<!-- This file contains the mapping of keys (gamepad, remote, and keyboard) to actions within XBMC --> <!-- The <global> section is a fall through - they will only be used if the button is not --> <!-- used in the current window's section. Note that there is only handling --> <!-- for a single action per button at this stage. --> <!-- For joystick/gamepad configuration under linux/win32, see below as it differs from xbox --> <!-- gamepads. --> <!-- The format is: --> <!-- <device> --> <!-- <button>action</button> --> <!-- </device> --> <!-- To map keys from other remotes using the RCA protocol, you may add <universalremote> blocks --> <!-- In this case, the tags used are <obc#> where # is the original button code (OBC) of the key --> <!-- You set it up by adding a <universalremote> block to the window or <global> section: --> <!-- <universalremote> --> <!-- <obc45>Stop</obc45> --> <!-- </universalremote> --> <!-- Note that the action can be a built-in function. --> <!-- eg <B>XBMC.ActivateWindow(MyMusic)</B> --> <!-- would automatically go to My Music on the press of the B button. --> <!-- Joysticks / Gamepads: --> <!-- See the sample PS3 controller configuration below for the format. --> <!-- --> <!-- Joystick Name: --> <!-- Do 'cat /proc/bus/input/devices' or see your xbmc log file to find the names of --> <!-- detected joysticks. The name used in the configuration should match the detected name. --> <!-- --> <!-- Button Ids: --> <!-- 'id' is the button ID used by SDL. Joystick button ids of connected joysticks appear --> <!-- in xbmc.log when they are pressed. Use your log to map custom buttons to actions. --> <!-- --> <!-- Axis Ids / Analog Controls --> <!-- Coming soon. --> <keymap> <global> <joystick name="Sony PLAYSTATION(R)3 Controller"> <altname>PS3 Controller</altname> <altname>Sony Computer Entertainment Wireless Controller</altname> <button id="15">Select</button> <button id="14">ParentDir</button> <button id="16">FullScreen</button> <button id="13">Queue</button> <button id="11">PreviousMenu</button> <button id="8">Left</button> <button id="6">Right</button> <button id="5">Up</button> <button id="7">Down</button> <button id="2">Screenshot</button> <button id="3">XBMC.ActivateWindow(ShutdownMenu)</button> <button id="4">XBMC.ActivateWindow(PlayerControls)</button> <axis limit="+1" id="4">VolumeDown</axis> <axis limit="-1" id="4">VolumeUp</axis> <axis limit="+1" id="1">AnalogSeekForward</axis> <axis limit="-1" id="1">AnalogSeekBack</axis> <axis limit="+1" id="13">ScrollUp</axis> <axis limit="+1" id="14">ScrollDown</axis> </joystick> </global> </keymap>