#include "layout.h" #include "../vgmstream.h" void render_vgmstream_interleave(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream) { int samples_written=0; int frame_size = get_vgmstream_frame_size(vgmstream); int samples_per_frame = get_vgmstream_samples_per_frame(vgmstream); int samples_this_block; samples_this_block = vgmstream->interleave_block_size / frame_size * samples_per_frame; if (vgmstream->layout_type == layout_interleave_shortblock && vgmstream->current_sample - vgmstream->samples_into_block + samples_this_block> vgmstream->num_samples) { frame_size = get_vgmstream_shortframe_size(vgmstream); samples_per_frame = get_vgmstream_samples_per_shortframe(vgmstream); samples_this_block = vgmstream->interleave_smallblock_size / frame_size * samples_per_frame; } while (samples_writtenloop_flag && vgmstream_do_loop(vgmstream)) { /* we assume that the loop is not back into a short block */ if (vgmstream->layout_type == layout_interleave_shortblock) { frame_size = get_vgmstream_frame_size(vgmstream); samples_per_frame = get_vgmstream_samples_per_frame(vgmstream); samples_this_block = vgmstream->interleave_block_size / frame_size * samples_per_frame; } continue; } samples_to_do = vgmstream_samples_to_do(samples_this_block, samples_per_frame, vgmstream); /*printf("vgmstream_samples_to_do(samples_this_block=%d,samples_per_frame=%d,vgmstream) returns %d\n",samples_this_block,samples_per_frame,samples_to_do);*/ if (samples_written+samples_to_do > sample_count) samples_to_do=sample_count-samples_written; decode_vgmstream(vgmstream, samples_written, samples_to_do, buffer); samples_written += samples_to_do; vgmstream->current_sample += samples_to_do; vgmstream->samples_into_block+=samples_to_do; if (vgmstream->samples_into_block==samples_this_block) { int chan; if (vgmstream->layout_type == layout_interleave_shortblock && vgmstream->current_sample + samples_this_block > vgmstream->num_samples) { frame_size = get_vgmstream_shortframe_size(vgmstream); samples_per_frame = get_vgmstream_samples_per_shortframe(vgmstream); samples_this_block = vgmstream->interleave_smallblock_size / frame_size * samples_per_frame; for (chan=0;chanchannels;chan++) vgmstream->ch[chan].offset+=vgmstream->interleave_block_size*(vgmstream->channels-chan)+vgmstream->interleave_smallblock_size*chan; } else { for (chan=0;chanchannels;chan++) vgmstream->ch[chan].offset+=vgmstream->interleave_block_size*vgmstream->channels; } vgmstream->samples_into_block=0; } } }