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/*
* Copyright (C) 2010-2013 Team XBMC
* http://xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
#version 100
precision mediump float;
uniform sampler2D m_samp0;
uniform lowp vec4 m_unicol;
varying vec4 m_cord0;
void main ()
{
vec4 rgb;
rgb = texture2D(m_samp0, m_cord0.xy).rgba * m_unicol;
#if defined(KODI_LIMITED_RANGE)
rgb.rgb *= (235.0 - 16.0) / 255.0;
rgb.rgb += 16.0 / 255.0;
#endif
gl_FragColor = rgb;
}
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