/* * Copyright (C) 2005-2015 Team Kodi * http://kodi.tv * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, see * . * */ #include "guishader_common.hlsl" Texture2D txDiffuse[2] : register(t0); float4 PS(PS_INPUT input) : SV_TARGET { return tonemapHDR(adjustColorRange(input.color * txDiffuse[0].Sample(LinearSampler, input.tex) * txDiffuse[1].Sample(LinearSampler, input.tex2))); }