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/*
* Copyright (C) 2005-2015 Team Kodi
* http://kodi.tv
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
#define STEREO_MODE_SHADER
Texture2D texView : register(t0);
cbuffer cbViewPort : register(b1)
{
float g_viewPortX;
float g_viewPortY;
float g_viewPortWidth;
float g_viewPortHeigh;
};
#include "guishader_common.hlsl"
float4 PS(PS_INPUT input) : SV_TARGET
{
return StereoInterlaced(input, STEREO_RIGHT_EYE_INDEX);
}
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