//-------------------------------------------------------------------------------------- // File: D3DX11Effect.h // // Direct3D 11 Effect Types & APIs Header // // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // // http://go.microsoft.com/fwlink/p/?LinkId=271568 //-------------------------------------------------------------------------------------- #pragma once #define D3DX11_EFFECTS_VERSION 1126 #if defined(_XBOX_ONE) && defined(_TITLE) #include #define NO_D3D11_DEBUG_NAME #else #include #include #endif #pragma comment( lib, "d3dcompiler.lib" ) #pragma comment( lib, "dxguid.lib" ) #include ////////////////////////////////////////////////////////////////////////////// // File contents: // // 1) Stateblock enums, structs, interfaces, flat APIs // 2) Effect enums, structs, interfaces, flat APIs ////////////////////////////////////////////////////////////////////////////// #ifndef D3DX11_BYTES_FROM_BITS #define D3DX11_BYTES_FROM_BITS(x) (((x) + 7) / 8) #endif // D3DX11_BYTES_FROM_BITS #ifndef D3DERR_INVALIDCALL #define D3DERR_INVALIDCALL MAKE_HRESULT( 1, 0x876, 2156 ) #endif struct D3DX11_STATE_BLOCK_MASK { uint8_t VS; uint8_t VSSamplers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)]; uint8_t VSShaderResources[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; uint8_t VSConstantBuffers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; uint8_t VSInterfaces[D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)]; uint8_t HS; uint8_t HSSamplers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)]; uint8_t HSShaderResources[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; uint8_t HSConstantBuffers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; uint8_t HSInterfaces[D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)]; uint8_t DS; uint8_t DSSamplers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)]; uint8_t DSShaderResources[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; uint8_t DSConstantBuffers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; uint8_t DSInterfaces[D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)]; uint8_t GS; uint8_t GSSamplers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)]; uint8_t GSShaderResources[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; uint8_t GSConstantBuffers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; uint8_t GSInterfaces[D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)]; uint8_t PS; uint8_t PSSamplers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)]; uint8_t PSShaderResources[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; uint8_t PSConstantBuffers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; uint8_t PSInterfaces[D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)]; uint8_t PSUnorderedAccessViews; uint8_t CS; uint8_t CSSamplers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)]; uint8_t CSShaderResources[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; uint8_t CSConstantBuffers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; uint8_t CSInterfaces[D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)]; uint8_t CSUnorderedAccessViews; uint8_t IAVertexBuffers[D3DX11_BYTES_FROM_BITS(D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)]; uint8_t IAIndexBuffer; uint8_t IAInputLayout; uint8_t IAPrimitiveTopology; uint8_t OMRenderTargets; uint8_t OMDepthStencilState; uint8_t OMBlendState; uint8_t RSViewports; uint8_t RSScissorRects; uint8_t RSRasterizerState; uint8_t SOBuffers; uint8_t Predication; }; //---------------------------------------------------------------------------- // D3DX11_EFFECT flags: // ------------------------------------- // // These flags are passed in when creating an effect, and affect // the runtime effect behavior: // // (Currently none) // // // These flags are set by the effect runtime: // // D3DX11_EFFECT_OPTIMIZED // This effect has been optimized. Reflection functions that rely on // names/semantics/strings should fail. This is set when Optimize() is // called, but CEffect::IsOptimized() should be used to test for this. // // D3DX11_EFFECT_CLONE // This effect is a clone of another effect. Single CBs will never be // updated when internal variable values are changed. // This flag is not set when the D3DX11_EFFECT_CLONE_FORCE_NONSINGLE flag // is used in cloning. // //---------------------------------------------------------------------------- #define D3DX11_EFFECT_OPTIMIZED (1 << 21) #define D3DX11_EFFECT_CLONE (1 << 22) // Mask of valid D3DCOMPILE_EFFECT flags for D3DX11CreateEffect* #define D3DX11_EFFECT_RUNTIME_VALID_FLAGS (0) //---------------------------------------------------------------------------- // D3DX11_EFFECT_VARIABLE flags: // ---------------------------- // // These flags describe an effect variable (global or annotation), // and are returned in D3DX11_EFFECT_VARIABLE_DESC::Flags. // // D3DX11_EFFECT_VARIABLE_ANNOTATION // Indicates that this is an annotation on a technique, pass, or global // variable. Otherwise, this is a global variable. Annotations cannot // be shared. // // D3DX11_EFFECT_VARIABLE_EXPLICIT_BIND_POINT // Indicates that the variable has been explicitly bound using the // register keyword. //---------------------------------------------------------------------------- #define D3DX11_EFFECT_VARIABLE_ANNOTATION (1 << 1) #define D3DX11_EFFECT_VARIABLE_EXPLICIT_BIND_POINT (1 << 2) //---------------------------------------------------------------------------- // D3DX11_EFFECT_CLONE flags: // ---------------------------- // // These flags modify the effect cloning process and are passed into Clone. // // D3DX11_EFFECT_CLONE_FORCE_NONSINGLE // Ignore all "single" qualifiers on cbuffers. All cbuffers will have their // own ID3D11Buffer's created in the cloned effect. //---------------------------------------------------------------------------- #define D3DX11_EFFECT_CLONE_FORCE_NONSINGLE (1 << 0) ////////////////////////////////////////////////////////////////////////////// // ID3DX11EffectType ////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// //---------------------------------------------------------------------------- // D3DX11_EFFECT_TYPE_DESC: // // Retrieved by ID3DX11EffectType::GetDesc() //---------------------------------------------------------------------------- struct D3DX11_EFFECT_TYPE_DESC { LPCSTR TypeName; // Name of the type // (e.g. "float4" or "MyStruct") D3D_SHADER_VARIABLE_CLASS Class; // (e.g. scalar, vector, object, etc.) D3D_SHADER_VARIABLE_TYPE Type; // (e.g. float, texture, vertexshader, etc.) uint32_t Elements; // Number of elements in this type // (0 if not an array) uint32_t Members; // Number of members // (0 if not a structure) uint32_t Rows; // Number of rows in this type // (0 if not a numeric primitive) uint32_t Columns; // Number of columns in this type // (0 if not a numeric primitive) uint32_t PackedSize; // Number of bytes required to represent // this data type, when tightly packed uint32_t UnpackedSize; // Number of bytes occupied by this data // type, when laid out in a constant buffer uint32_t Stride; // Number of bytes to seek between elements, // when laid out in a constant buffer }; typedef interface ID3DX11EffectType ID3DX11EffectType; typedef interface ID3DX11EffectType *LPD3D11EFFECTTYPE; // {4250D721-D5E5-491F-B62B-587C43186285} DEFINE_GUID(IID_ID3DX11EffectType, 0x4250d721, 0xd5e5, 0x491f, 0xb6, 0x2b, 0x58, 0x7c, 0x43, 0x18, 0x62, 0x85); #undef INTERFACE #define INTERFACE ID3DX11EffectType DECLARE_INTERFACE_(ID3DX11EffectType, IUnknown) { // IUnknown // ID3DX11EffectType STDMETHOD_(bool, IsValid)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ _Out_ D3DX11_EFFECT_TYPE_DESC *pDesc) PURE; STDMETHOD_(ID3DX11EffectType*, GetMemberTypeByIndex)(THIS_ _In_ uint32_t Index) PURE; STDMETHOD_(ID3DX11EffectType*, GetMemberTypeByName)(THIS_ _In_z_ LPCSTR Name) PURE; STDMETHOD_(ID3DX11EffectType*, GetMemberTypeBySemantic)(THIS_ _In_z_ LPCSTR Semantic) PURE; STDMETHOD_(LPCSTR, GetMemberName)(THIS_ _In_ uint32_t Index) PURE; STDMETHOD_(LPCSTR, GetMemberSemantic)(THIS_ _In_ uint32_t Index) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3DX11EffectVariable ////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// //---------------------------------------------------------------------------- // D3DX11_EFFECT_VARIABLE_DESC: // // Retrieved by ID3DX11EffectVariable::GetDesc() //---------------------------------------------------------------------------- struct D3DX11_EFFECT_VARIABLE_DESC { LPCSTR Name; // Name of this variable, annotation, // or structure member LPCSTR Semantic; // Semantic string of this variable // or structure member (nullptr for // annotations or if not present) uint32_t Flags; // D3DX11_EFFECT_VARIABLE_* flags uint32_t Annotations; // Number of annotations on this variable // (always 0 for annotations) uint32_t BufferOffset; // Offset into containing cbuffer or tbuffer // (always 0 for annotations or variables // not in constant buffers) uint32_t ExplicitBindPoint; // Used if the variable has been explicitly bound // using the register keyword. Check Flags for // D3DX11_EFFECT_VARIABLE_EXPLICIT_BIND_POINT; }; typedef interface ID3DX11EffectVariable ID3DX11EffectVariable; typedef interface ID3DX11EffectVariable *LPD3D11EFFECTVARIABLE; // {036A777D-B56E-4B25-B313-CC3DDAB71873} DEFINE_GUID(IID_ID3DX11EffectVariable, 0x036a777d, 0xb56e, 0x4b25, 0xb3, 0x13, 0xcc, 0x3d, 0xda, 0xb7, 0x18, 0x73); #undef INTERFACE #define INTERFACE ID3DX11EffectVariable // Forward defines typedef interface ID3DX11EffectScalarVariable ID3DX11EffectScalarVariable; typedef interface ID3DX11EffectVectorVariable ID3DX11EffectVectorVariable; typedef interface ID3DX11EffectMatrixVariable ID3DX11EffectMatrixVariable; typedef interface ID3DX11EffectStringVariable ID3DX11EffectStringVariable; typedef interface ID3DX11EffectClassInstanceVariable ID3DX11EffectClassInstanceVariable; typedef interface ID3DX11EffectInterfaceVariable ID3DX11EffectInterfaceVariable; typedef interface ID3DX11EffectShaderResourceVariable ID3DX11EffectShaderResourceVariable; typedef interface ID3DX11EffectUnorderedAccessViewVariable ID3DX11EffectUnorderedAccessViewVariable; typedef interface ID3DX11EffectRenderTargetViewVariable ID3DX11EffectRenderTargetViewVariable; typedef interface ID3DX11EffectDepthStencilViewVariable ID3DX11EffectDepthStencilViewVariable; typedef interface ID3DX11EffectConstantBuffer ID3DX11EffectConstantBuffer; typedef interface ID3DX11EffectShaderVariable ID3DX11EffectShaderVariable; typedef interface ID3DX11EffectBlendVariable ID3DX11EffectBlendVariable; typedef interface ID3DX11EffectDepthStencilVariable ID3DX11EffectDepthStencilVariable; typedef interface ID3DX11EffectRasterizerVariable ID3DX11EffectRasterizerVariable; typedef interface ID3DX11EffectSamplerVariable ID3DX11EffectSamplerVariable; DECLARE_INTERFACE_(ID3DX11EffectVariable, IUnknown) { // IUnknown // ID3DX11EffectVariable STDMETHOD_(bool, IsValid)(THIS) PURE; STDMETHOD_(ID3DX11EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ _Out_ D3DX11_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3DX11EffectVariable*, GetAnnotationByIndex)(THIS_ _In_ uint32_t Index) PURE; STDMETHOD_(ID3DX11EffectVariable*, GetAnnotationByName)(THIS_ _In_z_ LPCSTR Name) PURE; STDMETHOD_(ID3DX11EffectVariable*, GetMemberByIndex)(THIS_ _In_ uint32_t Index) PURE; STDMETHOD_(ID3DX11EffectVariable*, GetMemberByName)(THIS_ _In_z_ LPCSTR Name) PURE; STDMETHOD_(ID3DX11EffectVariable*, GetMemberBySemantic)(THIS_ _In_z_ LPCSTR Semantic) PURE; STDMETHOD_(ID3DX11EffectVariable*, GetElement)(THIS_ _In_ uint32_t Index) PURE; STDMETHOD_(ID3DX11EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3DX11EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3DX11EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3DX11EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3DX11EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3DX11EffectClassInstanceVariable*, AsClassInstance)(THIS) PURE; STDMETHOD_(ID3DX11EffectInterfaceVariable*, AsInterface)(THIS) PURE; STDMETHOD_(ID3DX11EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3DX11EffectUnorderedAccessViewVariable*, AsUnorderedAccessView)(THIS) PURE; STDMETHOD_(ID3DX11EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3DX11EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3DX11EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3DX11EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3DX11EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3DX11EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3DX11EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3DX11EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) const void *pData, _In_ uint32_t ByteOffset, _In_ uint32_t ByteCount) PURE; STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, _In_ uint32_t ByteOffset, _In_ uint32_t ByteCount) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3DX11EffectScalarVariable //////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3DX11EffectScalarVariable ID3DX11EffectScalarVariable; typedef interface ID3DX11EffectScalarVariable *LPD3D11EFFECTSCALARVARIABLE; // {921EF2E5-A65D-4E92-9FC6-4E9CC09A4ADE} DEFINE_GUID(IID_ID3DX11EffectScalarVariable, 0x921ef2e5, 0xa65d, 0x4e92, 0x9f, 0xc6, 0x4e, 0x9c, 0xc0, 0x9a, 0x4a, 0xde); #undef INTERFACE #define INTERFACE ID3DX11EffectScalarVariable DECLARE_INTERFACE_(ID3DX11EffectScalarVariable, ID3DX11EffectVariable) { // IUnknown // ID3DX11EffectVariable // ID3DX11EffectScalarVariable STDMETHOD(SetFloat)(THIS_ _In_ const float Value) PURE; STDMETHOD(GetFloat)(THIS_ _Out_ float *pValue) PURE; STDMETHOD(SetFloatArray)(THIS_ _In_reads_(Count) const float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) PURE; STDMETHOD(GetFloatArray)(THIS_ _Out_writes_(Count) float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) PURE; STDMETHOD(SetInt)(THIS_ _In_ const int Value) PURE; STDMETHOD(GetInt)(THIS_ _Out_ int *pValue) PURE; STDMETHOD(SetIntArray)(THIS_ _In_reads_(Count) const int *pData, _In_ uint32_t Offset, _In_ uint32_t Count) PURE; STDMETHOD(GetIntArray)(THIS_ _Out_writes_(Count) int *pData, _In_ uint32_t Offset, _In_ uint32_t Count) PURE; STDMETHOD(SetBool)(THIS_ _In_ const bool Value) PURE; STDMETHOD(GetBool)(THIS_ _Out_ bool *pValue) PURE; STDMETHOD(SetBoolArray)(THIS_ _In_reads_(Count) const bool *pData, _In_ uint32_t Offset, _In_ uint32_t Count) PURE; STDMETHOD(GetBoolArray)(THIS_ _Out_writes_(Count) bool *pData, _In_ uint32_t Offset, _In_ uint32_t Count) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3DX11EffectVectorVariable //////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3DX11EffectVectorVariable ID3DX11EffectVectorVariable; typedef interface ID3DX11EffectVectorVariable *LPD3D11EFFECTVECTORVARIABLE; // {5E785D4A-D87B-48D8-B6E6-0F8CA7E7467A} DEFINE_GUID(IID_ID3DX11EffectVectorVariable, 0x5e785d4a, 0xd87b, 0x48d8, 0xb6, 0xe6, 0x0f, 0x8c, 0xa7, 0xe7, 0x46, 0x7a); #undef INTERFACE #define INTERFACE ID3DX11EffectVectorVariable DECLARE_INTERFACE_(ID3DX11EffectVectorVariable, ID3DX11EffectVariable) { // IUnknown // ID3DX11EffectVariable // ID3DX11EffectVectorVariable STDMETHOD(SetBoolVector) (THIS_ _In_reads_(4) const bool *pData) PURE; STDMETHOD(SetIntVector) (THIS_ _In_reads_(4) const int *pData) PURE; STDMETHOD(SetFloatVector)(THIS_ _In_reads_(4) const float *pData) PURE; STDMETHOD(GetBoolVector) (THIS_ _Out_writes_(4) bool *pData) PURE; STDMETHOD(GetIntVector) (THIS_ _Out_writes_(4) int *pData) PURE; STDMETHOD(GetFloatVector)(THIS_ _Out_writes_(4) float *pData) PURE; STDMETHOD(SetBoolVectorArray) (THIS_ _In_reads_(Count*4) const bool *pData, _In_ uint32_t Offset, _In_ uint32_t Count) PURE; STDMETHOD(SetIntVectorArray) (THIS_ _In_reads_(Count*4) const int *pData, _In_ uint32_t Offset, _In_ uint32_t Count) PURE; STDMETHOD(SetFloatVectorArray)(THIS_ _In_reads_(Count*4) const float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) PURE; STDMETHOD(GetBoolVectorArray) (THIS_ _Out_writes_(Count*4) bool *pData, _In_ uint32_t Offset, _In_ uint32_t Count) PURE; STDMETHOD(GetIntVectorArray) (THIS_ _Out_writes_(Count*4) int *pData, _In_ uint32_t Offset, _In_ uint32_t Count) PURE; STDMETHOD(GetFloatVectorArray)(THIS_ _Out_writes_(Count*4) float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3DX11EffectMatrixVariable //////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3DX11EffectMatrixVariable ID3DX11EffectMatrixVariable; typedef interface ID3DX11EffectMatrixVariable *LPD3D11EFFECTMATRIXVARIABLE; // {E1096CF4-C027-419A-8D86-D29173DC803E} DEFINE_GUID(IID_ID3DX11EffectMatrixVariable, 0xe1096cf4, 0xc027, 0x419a, 0x8d, 0x86, 0xd2, 0x91, 0x73, 0xdc, 0x80, 0x3e); #undef INTERFACE #define INTERFACE ID3DX11EffectMatrixVariable DECLARE_INTERFACE_(ID3DX11EffectMatrixVariable, ID3DX11EffectVariable) { // IUnknown // ID3DX11EffectVariable // ID3DX11EffectMatrixVariable STDMETHOD(SetMatrix)(THIS_ _In_reads_(16) const float *pData) PURE; STDMETHOD(GetMatrix)(THIS_ _Out_writes_(16) float *pData) PURE; STDMETHOD(SetMatrixArray)(THIS_ _In_reads_(Count*16) const float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) PURE; STDMETHOD(GetMatrixArray)(THIS_ _Out_writes_(Count*16) float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) PURE; STDMETHOD(SetMatrixPointerArray)(_In_reads_(Count*16) const float **ppData, uint32_t Offset, uint32_t Count) PURE; STDMETHOD(GetMatrixPointerArray)(_Out_writes_(Count*16) float **ppData, uint32_t Offset, uint32_t Count) PURE; STDMETHOD(SetMatrixTranspose)(THIS_ _In_reads_(16) const float *pData) PURE; STDMETHOD(GetMatrixTranspose)(THIS_ _Out_writes_(16) float *pData) PURE; STDMETHOD(SetMatrixTransposeArray)(THIS_ _In_reads_(Count*16) const float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) PURE; STDMETHOD(GetMatrixTransposeArray)(THIS_ _Out_writes_(Count*16) float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) PURE; STDMETHOD(SetMatrixTransposePointerArray)(_In_reads_(Count*16) const float **ppData, uint32_t Offset, uint32_t Count) PURE; STDMETHOD(GetMatrixTransposePointerArray)(_Out_writes_(Count*16) float **ppData, uint32_t Offset, uint32_t Count) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3DX11EffectStringVariable //////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3DX11EffectStringVariable ID3DX11EffectStringVariable; typedef interface ID3DX11EffectStringVariable *LPD3D11EFFECTSTRINGVARIABLE; // {F355C818-01BE-4653-A7CC-60FFFEDDC76D} DEFINE_GUID(IID_ID3DX11EffectStringVariable, 0xf355c818, 0x01be, 0x4653, 0xa7, 0xcc, 0x60, 0xff, 0xfe, 0xdd, 0xc7, 0x6d); #undef INTERFACE #define INTERFACE ID3DX11EffectStringVariable DECLARE_INTERFACE_(ID3DX11EffectStringVariable, ID3DX11EffectVariable) { // IUnknown // ID3DX11EffectVariable // ID3DX11EffectStringVariable STDMETHOD(GetString)(THIS_ _Outptr_result_z_ LPCSTR *ppString) PURE; STDMETHOD(GetStringArray)(THIS_ _Out_writes_(Count) LPCSTR *ppStrings, _In_ uint32_t Offset, _In_ uint32_t Count) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3DX11EffectClassInstanceVariable //////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3DX11EffectClassInstanceVariable ID3DX11EffectClassInstanceVariable; typedef interface ID3DX11EffectClassInstanceVariable *LPD3D11EFFECTCLASSINSTANCEVARIABLE; // {926A8053-2A39-4DB4-9BDE-CF649ADEBDC1} DEFINE_GUID(IID_ID3DX11EffectClassInstanceVariable, 0x926a8053, 0x2a39, 0x4db4, 0x9b, 0xde, 0xcf, 0x64, 0x9a, 0xde, 0xbd, 0xc1); #undef INTERFACE #define INTERFACE ID3DX11EffectClassInstanceVariable DECLARE_INTERFACE_(ID3DX11EffectClassInstanceVariable, ID3DX11EffectVariable) { // IUnknown // ID3DX11EffectVariable // ID3DX11EffectClassInstanceVariable STDMETHOD(GetClassInstance)(_Outptr_ ID3D11ClassInstance** ppClassInstance) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3DX11EffectInterfaceVariable //////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3DX11EffectInterfaceVariable ID3DX11EffectInterfaceVariable; typedef interface ID3DX11EffectInterfaceVariable *LPD3D11EFFECTINTERFACEVARIABLE; // {516C8CD8-1C80-40A4-B19B-0688792F11A5} DEFINE_GUID(IID_ID3DX11EffectInterfaceVariable, 0x516c8cd8, 0x1c80, 0x40a4, 0xb1, 0x9b, 0x06, 0x88, 0x79, 0x2f, 0x11, 0xa5); #undef INTERFACE #define INTERFACE ID3DX11EffectInterfaceVariable DECLARE_INTERFACE_(ID3DX11EffectInterfaceVariable, ID3DX11EffectVariable) { // IUnknown // ID3DX11EffectVariable // ID3DX11EffectInterfaceVariable STDMETHOD(SetClassInstance)(_In_ ID3DX11EffectClassInstanceVariable *pEffectClassInstance) PURE; STDMETHOD(GetClassInstance)(_Outptr_ ID3DX11EffectClassInstanceVariable **ppEffectClassInstance) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3DX11EffectShaderResourceVariable //////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3DX11EffectShaderResourceVariable ID3DX11EffectShaderResourceVariable; typedef interface ID3DX11EffectShaderResourceVariable *LPD3D11EFFECTSHADERRESOURCEVARIABLE; // {350DB233-BBE0-485C-9BFE-C0026B844F89} DEFINE_GUID(IID_ID3DX11EffectShaderResourceVariable, 0x350db233, 0xbbe0, 0x485c, 0x9b, 0xfe, 0xc0, 0x02, 0x6b, 0x84, 0x4f, 0x89); #undef INTERFACE #define INTERFACE ID3DX11EffectShaderResourceVariable DECLARE_INTERFACE_(ID3DX11EffectShaderResourceVariable, ID3DX11EffectVariable) { // IUnknown // ID3DX11EffectVariable // ID3DX11EffectShaderResourceVariable STDMETHOD(SetResource)(THIS_ _In_ ID3D11ShaderResourceView *pResource) PURE; STDMETHOD(GetResource)(THIS_ _Outptr_ ID3D11ShaderResourceView **ppResource) PURE; STDMETHOD(SetResourceArray)(THIS_ _In_reads_(Count) ID3D11ShaderResourceView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) PURE; STDMETHOD(GetResourceArray)(THIS_ _Out_writes_(Count) ID3D11ShaderResourceView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3DX11EffectUnorderedAccessViewVariable //////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3DX11EffectUnorderedAccessViewVariable ID3DX11EffectUnorderedAccessViewVariable; typedef interface ID3DX11EffectUnorderedAccessViewVariable *LPD3D11EFFECTUNORDEREDACCESSVIEWVARIABLE; // {79B4AC8C-870A-47D2-B05A-8BD5CC3EE6C9} DEFINE_GUID(IID_ID3DX11EffectUnorderedAccessViewVariable, 0x79b4ac8c, 0x870a, 0x47d2, 0xb0, 0x5a, 0x8b, 0xd5, 0xcc, 0x3e, 0xe6, 0xc9); #undef INTERFACE #define INTERFACE ID3DX11EffectUnorderedAccessViewVariable DECLARE_INTERFACE_(ID3DX11EffectUnorderedAccessViewVariable, ID3DX11EffectVariable) { // IUnknown // ID3DX11EffectVariable // ID3DX11EffectUnorderedAccessViewVariable STDMETHOD(SetUnorderedAccessView)(THIS_ _In_ ID3D11UnorderedAccessView *pResource) PURE; STDMETHOD(GetUnorderedAccessView)(THIS_ _Outptr_ ID3D11UnorderedAccessView **ppResource) PURE; STDMETHOD(SetUnorderedAccessViewArray)(THIS_ _In_reads_(Count) ID3D11UnorderedAccessView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) PURE; STDMETHOD(GetUnorderedAccessViewArray)(THIS_ _Out_writes_(Count) ID3D11UnorderedAccessView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3DX11EffectRenderTargetViewVariable ////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3DX11EffectRenderTargetViewVariable ID3DX11EffectRenderTargetViewVariable; typedef interface ID3DX11EffectRenderTargetViewVariable *LPD3D11EFFECTRENDERTARGETVIEWVARIABLE; // {D5066909-F40C-43F8-9DB5-057C2A208552} DEFINE_GUID(IID_ID3DX11EffectRenderTargetViewVariable, 0xd5066909, 0xf40c, 0x43f8, 0x9d, 0xb5, 0x05, 0x7c, 0x2a, 0x20, 0x85, 0x52); #undef INTERFACE #define INTERFACE ID3DX11EffectRenderTargetViewVariable DECLARE_INTERFACE_(ID3DX11EffectRenderTargetViewVariable, ID3DX11EffectVariable) { // IUnknown // ID3DX11EffectVariable // ID3DX11EffectRenderTargetViewVariable STDMETHOD(SetRenderTarget)(THIS_ _In_ ID3D11RenderTargetView *pResource) PURE; STDMETHOD(GetRenderTarget)(THIS_ _Outptr_ ID3D11RenderTargetView **ppResource) PURE; STDMETHOD(SetRenderTargetArray)(THIS_ _In_reads_(Count) ID3D11RenderTargetView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) PURE; STDMETHOD(GetRenderTargetArray)(THIS_ _Out_writes_(Count) ID3D11RenderTargetView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3DX11EffectDepthStencilViewVariable ////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3DX11EffectDepthStencilViewVariable ID3DX11EffectDepthStencilViewVariable; typedef interface ID3DX11EffectDepthStencilViewVariable *LPD3D11EFFECTDEPTHSTENCILVIEWVARIABLE; // {33C648AC-2E9E-4A2E-9CD6-DE31ACC5B347} DEFINE_GUID(IID_ID3DX11EffectDepthStencilViewVariable, 0x33c648ac, 0x2e9e, 0x4a2e, 0x9c, 0xd6, 0xde, 0x31, 0xac, 0xc5, 0xb3, 0x47); #undef INTERFACE #define INTERFACE ID3DX11EffectDepthStencilViewVariable DECLARE_INTERFACE_(ID3DX11EffectDepthStencilViewVariable, ID3DX11EffectVariable) { // IUnknown // ID3DX11EffectVariable // ID3DX11EffectDepthStencilViewVariable STDMETHOD(SetDepthStencil)(THIS_ _In_ ID3D11DepthStencilView *pResource) PURE; STDMETHOD(GetDepthStencil)(THIS_ _Outptr_ ID3D11DepthStencilView **ppResource) PURE; STDMETHOD(SetDepthStencilArray)(THIS_ _In_reads_(Count) ID3D11DepthStencilView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) PURE; STDMETHOD(GetDepthStencilArray)(THIS_ _Out_writes_(Count) ID3D11DepthStencilView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3DX11EffectConstantBuffer //////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3DX11EffectConstantBuffer ID3DX11EffectConstantBuffer; typedef interface ID3DX11EffectConstantBuffer *LPD3D11EFFECTCONSTANTBUFFER; // {2CB6C733-82D2-4000-B3DA-6219D9A99BF2} DEFINE_GUID(IID_ID3DX11EffectConstantBuffer, 0x2cb6c733, 0x82d2, 0x4000, 0xb3, 0xda, 0x62, 0x19, 0xd9, 0xa9, 0x9b, 0xf2); #undef INTERFACE #define INTERFACE ID3DX11EffectConstantBuffer DECLARE_INTERFACE_(ID3DX11EffectConstantBuffer, ID3DX11EffectVariable) { // IUnknown // ID3DX11EffectVariable // ID3DX11EffectConstantBuffer STDMETHOD(SetConstantBuffer)(THIS_ _In_ ID3D11Buffer *pConstantBuffer) PURE; STDMETHOD(UndoSetConstantBuffer)(THIS) PURE; STDMETHOD(GetConstantBuffer)(THIS_ _Outptr_ ID3D11Buffer **ppConstantBuffer) PURE; STDMETHOD(SetTextureBuffer)(THIS_ _In_ ID3D11ShaderResourceView *pTextureBuffer) PURE; STDMETHOD(UndoSetTextureBuffer)(THIS) PURE; STDMETHOD(GetTextureBuffer)(THIS_ _Outptr_ ID3D11ShaderResourceView **ppTextureBuffer) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3DX11EffectShaderVariable //////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// //---------------------------------------------------------------------------- // D3DX11_EFFECT_SHADER_DESC: // // Retrieved by ID3DX11EffectShaderVariable::GetShaderDesc() //---------------------------------------------------------------------------- struct D3DX11_EFFECT_SHADER_DESC { const uint8_t *pInputSignature; // Passed into CreateInputLayout, // valid on VS and GS only bool IsInline; // Is this an anonymous shader variable // resulting from an inline shader assignment? // -- The following fields are not valid after Optimize() -- const uint8_t *pBytecode; // Shader bytecode uint32_t BytecodeLength; LPCSTR SODecls[D3D11_SO_STREAM_COUNT]; // Stream out declaration string (for GS with SO) uint32_t RasterizedStream; uint32_t NumInputSignatureEntries; // Number of entries in the input signature uint32_t NumOutputSignatureEntries; // Number of entries in the output signature uint32_t NumPatchConstantSignatureEntries; // Number of entries in the patch constant signature }; typedef interface ID3DX11EffectShaderVariable ID3DX11EffectShaderVariable; typedef interface ID3DX11EffectShaderVariable *LPD3D11EFFECTSHADERVARIABLE; // {7508B344-020A-4EC7-9118-62CDD36C88D7} DEFINE_GUID(IID_ID3DX11EffectShaderVariable, 0x7508b344, 0x020a, 0x4ec7, 0x91, 0x18, 0x62, 0xcd, 0xd3, 0x6c, 0x88, 0xd7); #undef INTERFACE #define INTERFACE ID3DX11EffectShaderVariable DECLARE_INTERFACE_(ID3DX11EffectShaderVariable, ID3DX11EffectVariable) { // IUnknown // ID3DX11EffectVariable // ID3DX11EffectShaderVariable STDMETHOD(GetShaderDesc)(THIS_ _In_ uint32_t ShaderIndex, _Out_ D3DX11_EFFECT_SHADER_DESC *pDesc) PURE; STDMETHOD(GetVertexShader)(THIS_ _In_ uint32_t ShaderIndex, _Outptr_ ID3D11VertexShader **ppVS) PURE; STDMETHOD(GetGeometryShader)(THIS_ _In_ uint32_t ShaderIndex, _Outptr_ ID3D11GeometryShader **ppGS) PURE; STDMETHOD(GetPixelShader)(THIS_ _In_ uint32_t ShaderIndex, _Outptr_ ID3D11PixelShader **ppPS) PURE; STDMETHOD(GetHullShader)(THIS_ _In_ uint32_t ShaderIndex, _Outptr_ ID3D11HullShader **ppHS) PURE; STDMETHOD(GetDomainShader)(THIS_ _In_ uint32_t ShaderIndex, _Outptr_ ID3D11DomainShader **ppDS) PURE; STDMETHOD(GetComputeShader)(THIS_ _In_ uint32_t ShaderIndex, _Outptr_ ID3D11ComputeShader **ppCS) PURE; STDMETHOD(GetInputSignatureElementDesc)(THIS_ _In_ uint32_t ShaderIndex, _In_ uint32_t Element, _Out_ D3D11_SIGNATURE_PARAMETER_DESC *pDesc) PURE; STDMETHOD(GetOutputSignatureElementDesc)(THIS_ _In_ uint32_t ShaderIndex, _In_ uint32_t Element, _Out_ D3D11_SIGNATURE_PARAMETER_DESC *pDesc) PURE; STDMETHOD(GetPatchConstantSignatureElementDesc)(THIS_ _In_ uint32_t ShaderIndex, _In_ uint32_t Element, _Out_ D3D11_SIGNATURE_PARAMETER_DESC *pDesc) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3DX11EffectBlendVariable ///////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3DX11EffectBlendVariable ID3DX11EffectBlendVariable; typedef interface ID3DX11EffectBlendVariable *LPD3D11EFFECTBLENDVARIABLE; // {D664F4D7-3B81-4805-B277-C1DF58C39F53} DEFINE_GUID(IID_ID3DX11EffectBlendVariable, 0xd664f4d7, 0x3b81, 0x4805, 0xb2, 0x77, 0xc1, 0xdf, 0x58, 0xc3, 0x9f, 0x53); #undef INTERFACE #define INTERFACE ID3DX11EffectBlendVariable DECLARE_INTERFACE_(ID3DX11EffectBlendVariable, ID3DX11EffectVariable) { // IUnknown // ID3DX11EffectVariable // ID3DX11EffectBlendVariable STDMETHOD(GetBlendState)(THIS_ _In_ uint32_t Index, _Outptr_ ID3D11BlendState **ppState) PURE; STDMETHOD(SetBlendState)(THIS_ _In_ uint32_t Index, _In_ ID3D11BlendState *pState) PURE; STDMETHOD(UndoSetBlendState)(THIS_ _In_ uint32_t Index) PURE; STDMETHOD(GetBackingStore)(THIS_ _In_ uint32_t Index, _Out_ D3D11_BLEND_DESC *pDesc) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3DX11EffectDepthStencilVariable ////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3DX11EffectDepthStencilVariable ID3DX11EffectDepthStencilVariable; typedef interface ID3DX11EffectDepthStencilVariable *LPD3D11EFFECTDEPTHSTENCILVARIABLE; // {69B5751B-61A5-48E5-BD41-D93988111563} DEFINE_GUID(IID_ID3DX11EffectDepthStencilVariable, 0x69b5751b, 0x61a5, 0x48e5, 0xbd, 0x41, 0xd9, 0x39, 0x88, 0x11, 0x15, 0x63); #undef INTERFACE #define INTERFACE ID3DX11EffectDepthStencilVariable DECLARE_INTERFACE_(ID3DX11EffectDepthStencilVariable, ID3DX11EffectVariable) { // IUnknown // ID3DX11EffectVariable // ID3DX11EffectDepthStencilVariable STDMETHOD(GetDepthStencilState)(THIS_ _In_ uint32_t Index, _Outptr_ ID3D11DepthStencilState **ppState) PURE; STDMETHOD(SetDepthStencilState)(THIS_ _In_ uint32_t Index, _In_ ID3D11DepthStencilState *pState) PURE; STDMETHOD(UndoSetDepthStencilState)(THIS_ _In_ uint32_t Index) PURE; STDMETHOD(GetBackingStore)(THIS_ _In_ uint32_t Index, _Out_ D3D11_DEPTH_STENCIL_DESC *pDesc) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3DX11EffectRasterizerVariable //////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3DX11EffectRasterizerVariable ID3DX11EffectRasterizerVariable; typedef interface ID3DX11EffectRasterizerVariable *LPD3D11EFFECTRASTERIZERVARIABLE; // {53A262F6-5F74-4151-A132-E3DD19A62C9D} DEFINE_GUID(IID_ID3DX11EffectRasterizerVariable, 0x53a262f6, 0x5f74, 0x4151, 0xa1, 0x32, 0xe3, 0xdd, 0x19, 0xa6, 0x2c, 0x9d); #undef INTERFACE #define INTERFACE ID3DX11EffectRasterizerVariable DECLARE_INTERFACE_(ID3DX11EffectRasterizerVariable, ID3DX11EffectVariable) { // IUnknown // ID3DX11EffectVariable // ID3DX11EffectRasterizerVariable STDMETHOD(GetRasterizerState)(THIS_ _In_ uint32_t Index, _Outptr_ ID3D11RasterizerState **ppState) PURE; STDMETHOD(SetRasterizerState)(THIS_ _In_ uint32_t Index, _In_ ID3D11RasterizerState *pState) PURE; STDMETHOD(UndoSetRasterizerState)(THIS_ _In_ uint32_t Index) PURE; STDMETHOD(GetBackingStore)(THIS_ _In_ uint32_t Index, _Out_ D3D11_RASTERIZER_DESC *pDesc) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3DX11EffectSamplerVariable /////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3DX11EffectSamplerVariable ID3DX11EffectSamplerVariable; typedef interface ID3DX11EffectSamplerVariable *LPD3D11EFFECTSAMPLERVARIABLE; // {C6402E55-1095-4D95-8931-F92660513DD9} DEFINE_GUID(IID_ID3DX11EffectSamplerVariable, 0xc6402e55, 0x1095, 0x4d95, 0x89, 0x31, 0xf9, 0x26, 0x60, 0x51, 0x3d, 0xd9); #undef INTERFACE #define INTERFACE ID3DX11EffectSamplerVariable DECLARE_INTERFACE_(ID3DX11EffectSamplerVariable, ID3DX11EffectVariable) { // IUnknown // ID3DX11EffectVariable // ID3DX11EffectSamplerVariable STDMETHOD(GetSampler)(THIS_ _In_ uint32_t Index, _Outptr_ ID3D11SamplerState **ppSampler) PURE; STDMETHOD(SetSampler)(THIS_ _In_ uint32_t Index, _In_ ID3D11SamplerState *pSampler) PURE; STDMETHOD(UndoSetSampler)(THIS_ _In_ uint32_t Index) PURE; STDMETHOD(GetBackingStore)(THIS_ _In_ uint32_t Index, _Out_ D3D11_SAMPLER_DESC *pDesc) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3DX11EffectPass ////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// //---------------------------------------------------------------------------- // D3DX11_PASS_DESC: // // Retrieved by ID3DX11EffectPass::GetDesc() //---------------------------------------------------------------------------- struct D3DX11_PASS_DESC { LPCSTR Name; // Name of this pass (nullptr if not anonymous) uint32_t Annotations; // Number of annotations on this pass uint8_t *pIAInputSignature; // Signature from VS or GS (if there is no VS) // or nullptr if neither exists size_t IAInputSignatureSize; // Singature size in bytes uint32_t StencilRef; // Specified in SetDepthStencilState() uint32_t SampleMask; // Specified in SetBlendState() FLOAT BlendFactor[4]; // Specified in SetBlendState() }; //---------------------------------------------------------------------------- // D3DX11_PASS_SHADER_DESC: // // Retrieved by ID3DX11EffectPass::Get**ShaderDesc() //---------------------------------------------------------------------------- struct D3DX11_PASS_SHADER_DESC { ID3DX11EffectShaderVariable *pShaderVariable; // The variable that this shader came from. // If this is an inline shader assignment, // the returned interface will be an // anonymous shader variable, which is // not retrievable any other way. It's // name in the variable description will // be "$Anonymous". // If there is no assignment of this type in // the pass block, pShaderVariable != nullptr, // but pShaderVariable->IsValid() == false. uint32_t ShaderIndex; // The element of pShaderVariable (if an array) // or 0 if not applicable }; typedef interface ID3DX11EffectPass ID3DX11EffectPass; typedef interface ID3DX11EffectPass *LPD3D11EFFECTPASS; // {3437CEC4-4AC1-4D87-8916-F4BD5A41380C} DEFINE_GUID(IID_ID3DX11EffectPass, 0x3437cec4, 0x4ac1, 0x4d87, 0x89, 0x16, 0xf4, 0xbd, 0x5a, 0x41, 0x38, 0x0c); #undef INTERFACE #define INTERFACE ID3DX11EffectPass DECLARE_INTERFACE_(ID3DX11EffectPass, IUnknown) { // IUnknown // ID3DX11EffectPass STDMETHOD_(bool, IsValid)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ _Out_ D3DX11_PASS_DESC *pDesc) PURE; STDMETHOD(GetVertexShaderDesc)(THIS_ _Out_ D3DX11_PASS_SHADER_DESC *pDesc) PURE; STDMETHOD(GetGeometryShaderDesc)(THIS_ _Out_ D3DX11_PASS_SHADER_DESC *pDesc) PURE; STDMETHOD(GetPixelShaderDesc)(THIS_ _Out_ D3DX11_PASS_SHADER_DESC *pDesc) PURE; STDMETHOD(GetHullShaderDesc)(THIS_ _Out_ D3DX11_PASS_SHADER_DESC *pDesc) PURE; STDMETHOD(GetDomainShaderDesc)(THIS_ _Out_ D3DX11_PASS_SHADER_DESC *pDesc) PURE; STDMETHOD(GetComputeShaderDesc)(THIS_ _Out_ D3DX11_PASS_SHADER_DESC *pDesc) PURE; STDMETHOD_(ID3DX11EffectVariable*, GetAnnotationByIndex)(THIS_ _In_ uint32_t Index) PURE; STDMETHOD_(ID3DX11EffectVariable*, GetAnnotationByName)(THIS_ _In_z_ LPCSTR Name) PURE; STDMETHOD(Apply)(THIS_ _In_ uint32_t Flags, _In_ ID3D11DeviceContext* pContext) PURE; STDMETHOD(ComputeStateBlockMask)(THIS_ _Inout_ D3DX11_STATE_BLOCK_MASK *pStateBlockMask) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3DX11EffectTechnique ///////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// //---------------------------------------------------------------------------- // D3DX11_TECHNIQUE_DESC: // // Retrieved by ID3DX11EffectTechnique::GetDesc() //---------------------------------------------------------------------------- struct D3DX11_TECHNIQUE_DESC { LPCSTR Name; // Name of this technique (nullptr if not anonymous) uint32_t Passes; // Number of passes contained within uint32_t Annotations; // Number of annotations on this technique }; typedef interface ID3DX11EffectTechnique ID3DX11EffectTechnique; typedef interface ID3DX11EffectTechnique *LPD3D11EFFECTTECHNIQUE; // {51198831-1F1D-4F47-BD76-41CB0835B1DE} DEFINE_GUID(IID_ID3DX11EffectTechnique, 0x51198831, 0x1f1d, 0x4f47, 0xbd, 0x76, 0x41, 0xcb, 0x08, 0x35, 0xb1, 0xde); #undef INTERFACE #define INTERFACE ID3DX11EffectTechnique DECLARE_INTERFACE_(ID3DX11EffectTechnique, IUnknown) { // IUnknown // ID3DX11EffectTechnique STDMETHOD_(bool, IsValid)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ _Out_ D3DX11_TECHNIQUE_DESC *pDesc) PURE; STDMETHOD_(ID3DX11EffectVariable*, GetAnnotationByIndex)(THIS_ _In_ uint32_t Index) PURE; STDMETHOD_(ID3DX11EffectVariable*, GetAnnotationByName)(THIS_ _In_z_ LPCSTR Name) PURE; STDMETHOD_(ID3DX11EffectPass*, GetPassByIndex)(THIS_ _In_ uint32_t Index) PURE; STDMETHOD_(ID3DX11EffectPass*, GetPassByName)(THIS_ _In_z_ LPCSTR Name) PURE; STDMETHOD(ComputeStateBlockMask)(THIS_ _Inout_ D3DX11_STATE_BLOCK_MASK *pStateBlockMask) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3DX11EffectTechnique ///////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// //---------------------------------------------------------------------------- // D3DX11_GROUP_DESC: // // Retrieved by ID3DX11EffectTechnique::GetDesc() //---------------------------------------------------------------------------- struct D3DX11_GROUP_DESC { LPCSTR Name; // Name of this group (only nullptr if global) uint32_t Techniques; // Number of techniques contained within uint32_t Annotations; // Number of annotations on this group }; typedef interface ID3DX11EffectGroup ID3DX11EffectGroup; typedef interface ID3DX11EffectGroup *LPD3D11EFFECTGROUP; // {03074acf-97de-485f-b201-cb775264afd6} DEFINE_GUID(IID_ID3DX11EffectGroup, 0x03074acf, 0x97de, 0x485f, 0xb2, 0x01, 0xcb, 0x77, 0x52, 0x64, 0xaf, 0xd6); #undef INTERFACE #define INTERFACE ID3DX11EffectGroup DECLARE_INTERFACE_(ID3DX11EffectGroup, IUnknown) { // IUnknown // ID3DX11EffectGroup STDMETHOD_(bool, IsValid)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ _Out_ D3DX11_GROUP_DESC *pDesc) PURE; STDMETHOD_(ID3DX11EffectVariable*, GetAnnotationByIndex)(THIS_ _In_ uint32_t Index) PURE; STDMETHOD_(ID3DX11EffectVariable*, GetAnnotationByName)(THIS_ _In_z_ LPCSTR Name) PURE; STDMETHOD_(ID3DX11EffectTechnique*, GetTechniqueByIndex)(THIS_ _In_ uint32_t Index) PURE; STDMETHOD_(ID3DX11EffectTechnique*, GetTechniqueByName)(THIS_ _In_z_ LPCSTR Name) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3DX11Effect ////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// //---------------------------------------------------------------------------- // D3DX11_EFFECT_DESC: // // Retrieved by ID3DX11Effect::GetDesc() //---------------------------------------------------------------------------- struct D3DX11_EFFECT_DESC { uint32_t ConstantBuffers; // Number of constant buffers in this effect uint32_t GlobalVariables; // Number of global variables in this effect uint32_t InterfaceVariables; // Number of global interfaces in this effect uint32_t Techniques; // Number of techniques in this effect uint32_t Groups; // Number of groups in this effect }; typedef interface ID3DX11Effect ID3DX11Effect; typedef interface ID3DX11Effect *LPD3D11EFFECT; // {FA61CA24-E4BA-4262-9DB8-B132E8CAE319} DEFINE_GUID(IID_ID3DX11Effect, 0xfa61ca24, 0xe4ba, 0x4262, 0x9d, 0xb8, 0xb1, 0x32, 0xe8, 0xca, 0xe3, 0x19); #undef INTERFACE #define INTERFACE ID3DX11Effect DECLARE_INTERFACE_(ID3DX11Effect, IUnknown) { // IUnknown // ID3DX11Effect STDMETHOD_(bool, IsValid)(THIS) PURE; STDMETHOD(GetDevice)(THIS_ _Outptr_ ID3D11Device** ppDevice) PURE; STDMETHOD(GetDesc)(THIS_ _Out_ D3DX11_EFFECT_DESC *pDesc) PURE; STDMETHOD_(ID3DX11EffectConstantBuffer*, GetConstantBufferByIndex)(THIS_ _In_ uint32_t Index) PURE; STDMETHOD_(ID3DX11EffectConstantBuffer*, GetConstantBufferByName)(THIS_ _In_z_ LPCSTR Name) PURE; STDMETHOD_(ID3DX11EffectVariable*, GetVariableByIndex)(THIS_ _In_ uint32_t Index) PURE; STDMETHOD_(ID3DX11EffectVariable*, GetVariableByName)(THIS_ _In_z_ LPCSTR Name) PURE; STDMETHOD_(ID3DX11EffectVariable*, GetVariableBySemantic)(THIS_ _In_z_ LPCSTR Semantic) PURE; STDMETHOD_(ID3DX11EffectGroup*, GetGroupByIndex)(THIS_ _In_ uint32_t Index) PURE; STDMETHOD_(ID3DX11EffectGroup*, GetGroupByName)(THIS_ _In_z_ LPCSTR Name) PURE; STDMETHOD_(ID3DX11EffectTechnique*, GetTechniqueByIndex)(THIS_ _In_ uint32_t Index) PURE; STDMETHOD_(ID3DX11EffectTechnique*, GetTechniqueByName)(THIS_ _In_z_ LPCSTR Name) PURE; STDMETHOD_(ID3D11ClassLinkage*, GetClassLinkage)(THIS) PURE; STDMETHOD(CloneEffect)(THIS_ _In_ uint32_t Flags, _Outptr_ ID3DX11Effect** ppClonedEffect ) PURE; STDMETHOD(Optimize)(THIS) PURE; STDMETHOD_(bool, IsOptimized)(THIS) PURE; }; ////////////////////////////////////////////////////////////////////////////// // APIs ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus extern "C" { #endif //__cplusplus //---------------------------------------------------------------------------- // D3DX11CreateEffectFromMemory // // Creates an effect instance from a compiled effect in memory // // Parameters: // // [in] // // pData // Blob of compiled effect data // DataLength // Length of the data blob // FXFlags // Flags pertaining to Effect creation // pDevice // Pointer to the D3D11 device on which to create Effect resources // srcName [optional] // ASCII string to use for debug object naming // // [out] // // ppEffect // Address of the newly created Effect interface // //---------------------------------------------------------------------------- HRESULT WINAPI D3DX11CreateEffectFromMemory( _In_reads_bytes_(DataLength) LPCVOID pData, _In_ SIZE_T DataLength, _In_ UINT FXFlags, _In_ ID3D11Device *pDevice, _Outptr_ ID3DX11Effect **ppEffect, _In_opt_z_ LPCSTR srcName = nullptr ); //---------------------------------------------------------------------------- // D3DX11CreateEffectFromFile // // Creates an effect instance from a compiled effect data file // // Parameters: // // [in] // // pFileName // Compiled effect file // FXFlags // Flags pertaining to Effect creation // pDevice // Pointer to the D3D11 device on which to create Effect resources // // [out] // // ppEffect // Address of the newly created Effect interface // //---------------------------------------------------------------------------- HRESULT WINAPI D3DX11CreateEffectFromFile( _In_z_ LPCWSTR pFileName, _In_ UINT FXFlags, _In_ ID3D11Device *pDevice, _Outptr_ ID3DX11Effect **ppEffect ); //---------------------------------------------------------------------------- // D3DX11CompileEffectFromMemory // // Complies an effect shader source file in memory and then creates an effect instance // // Parameters: // // [in] // // pData // Pointer to FX shader as an ASCII string // DataLength // Length of the FX shader ASCII string // srcName [optional] // ASCII string to use for debug object naming // pDefines [optional] // A NULL-terminated array of shader macros // pInclude [optional] // A pointer to an include interface // HLSLFlags // HLSL compile options (see D3DCOMPILE flags) // FXFlags // Flags pertaining to Effect compilation (see D3DCOMPILE_EFFECT flags) // pDevice // Pointer to the D3D11 device on which to create Effect resources // // [out] // // ppEffect // Address of the newly created Effect interface // //---------------------------------------------------------------------------- HRESULT D3DX11CompileEffectFromMemory( _In_reads_bytes_(DataLength) LPCVOID pData, _In_ SIZE_T DataLength, _In_opt_z_ LPCSTR srcName, _In_opt_ const D3D_SHADER_MACRO *pDefines, _In_opt_ ID3DInclude *pInclude, _In_ UINT HLSLFlags, _In_ UINT FXFlags, _In_ ID3D11Device *pDevice, _Out_ ID3DX11Effect **ppEffect, _Outptr_opt_result_maybenull_ ID3DBlob **ppErrors ); //---------------------------------------------------------------------------- // D3DX11CompileEffectFromFile // // Complies an effect shader source file and then creates an effect instance // // Parameters: // // [in] // // pFileName // FX shader source file // pDefines [optional] // A NULL-terminated array of shader macros // pInclude [optional] // A pointer to an include interface // HLSLFlags // HLSL compile options (see D3DCOMPILE flags) // FXFlags // Flags pertaining to Effect compilation (see D3DCOMPILE_EFFECT flags) // pDevice // Pointer to the D3D11 device on which to create Effect resources // // [out] // // ppEffect // Address of the newly created Effect interface // //---------------------------------------------------------------------------- HRESULT D3DX11CompileEffectFromFile( _In_z_ LPCWSTR pFileName, _In_opt_ const D3D_SHADER_MACRO *pDefines, _In_opt_ ID3DInclude *pInclude, _In_ UINT HLSLFlags, _In_ UINT FXFlags, _In_ ID3D11Device *pDevice, _Out_ ID3DX11Effect **ppEffect, _Outptr_opt_result_maybenull_ ID3DBlob **ppErrors ); //---------------------------------------------------------------------------- // D3DX11DebugMute // // Controls the output of diagnostic information in DEBUG builds. No effect // in RELEASE builds. // // Returns the previous state so you can do temporary suppression like: // // bool oldmute = D3DX11DebugMute(true); // ... // D3DX11DebugMute(oldmute); // //---------------------------------------------------------------------------- bool D3DX11DebugMute(bool mute); #ifdef __cplusplus } #endif //__cplusplus