Microsoft Visual Studio Solution File, Format Version 11.00 # Visual C++ Express 2010 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "XbmcCommons", "XbmcCommons.vcxproj", "{87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "XbmcThreads", "XbmcThreads.vcxproj", "{034B1D02-CA92-455D-8866-DB95BEE49C10}" ProjectSection(ProjectDependencies) = postProject {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17} = {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-XbmcThreads", "test-XbmcThreads.vcxproj", "{4D2E3EB3-6187-4357-97BB-DD8BE80CB981}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug (DirectX)|Win32 = Debug (DirectX)|Win32 Debug (OpenGL)|Win32 = Debug (OpenGL)|Win32 Debug|Win32 = Debug|Win32 Release (DirectX)|Win32 = Release (DirectX)|Win32 Release (OpenGL)|Win32 = Release (OpenGL)|Win32 Release|Win32 = Release|Win32 Template|Win32 = Template|Win32 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Debug (DirectX)|Win32.Build.0 = Debug|Win32 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Debug|Win32.ActiveCfg = Debug|Win32 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Debug|Win32.Build.0 = Debug|Win32 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Release (DirectX)|Win32.ActiveCfg = Release|Win32 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Release (DirectX)|Win32.Build.0 = Release|Win32 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Release (OpenGL)|Win32.Build.0 = Release|Win32 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Release|Win32.ActiveCfg = Release|Win32 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Release|Win32.Build.0 = Release|Win32 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Template|Win32.ActiveCfg = Release|Win32 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Template|Win32.Build.0 = Release|Win32 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Debug (DirectX)|Win32.Build.0 = Debug|Win32 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Debug|Win32.ActiveCfg = Debug|Win32 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Debug|Win32.Build.0 = Debug|Win32 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Release (DirectX)|Win32.ActiveCfg = Release|Win32 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Release (DirectX)|Win32.Build.0 = Release|Win32 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Release (OpenGL)|Win32.Build.0 = Release|Win32 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Release|Win32.ActiveCfg = Release|Win32 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Release|Win32.Build.0 = Release|Win32 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Template|Win32.ActiveCfg = Debug|Win32 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Template|Win32.Build.0 = Debug|Win32 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Debug (DirectX)|Win32.ActiveCfg = Debug (DirectX)|Win32 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Debug (DirectX)|Win32.Build.0 = Debug (DirectX)|Win32 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Debug (OpenGL)|Win32.ActiveCfg = Debug (OpenGL)|Win32 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Debug (OpenGL)|Win32.Build.0 = Debug (OpenGL)|Win32 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Debug|Win32.ActiveCfg = Debug (DirectX)|Win32 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Debug|Win32.Build.0 = Debug (DirectX)|Win32 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Release (DirectX)|Win32.ActiveCfg = Release (DirectX)|Win32 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Release (DirectX)|Win32.Build.0 = Release (DirectX)|Win32 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Release (OpenGL)|Win32.ActiveCfg = Release (OpenGL)|Win32 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Release (OpenGL)|Win32.Build.0 = Release (OpenGL)|Win32 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Release|Win32.ActiveCfg = Release (OpenGL)|Win32 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Release|Win32.Build.0 = Release (OpenGL)|Win32 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Template|Win32.ActiveCfg = Template|Win32 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Template|Win32.Build.0 = Template|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal