6f8ae42971765d36575e685662caae7ed8f9dea9472c6fb1fd5e62ec35301550b74b6613a54265e90fca2a6618544f78dacaac4d4fd
-rw-r--r--src/net.cpp17
-rw-r--r--src/net.h2
2 files changed, 8 insertions, 11 deletions
diff --git a/src/net.cpp b/src/net.cpp
index f407add091..5f4c0eecab 100644
--- a/src/net.cpp
+++ b/src/net.cpp
@@ -1682,8 +1682,7 @@ void CConnman::ProcessOneShot()
CAddress addr;
CSemaphoreGrant grant(*semOutbound, true);
if (grant) {
- if (!OpenNetworkConnection(addr, false, &grant, strDest.c_str(), true))
- AddOneShot(strDest);
+ OpenNetworkConnection(addr, false, &grant, strDest.c_str(), true);
}
}
@@ -1953,29 +1952,29 @@ void CConnman::ThreadOpenAddedConnections()
}
// if successful, this moves the passed grant to the constructed node
-bool CConnman::OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound, const char *pszDest, bool fOneShot, bool fFeeler, bool manual_connection)
+void CConnman::OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound, const char *pszDest, bool fOneShot, bool fFeeler, bool manual_connection)
{
//
// Initiate outbound network connection
//
if (interruptNet) {
- return false;
+ return;
}
if (!fNetworkActive) {
- return false;
+ return;
}
if (!pszDest) {
if (IsLocal(addrConnect) ||
FindNode((CNetAddr)addrConnect) || IsBanned(addrConnect) ||
FindNode(addrConnect.ToStringIPPort()))
- return false;
+ return;
} else if (FindNode(std::string(pszDest)))
- return false;
+ return;
CNode* pnode = ConnectNode(addrConnect, pszDest, fCountFailure);
if (!pnode)
- return false;
+ return;
if (grantOutbound)
grantOutbound->MoveTo(pnode->grantOutbound);
if (fOneShot)
@@ -1990,8 +1989,6 @@ bool CConnman::OpenNetworkConnection(const CAddress& addrConnect, bool fCountFai
LOCK(cs_vNodes);
vNodes.push_back(pnode);
}
-
- return true;
}
void CConnman::ThreadMessageHandler()
diff --git a/src/net.h b/src/net.h
index 317321b150..0542ec1aaa 100644
--- a/src/net.h
+++ b/src/net.h
@@ -177,7 +177,7 @@ public:
void Interrupt();
bool GetNetworkActive() const { return fNetworkActive; };
void SetNetworkActive(bool active);
- bool OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound = nullptr, const char *strDest = nullptr, bool fOneShot = false, bool fFeeler = false, bool manual_connection = false);
+ void OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound = nullptr, const char *strDest = nullptr, bool fOneShot = false, bool fFeeler = false, bool manual_connection = false);
bool CheckIncomingNonce(uint64_t nonce);
bool ForNode(NodeId id, std::function<bool(CNode* pnode)> func);