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/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GUIFontManager.h"
#include "GraphicContext.h"
#include "GUIWindowManager.h"
#include "SkinInfo.h"
#include "GUIFontTTF.h"
#include "GUIFont.h"
#include "XMLUtils.h"
#include "GUIControlFactory.h"
#include "../xbmc/Util.h"
#include "../xbmc/FileSystem/File.h"
#include "../xbmc/FileSystem/SpecialProtocol.h"
#include "utils/log.h"
#include "WindowingFactory.h"
using namespace std;
GUIFontManager g_fontManager;
GUIFontManager::GUIFontManager(void)
{
m_skinResolution=RES_INVALID;
m_fontsetUnicode=false;
m_canReload = true;
}
GUIFontManager::~GUIFontManager(void)
{
Clear();
}
CGUIFont* GUIFontManager::LoadTTF(const CStdString& strFontName, const CStdString& strFilename, color_t textColor, color_t shadowColor, const int iSize, const int iStyle, float lineSpacing, float aspect, RESOLUTION sourceRes)
{
float originalAspect = aspect;
//check if font already exists
CGUIFont* pFont = GetFont(strFontName, false);
if (pFont)
return pFont;
if (sourceRes == RES_INVALID) // no source res specified, so assume the skin res
sourceRes = m_skinResolution;
// set scaling resolution so that we can scale our font sizes correctly
// as fonts aren't scaled at render time (due to aliasing) we must scale
// the size of the fonts before they are drawn to bitmaps
g_graphicsContext.SetScalingResolution(sourceRes, true);
// adjust aspect ratio
if (sourceRes == RES_PAL_16x9 || sourceRes == RES_PAL60_16x9 || sourceRes == RES_NTSC_16x9 || sourceRes == RES_HDTV_480p_16x9)
aspect *= 0.75f;
aspect *= g_graphicsContext.GetGUIScaleY() / g_graphicsContext.GetGUIScaleX();
float newSize = (float) iSize / g_graphicsContext.GetGUIScaleY();
// First try to load the font from the skin
CStdString strPath;
if (!CURL::IsFullPath(strFilename))
{
strPath = CUtil::AddFileToFolder(g_graphicsContext.GetMediaDir(), "fonts");
strPath = CUtil::AddFileToFolder(strPath, strFilename);
}
else
strPath = strFilename;
#ifdef _LINUX
strPath = PTH_IC(strPath);
#endif
// Check if the file exists, otherwise try loading it from the global media dir
if (!XFILE::CFile::Exists(strPath))
{
strPath = CUtil::AddFileToFolder("special://xbmc/media/Fonts", CUtil::GetFileName(strFilename));
#ifdef _LINUX
strPath = PTH_IC(strPath);
#endif
}
// check if we already have this font file loaded (font object could differ only by color or style)
CStdString TTFfontName;
TTFfontName.Format("%s_%f_%f", strFilename, newSize, aspect);
CGUIFontTTFBase* pFontFile = GetFontFile(TTFfontName);
if (!pFontFile)
{
pFontFile = new CGUIFontTTF(TTFfontName);
bool bFontLoaded = pFontFile->Load(strPath, newSize, aspect);
if (!bFontLoaded)
{
delete pFontFile;
// font could not be loaded - try Arial.ttf, which we distribute
if (strFilename != "arial.ttf")
{
CLog::Log(LOGERROR, "Couldn't load font name: %s(%s), trying to substitute arial.ttf", strFontName.c_str(), strFilename.c_str());
return LoadTTF(strFontName, "arial.ttf", textColor, shadowColor, iSize, iStyle, lineSpacing, originalAspect);
}
CLog::Log(LOGERROR, "Couldn't load font name:%s file:%s", strFontName.c_str(), strPath.c_str());
return NULL;
}
m_vecFontFiles.push_back(pFontFile);
}
// font file is loaded, create our CGUIFont
CGUIFont *pNewFont = new CGUIFont(strFontName, iStyle, textColor, shadowColor, lineSpacing, pFontFile);
m_vecFonts.push_back(pNewFont);
// Store the original TTF font info in case we need to reload it in a different resolution
OrigFontInfo fontInfo;
fontInfo.size = iSize;
fontInfo.aspect = originalAspect;
fontInfo.fontFilePath = strPath;
fontInfo.fileName = strFilename;
fontInfo.sourceRes = sourceRes;
m_vecFontInfo.push_back(fontInfo);
return pNewFont;
}
bool GUIFontManager::OnMessage(CGUIMessage &message)
{
if (message.GetMessage() != GUI_MSG_NOTIFY_ALL)
return false;
if (message.GetParam1() == GUI_MSG_RENDERER_LOST)
{
m_canReload = false;
return true;
}
if (message.GetParam1() == GUI_MSG_RENDERER_RESET)
{ // our device has been reset - we have to reload our ttf fonts, and send
// a message to controls that we have done so
ReloadTTFFonts();
g_windowManager.SendMessage(GUI_MSG_NOTIFY_ALL, 0, 0, GUI_MSG_WINDOW_RESIZE);
m_canReload = true;
return true;
}
if (message.GetParam1() == GUI_MSG_WINDOW_RESIZE)
{ // we need to reload our fonts
if (m_canReload)
{
ReloadTTFFonts();
// no need to send a resize message, as this message will do the rounds
return true;
}
}
return false;
}
void GUIFontManager::ReloadTTFFonts(void)
{
if (!m_vecFonts.size())
return; // we haven't even loaded fonts in yet
for (unsigned int i = 0; i < m_vecFonts.size(); i++)
{
CGUIFont* font = m_vecFonts[i];
OrigFontInfo fontInfo = m_vecFontInfo[i];
float aspect = fontInfo.aspect;
int iSize = fontInfo.size;
CStdString& strPath = fontInfo.fontFilePath;
CStdString& strFilename = fontInfo.fileName;
g_graphicsContext.SetScalingResolution(fontInfo.sourceRes, true);
if (fontInfo.sourceRes == RES_PAL_16x9 || fontInfo.sourceRes == RES_PAL60_16x9 || fontInfo.sourceRes == RES_NTSC_16x9 || fontInfo.sourceRes == RES_HDTV_480p_16x9)
aspect *= 0.75f;
aspect *= g_graphicsContext.GetGUIScaleY() / g_graphicsContext.GetGUIScaleX();
float newSize = (float) iSize / g_graphicsContext.GetGUIScaleY();
CStdString TTFfontName;
TTFfontName.Format("%s_%f_%f", strFilename, newSize, aspect);
CGUIFontTTFBase* pFontFile = GetFontFile(TTFfontName);
if (!pFontFile)
{
pFontFile = new CGUIFontTTF(TTFfontName);
if (!pFontFile || !pFontFile->Load(strPath, newSize, aspect))
{
delete pFontFile;
// font could not be loaded
CLog::Log(LOGERROR, "Couldn't re-load font file:%s", strPath.c_str());
return;
}
m_vecFontFiles.push_back(pFontFile);
}
font->SetFont(pFontFile);
}
}
void GUIFontManager::Unload(const CStdString& strFontName)
{
for (vector<CGUIFont*>::iterator iFont = m_vecFonts.begin(); iFont != m_vecFonts.end(); ++iFont)
{
if ((*iFont)->GetFontName() == strFontName)
{
delete (*iFont);
m_vecFonts.erase(iFont);
return;
}
}
}
void GUIFontManager::FreeFontFile(CGUIFontTTFBase *pFont)
{
for (vector<CGUIFontTTFBase*>::iterator it = m_vecFontFiles.begin(); it != m_vecFontFiles.end(); ++it)
{
if (pFont == *it)
{
m_vecFontFiles.erase(it);
delete pFont;
return;
}
}
}
CGUIFontTTFBase* GUIFontManager::GetFontFile(const CStdString& strFileName)
{
for (int i = 0; i < (int)m_vecFontFiles.size(); ++i)
{
CGUIFontTTFBase* pFont = (CGUIFontTTFBase *)m_vecFontFiles[i];
if (pFont->GetFileName() == strFileName)
return pFont;
}
return NULL;
}
CGUIFont* GUIFontManager::GetFont(const CStdString& strFontName, bool fallback /*= true*/)
{
for (int i = 0; i < (int)m_vecFonts.size(); ++i)
{
CGUIFont* pFont = m_vecFonts[i];
if (pFont->GetFontName() == strFontName)
return pFont;
}
// fall back to "font13" if we have none
if (fallback && !strFontName.IsEmpty() && !strFontName.Equals("-") && !strFontName.Equals("font13"))
return GetFont("font13");
return NULL;
}
void GUIFontManager::Clear()
{
for (int i = 0; i < (int)m_vecFonts.size(); ++i)
{
CGUIFont* pFont = m_vecFonts[i];
delete pFont;
}
m_vecFonts.clear();
m_vecFontFiles.clear();
m_vecFontInfo.clear();
m_fontsetUnicode=false;
}
void GUIFontManager::LoadFonts(const CStdString& strFontSet)
{
TiXmlDocument xmlDoc;
if (!OpenFontFile(xmlDoc))
return;
TiXmlElement* pRootElement = xmlDoc.RootElement();
const TiXmlNode *pChild = pRootElement->FirstChild();
// If there are no fontset's defined in the XML (old skin format) run in backward compatibility
// and ignore the fontset request
CStdString strValue = pChild->Value();
if (strValue == "fontset")
{
CStdString foundTTF;
while (pChild)
{
strValue = pChild->Value();
if (strValue == "fontset")
{
const char* idAttr = ((TiXmlElement*) pChild)->Attribute("id");
const char* unicodeAttr = ((TiXmlElement*) pChild)->Attribute("unicode");
if (foundTTF.IsEmpty() && idAttr != NULL && unicodeAttr != NULL && stricmp(unicodeAttr, "true") == 0)
foundTTF = idAttr;
// Check if this is the fontset that we want
if (idAttr != NULL && stricmp(strFontSet.c_str(), idAttr) == 0)
{
m_fontsetUnicode=false;
// Check if this is the a ttf fontset
if (unicodeAttr != NULL && stricmp(unicodeAttr, "true") == 0)
m_fontsetUnicode=true;
if (m_fontsetUnicode)
{
LoadFonts(pChild->FirstChild());
break;
}
}
}
pChild = pChild->NextSibling();
}
// If no fontset was loaded
if (pChild == NULL)
{
CLog::Log(LOGWARNING, "file doesnt have <fontset> with name '%s', defaulting to first fontset", strFontSet.c_str());
if (!foundTTF.IsEmpty())
LoadFonts(foundTTF);
}
}
else
{
CLog::Log(LOGERROR, "file doesnt have <fontset> in <fonts>, but rather %s", strValue.c_str());
return ;
}
}
void GUIFontManager::LoadFonts(const TiXmlNode* fontNode)
{
while (fontNode)
{
CStdString strValue = fontNode->Value();
if (strValue == "font")
{
const TiXmlNode *pNode = fontNode->FirstChild("name");
if (pNode)
{
CStdString strFontName = pNode->FirstChild()->Value();
color_t shadowColor = 0;
color_t textColor = 0;
CGUIControlFactory::GetColor(fontNode, "shadow", shadowColor);
CGUIControlFactory::GetColor(fontNode, "color", textColor);
const TiXmlNode *pNode = fontNode->FirstChild("filename");
if (pNode)
{
CStdString strFontFileName = pNode->FirstChild()->Value();
if (strFontFileName.Find(".ttf") >= 0)
{
int iSize = 20;
int iStyle = FONT_STYLE_NORMAL;
float aspect = 1.0f;
float lineSpacing = 1.0f;
XMLUtils::GetInt(fontNode, "size", iSize);
if (iSize <= 0) iSize = 20;
pNode = fontNode->FirstChild("style");
if (pNode)
{
CStdString style = pNode->FirstChild()->Value();
iStyle = FONT_STYLE_NORMAL;
if (style == "bold")
iStyle = FONT_STYLE_BOLD;
else if (style == "italics")
iStyle = FONT_STYLE_ITALICS;
else if (style == "bolditalics")
iStyle = FONT_STYLE_BOLD_ITALICS;
}
XMLUtils::GetFloat(fontNode, "linespacing", lineSpacing);
XMLUtils::GetFloat(fontNode, "aspect", aspect);
LoadTTF(strFontName, strFontFileName, textColor, shadowColor, iSize, iStyle, lineSpacing, aspect);
}
}
}
}
fontNode = fontNode->NextSibling();
}
}
bool GUIFontManager::OpenFontFile(TiXmlDocument& xmlDoc)
{
// Get the file to load fonts from:
CStdString strPath = g_SkinInfo.GetSkinPath("Font.xml", &m_skinResolution);
CLog::Log(LOGINFO, "Loading fonts from %s", strPath.c_str());
// first try our preferred file
if ( !xmlDoc.LoadFile(strPath) )
{
CLog::Log(LOGERROR, "Couldn't load %s", strPath.c_str());
return false;
}
TiXmlElement* pRootElement = xmlDoc.RootElement();
CStdString strValue = pRootElement->Value();
if (strValue != CStdString("fonts"))
{
CLog::Log(LOGERROR, "file %s doesnt start with <fonts>", strPath.c_str());
return false;
}
return true;
}
bool GUIFontManager::GetFirstFontSetUnicode(CStdString& strFontSet)
{
strFontSet.Empty();
// Load our font file
TiXmlDocument xmlDoc;
if (!OpenFontFile(xmlDoc))
return false;
TiXmlElement* pRootElement = xmlDoc.RootElement();
const TiXmlNode *pChild = pRootElement->FirstChild();
CStdString strValue = pChild->Value();
if (strValue == "fontset")
{
while (pChild)
{
strValue = pChild->Value();
if (strValue == "fontset")
{
const char* idAttr = ((TiXmlElement*) pChild)->Attribute("id");
const char* unicodeAttr = ((TiXmlElement*) pChild)->Attribute("unicode");
// Check if this is a fontset with a ttf attribute set to true
if (unicodeAttr != NULL && stricmp(unicodeAttr, "true") == 0)
{
// This is the first ttf fontset
strFontSet=idAttr;
break;
}
}
pChild = pChild->NextSibling();
}
// If no fontset was loaded
if (pChild == NULL)
CLog::Log(LOGWARNING, "file doesnt have <fontset> with with attibute unicode=\"true\"");
}
else
{
CLog::Log(LOGERROR, "file doesnt have <fontset> in <fonts>, but rather %s", strValue.c_str());
}
return !strFontSet.IsEmpty();
}
bool GUIFontManager::IsFontSetUnicode(const CStdString& strFontSet)
{
TiXmlDocument xmlDoc;
if (!OpenFontFile(xmlDoc))
return false;
TiXmlElement* pRootElement = xmlDoc.RootElement();
const TiXmlNode *pChild = pRootElement->FirstChild();
CStdString strValue = pChild->Value();
if (strValue == "fontset")
{
while (pChild)
{
strValue = pChild->Value();
if (strValue == "fontset")
{
const char* idAttr = ((TiXmlElement*) pChild)->Attribute("id");
const char* unicodeAttr = ((TiXmlElement*) pChild)->Attribute("unicode");
// Check if this is the fontset that we want
if (idAttr != NULL && stricmp(strFontSet.c_str(), idAttr) == 0)
return (unicodeAttr != NULL && stricmp(unicodeAttr, "true") == 0);
}
pChild = pChild->NextSibling();
}
}
return false;
}
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