attribute vec4 m_attrpos; attribute vec2 m_attrcordY; attribute vec2 m_attrcordU; attribute vec2 m_attrcordV; varying vec2 m_cordY; varying vec2 m_cordU; varying vec2 m_cordV; uniform mat4 m_proj; uniform mat4 m_model; void main () { mat4 mvp = m_proj * m_model; gl_Position = mvp * m_attrpos; m_cordY = m_attrcordY; m_cordU = m_attrcordU; m_cordV = m_attrcordV; }