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/*!
\file GUIMoverControl.h
\brief
*/
#ifndef GUILIB_GUIMoverCONTROL_H
#define GUILIB_GUIMoverCONTROL_H
#pragma once
/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GUITexture.h"
#include "GUIControl.h"
#define ALLOWED_DIRECTIONS_ALL 0
#define ALLOWED_DIRECTIONS_UPDOWN 1
#define ALLOWED_DIRECTIONS_LEFTRIGHT 2
#define DIRECTION_NONE 0
#define DIRECTION_UP 1
#define DIRECTION_DOWN 2
#define DIRECTION_LEFT 3
#define DIRECTION_RIGHT 4
// normal alignment is TOP LEFT 0 = topleft, 1 = topright
#define ALIGN_RIGHT 1
#define ALIGN_BOTTOM 2
/*!
\ingroup controls
\brief
*/
class CGUIMoverControl : public CGUIControl
{
public:
CGUIMoverControl(int parentID, int controlID,
float posX, float posY, float width, float height,
const CTextureInfo& textureFocus, const CTextureInfo& textureNoFocus);
virtual ~CGUIMoverControl(void);
virtual CGUIMoverControl *Clone() const { return new CGUIMoverControl(*this); };
virtual void Render();
virtual bool OnAction(const CAction &action);
virtual void OnUp();
virtual void OnDown();
virtual void OnLeft();
virtual void OnRight();
virtual void AllocResources();
virtual void FreeResources(bool immediately = false);
virtual void DynamicResourceAlloc(bool bOnOff);
virtual void SetInvalid();
virtual void SetPosition(float posX, float posY);
void SetLimits(int iX1, int iY1, int iX2, int iY2);
void SetLocation(int iLocX, int iLocY, bool bSetPosition = true);
int GetXLocation() const { return m_iLocationX;};
int GetYLocation() const { return m_iLocationY;};
protected:
virtual EVENT_RESULT OnMouseEvent(const CPoint &point, const CMouseEvent &event);
virtual void UpdateColors();
void SetAlpha(unsigned char alpha);
void UpdateSpeed(int nDirection);
void Move(int iX, int iY);
CGUITexture m_imgFocus;
CGUITexture m_imgNoFocus;
unsigned int m_frameCounter;
unsigned int m_lastMoveTime;
int m_nDirection;
float m_fSpeed;
float m_fAnalogSpeed;
float m_fMaxSpeed;
float m_fAcceleration;
int m_iX1, m_iX2, m_iY1, m_iY2;
int m_iLocationX, m_iLocationY;
};
#endif
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