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/*!
\file GUIRadioButtonControl.h
\brief
*/

#pragma once

/*
 *      Copyright (C) 2005-2008 Team XBMC
 *      http://www.xbmc.org
 *
 *  This Program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *
 *  This Program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with XBMC; see the file COPYING.  If not, write to
 *  the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
 *  http://www.gnu.org/copyleft/gpl.html
 *
 */

#include "GUIButtonControl.h"

/*!
 \ingroup controls
 \brief
 */
class CGUIRadioButtonControl :
      public CGUIButtonControl
{
public:
  CGUIRadioButtonControl(int parentID, int controlID,
                         float posX, float posY, float width, float height,
                         const CTextureInfo& textureFocus, const CTextureInfo& textureNoFocus,
                         const CLabelInfo& labelInfo,
                         const CTextureInfo& radioOn, const CTextureInfo& radioOff);

  virtual ~CGUIRadioButtonControl(void);
  virtual CGUIRadioButtonControl *Clone() const { return new CGUIRadioButtonControl(*this); };

  virtual void Render();
  virtual bool OnAction(const CAction &action) ;
  virtual bool OnMessage(CGUIMessage& message);
  virtual void AllocResources();
  virtual void FreeResources(bool immediately = false);
  virtual void DynamicResourceAlloc(bool bOnOff);
  virtual void SetInvalid();
  virtual void SetPosition(float posX, float posY);
  virtual void SetWidth(float width);
  virtual void SetHeight(float height);
  virtual CStdString GetDescription() const;
  void SetRadioDimensions(float posX, float posY, float width, float height);
  void SetToggleSelect(int toggleSelect) { m_toggleSelect = toggleSelect; };
  bool IsSelected() const { return m_bSelected; };
protected:
  virtual void UpdateColors();
  CGUITexture m_imgRadioOn;
  CGUITexture m_imgRadioOff;
  float m_radioPosX;
  float m_radioPosY;
  int m_toggleSelect;
};