/* * Copyright (C) 2010-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #include "VideoSyncIos.h" #include "WinEventsIOS.h" #include "WinSystemIOS.h" #include "cores/AudioEngine/Sinks/AESinkDARWINIOS.h" #include "cores/RetroPlayer/process/ios/RPProcessInfoIOS.h" #include "cores/RetroPlayer/rendering/VideoRenderers/RPRendererOpenGLES.h" #include "cores/VideoPlayer/DVDCodecs/DVDFactoryCodec.h" #include "cores/VideoPlayer/DVDCodecs/Video/VTB.h" #include "cores/VideoPlayer/Process/ios/ProcessInfoIOS.h" #include "cores/VideoPlayer/VideoRenderers/RenderFactory.h" #include "cores/VideoPlayer/VideoRenderers/LinuxRendererGLES.h" #include "cores/VideoPlayer/VideoRenderers/HwDecRender/RendererVTBGLES.h" #include "utils/log.h" #include "filesystem/SpecialProtocol.h" #include "settings/DisplaySettings.h" #include "windowing/GraphicContext.h" #include "messaging/ApplicationMessenger.h" #include "guilib/Texture.h" #include "utils/StringUtils.h" #include "guilib/DispResource.h" #include "threads/SingleLock.h" #include "VideoSyncIos.h" #include #import #import #import #import #import "platform/darwin/ios/XBMCController.h" #import "platform/darwin/ios/IOSScreenManager.h" #include "platform/darwin/DarwinUtils.h" #include "settings/Settings.h" #include "settings/SettingsComponent.h" #import #define CONST_TOUCHSCREEN "Touchscreen" #define CONST_EXTERNAL "External" // IOSDisplayLinkCallback is declared in the lower part of the file @interface IOSDisplayLinkCallback : NSObject { @private CVideoSyncIos *_videoSyncImpl; } @property (nonatomic, setter=SetVideoSyncImpl:) CVideoSyncIos *_videoSyncImpl; - (void) runDisplayLink; @end using namespace KODI; using namespace MESSAGING; struct CADisplayLinkWrapper { CADisplayLink* impl; IOSDisplayLinkCallback *callbackClass; }; std::unique_ptr CWinSystemBase::CreateWinSystem() { std::unique_ptr winSystem(new CWinSystemIOS()); return winSystem; } int CWinSystemIOS::GetDisplayIndexFromSettings() { std::string currentScreen = CServiceBroker::GetSettingsComponent()->GetSettings()->GetString(CSettings::SETTING_VIDEOSCREEN_MONITOR); int screenIdx = 0; if (currentScreen == CONST_EXTERNAL) { if ([[UIScreen screens] count] > 1) { screenIdx = 1; } else// screen 1 is setup but not connected { // force internal screen MoveToTouchscreen(); } } return screenIdx; } CWinSystemIOS::CWinSystemIOS() : CWinSystemBase() { m_bIsBackgrounded = false; m_pDisplayLink = new CADisplayLinkWrapper; m_pDisplayLink->callbackClass = [[IOSDisplayLinkCallback alloc] init]; m_winEvents.reset(new CWinEventsIOS()); CAESinkDARWINIOS::Register(); } CWinSystemIOS::~CWinSystemIOS() { [m_pDisplayLink->callbackClass release]; delete m_pDisplayLink; } bool CWinSystemIOS::InitWindowSystem() { return CWinSystemBase::InitWindowSystem(); } bool CWinSystemIOS::DestroyWindowSystem() { return true; } bool CWinSystemIOS::CreateNewWindow(const std::string& name, bool fullScreen, RESOLUTION_INFO& res) { //NSLog(@"%s", __PRETTY_FUNCTION__); if(!SetFullScreen(fullScreen, res, false)) return false; [g_xbmcController setFramebuffer]; m_bWindowCreated = true; m_eglext = " "; const char *tmpExtensions = (const char*) glGetString(GL_EXTENSIONS); if (tmpExtensions != NULL) { m_eglext += tmpExtensions; } m_eglext += " "; CLog::Log(LOGDEBUG, "EGL_EXTENSIONS:%s", m_eglext.c_str()); // register platform dependent objects CDVDFactoryCodec::ClearHWAccels(); VTB::CDecoder::Register(); VIDEOPLAYER::CRendererFactory::ClearRenderer(); CLinuxRendererGLES::Register(); CRendererVTB::Register(); VIDEOPLAYER::CProcessInfoIOS::Register(); RETRO::CRPProcessInfoIOS::Register(); RETRO::CRPProcessInfoIOS::RegisterRendererFactory(new RETRO::CRendererFactoryOpenGLES); return true; } bool CWinSystemIOS::DestroyWindow() { return true; } bool CWinSystemIOS::ResizeWindow(int newWidth, int newHeight, int newLeft, int newTop) { //NSLog(@"%s", __PRETTY_FUNCTION__); if (m_nWidth != newWidth || m_nHeight != newHeight) { m_nWidth = newWidth; m_nHeight = newHeight; } CRenderSystemGLES::ResetRenderSystem(newWidth, newHeight); return true; } bool CWinSystemIOS::SetFullScreen(bool fullScreen, RESOLUTION_INFO& res, bool blankOtherDisplays) { //NSLog(@"%s", __PRETTY_FUNCTION__); m_nWidth = res.iWidth; m_nHeight = res.iHeight; m_bFullScreen = fullScreen; CLog::Log(LOGDEBUG, "About to switch to %i x %i",m_nWidth, m_nHeight); SwitchToVideoMode(res.iWidth, res.iHeight, res.fRefreshRate); CRenderSystemGLES::ResetRenderSystem(res.iWidth, res.iHeight); return true; } UIScreenMode *getModeForResolution(int width, int height, unsigned int screenIdx) { UIScreen *aScreen = [[UIScreen screens]objectAtIndex:screenIdx]; for ( UIScreenMode *mode in [aScreen availableModes] ) { //for main screen also find modes where width and height are //exchanged (because of the 90°degree rotated buildinscreens) if((mode.size.width == width && mode.size.height == height) || (screenIdx == 0 && mode.size.width == height && mode.size.height == width) || screenIdx == 0) // for screenIdx == 0 - which is the mainscreen - we only have one resolution - match it every time { CLog::Log(LOGDEBUG,"Found matching mode"); return mode; } } CLog::Log(LOGERROR,"No matching mode found!"); return NULL; } bool CWinSystemIOS::SwitchToVideoMode(int width, int height, double refreshrate) { bool ret = false; int screenIdx = GetDisplayIndexFromSettings(); //get the mode to pass to the controller UIScreenMode *newMode = getModeForResolution(width, height, screenIdx); if(newMode) { ret = [g_xbmcController changeScreen:screenIdx withMode:newMode]; } return ret; } bool CWinSystemIOS::GetScreenResolution(int* w, int* h, double* fps, int screenIdx) { UIScreen *screen = [[UIScreen screens] objectAtIndex:screenIdx]; CGSize screenSize = [screen currentMode].size; *w = screenSize.width; *h = screenSize.height; *fps = 0.0; //if current mode is 0x0 (happens with external screens which aren't active) //then use the preferred mode if(*h == 0 || *w ==0) { UIScreenMode *firstMode = [screen preferredMode]; *w = firstMode.size.width; *h = firstMode.size.height; } //for mainscreen exchange w and h //because mainscreen is build in //in 90° rotated if(screenIdx == 0) { int tmp = *w; *w = *h; *h = tmp; } CLog::Log(LOGDEBUG,"Current resolution Screen: %i with %i x %i",screenIdx, *w, *h); return true; } void CWinSystemIOS::UpdateResolutions() { // Add display resolution int w, h; double fps; CWinSystemBase::UpdateResolutions(); int screenIdx = GetDisplayIndexFromSettings(); //first screen goes into the current desktop mode if(GetScreenResolution(&w, &h, &fps, screenIdx)) { UpdateDesktopResolution(CDisplaySettings::GetInstance().GetResolutionInfo(RES_DESKTOP), w, h, fps, 0); CDisplaySettings::GetInstance().GetResolutionInfo(RES_DESKTOP).strOutput = screenIdx == 0 ? CONST_TOUCHSCREEN : CONST_EXTERNAL; } CDisplaySettings::GetInstance().ClearCustomResolutions(); //now just fill in the possible resolutions for the attached screens //and push to the resolution info vector FillInVideoModes(screenIdx); } void CWinSystemIOS::FillInVideoModes(int screenIdx) { // Add full screen settings for additional monitors RESOLUTION_INFO res; int w, h; // atm we don't get refreshrate info from iOS // but this may change in the future. In that case // we will adapt this code for filling some // useful info into this local var :) double refreshrate = 0.0; //screen 0 is mainscreen - 1 has to be the external one... UIScreen *aScreen = [[UIScreen screens]objectAtIndex:screenIdx]; //found external screen for ( UIScreenMode *mode in [aScreen availableModes] ) { w = mode.size.width; h = mode.size.height; if (screenIdx == 0) { res.strOutput = CONST_TOUCHSCREEN; } else { res.strOutput = CONST_EXTERNAL; } UpdateDesktopResolution(res, w, h, refreshrate, 0); CLog::Log(LOGNOTICE, "Found possible resolution for display %d with %d x %d\n", screenIdx, w, h); CServiceBroker::GetWinSystem()->GetGfxContext().ResetOverscan(res); CDisplaySettings::GetInstance().AddResolutionInfo(res); } } bool CWinSystemIOS::IsExtSupported(const char* extension) const { if(strncmp(extension, "EGL_", 4) != 0) return CRenderSystemGLES::IsExtSupported(extension); std::string name; name = " "; name += extension; name += " "; return m_eglext.find(name) != std::string::npos; } bool CWinSystemIOS::BeginRender() { bool rtn; [g_xbmcController setFramebuffer]; rtn = CRenderSystemGLES::BeginRender(); return rtn; } bool CWinSystemIOS::EndRender() { bool rtn; rtn = CRenderSystemGLES::EndRender(); return rtn; } void CWinSystemIOS::Register(IDispResource *resource) { CSingleLock lock(m_resourceSection); m_resources.push_back(resource); } void CWinSystemIOS::Unregister(IDispResource* resource) { CSingleLock lock(m_resourceSection); std::vector::iterator i = find(m_resources.begin(), m_resources.end(), resource); if (i != m_resources.end()) m_resources.erase(i); } void CWinSystemIOS::OnAppFocusChange(bool focus) { CSingleLock lock(m_resourceSection); m_bIsBackgrounded = !focus; CLog::Log(LOGDEBUG, "CWinSystemIOS::OnAppFocusChange: %d", focus ? 1 : 0); for (std::vector::iterator i = m_resources.begin(); i != m_resources.end(); i++) (*i)->OnAppFocusChange(focus); } //-------------------------------------------------------------- //-------------------DisplayLink stuff @implementation IOSDisplayLinkCallback @synthesize _videoSyncImpl; //-------------------------------------------------------------- - (void) runDisplayLink { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; if (_videoSyncImpl != nil) { _videoSyncImpl->IosVblankHandler(); } [pool release]; } @end bool CWinSystemIOS::InitDisplayLink(CVideoSyncIos *syncImpl) { //init with the appropriate display link for the //used screen if([[IOSScreenManager sharedInstance] isExternalScreen]) { fprintf(stderr,"InitDisplayLink on external"); } else { fprintf(stderr,"InitDisplayLink on internal"); } unsigned int currentScreenIdx = [[IOSScreenManager sharedInstance] GetScreenIdx]; UIScreen * currentScreen = [[UIScreen screens] objectAtIndex:currentScreenIdx]; [m_pDisplayLink->callbackClass SetVideoSyncImpl:syncImpl]; m_pDisplayLink->impl = [currentScreen displayLinkWithTarget:m_pDisplayLink->callbackClass selector:@selector(runDisplayLink)]; [m_pDisplayLink->impl setFrameInterval:1]; [m_pDisplayLink->impl addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSRunLoopCommonModes]; return m_pDisplayLink->impl != nil; } void CWinSystemIOS::DeinitDisplayLink(void) { if (m_pDisplayLink->impl) { [m_pDisplayLink->impl invalidate]; m_pDisplayLink->impl = nil; [m_pDisplayLink->callbackClass SetVideoSyncImpl:nil]; } } //------------DisplayLink stuff end //-------------------------------------------------------------- void CWinSystemIOS::PresentRenderImpl(bool rendered) { //glFlush; if (rendered) [g_xbmcController presentFramebuffer]; } bool CWinSystemIOS::HasCursor() { // apple touch devices return false; } void CWinSystemIOS::NotifyAppActiveChange(bool bActivated) { if (bActivated && m_bWasFullScreenBeforeMinimize && !CServiceBroker::GetWinSystem()->GetGfxContext().IsFullScreenRoot()) CApplicationMessenger::GetInstance().PostMsg(TMSG_TOGGLEFULLSCREEN); } bool CWinSystemIOS::Minimize() { m_bWasFullScreenBeforeMinimize = CServiceBroker::GetWinSystem()->GetGfxContext().IsFullScreenRoot(); if (m_bWasFullScreenBeforeMinimize) CApplicationMessenger::GetInstance().PostMsg(TMSG_TOGGLEFULLSCREEN); return true; } bool CWinSystemIOS::Restore() { return false; } bool CWinSystemIOS::Hide() { return true; } bool CWinSystemIOS::Show(bool raise) { return true; } void* CWinSystemIOS::GetEAGLContextObj() { return [g_xbmcController getEAGLContextObj]; } void CWinSystemIOS::GetConnectedOutputs(std::vector *outputs) { outputs->push_back("Default"); outputs->push_back(CONST_TOUCHSCREEN); if ([[UIScreen screens] count] > 1) { outputs->push_back(CONST_EXTERNAL); } } void CWinSystemIOS::MoveToTouchscreen() { CDisplaySettings::GetInstance().SetMonitor(CONST_TOUCHSCREEN); } std::unique_ptr CWinSystemIOS::GetVideoSync(void *clock) { std::unique_ptr pVSync(new CVideoSyncIos(clock, *this)); return pVSync; } bool CWinSystemIOS::MessagePump() { return m_winEvents->MessagePump(); }