#include "layout.h" #include "../vgmstream.h" /* set up for the block at the given offset */ void emff_ps2_block_update(off_t block_offset, VGMSTREAM * vgmstream) { int i; vgmstream->current_block_offset = block_offset; vgmstream->current_block_size = read_32bitLE( vgmstream->current_block_offset+0x10, vgmstream->ch[0].streamfile); vgmstream->next_block_offset = vgmstream->current_block_offset + vgmstream->current_block_size+0x20; vgmstream->current_block_size/=vgmstream->channels; for (i=0;ichannels;i++) { vgmstream->ch[i].offset = vgmstream->current_block_offset+0x20+(vgmstream->current_block_size*i); } } void emff_ngc_block_update(off_t block_offset, VGMSTREAM * vgmstream) { int i; vgmstream->current_block_offset = block_offset; vgmstream->current_block_size = read_32bitBE( vgmstream->current_block_offset+0x20, vgmstream->ch[0].streamfile); vgmstream->next_block_offset = vgmstream->current_block_offset + vgmstream->current_block_size+0x40; vgmstream->current_block_size/=vgmstream->channels; for (i=0;ichannels;i++) { vgmstream->ch[i].offset = vgmstream->current_block_offset+0x40+(vgmstream->current_block_size*i); } }