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/*!
\file GUIRadioButtonControl.h
\brief
*/
#pragma once
/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GUIButtonControl.h"
/*!
\ingroup controls
\brief
*/
class CGUIRadioButtonControl :
public CGUIButtonControl
{
public:
CGUIRadioButtonControl(int parentID, int controlID,
float posX, float posY, float width, float height,
const CTextureInfo& textureFocus, const CTextureInfo& textureNoFocus,
const CLabelInfo& labelInfo,
const CTextureInfo& radioOn, const CTextureInfo& radioOff);
virtual ~CGUIRadioButtonControl(void);
virtual CGUIRadioButtonControl *Clone() const { return new CGUIRadioButtonControl(*this); };
virtual void Render();
virtual bool OnAction(const CAction &action) ;
virtual bool OnMessage(CGUIMessage& message);
virtual void AllocResources();
virtual void FreeResources(bool immediately = false);
virtual void DynamicResourceAlloc(bool bOnOff);
virtual void SetInvalid();
virtual void SetPosition(float posX, float posY);
virtual void SetWidth(float width);
virtual void SetHeight(float height);
virtual CStdString GetDescription() const;
void SetRadioDimensions(float posX, float posY, float width, float height);
void SetToggleSelect(int toggleSelect) { m_toggleSelect = toggleSelect; };
bool IsSelected() const { return m_bSelected; };
protected:
virtual void UpdateColors();
CGUITexture m_imgRadioOn;
CGUITexture m_imgRadioOff;
float m_radioPosX;
float m_radioPosY;
int m_toggleSelect;
};
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