#pragma once /* * Copyright (C) 2005-2008 Team XBMC * http://www.xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "DynamicDll.h" class DllSidplay2Interface { public: virtual ~DllSidplay2Interface() {} virtual int Init()=0; virtual void* LoadSID(const char* szFileName)=0; virtual void FreeSID(void* sid)=0; virtual void StartPlayback(void* sid, int track)=0; virtual int FillBuffer(void* sid, void* buffer, int length)=0; virtual int GetNumberOfSongs(const char* szFileName)=0; virtual void SetSpeed(void* sid, int speed)=0; }; class DllSidplay2 : public DllDynamic, DllSidplay2Interface { DECLARE_DLL_WRAPPER(DllSidplay2, DLL_PATH_SID_CODEC) DEFINE_METHOD0(int, Init) DEFINE_METHOD1(void*, LoadSID, (const char* p1)) DEFINE_METHOD1(void, FreeSID, (void* p1)) DEFINE_METHOD2(void, StartPlayback,(void* p1, int p2)) DEFINE_METHOD3(int, FillBuffer, (void* p1, void* p2, int p3)) DEFINE_METHOD1(int, GetNumberOfSongs, (const char* p1)) DEFINE_METHOD2(void, SetSpeed, (void* p1, int p2)) BEGIN_METHOD_RESOLVE() RESOLVE_METHOD_RENAME(DLL_Init, Init) RESOLVE_METHOD_RENAME(DLL_LoadSID, LoadSID) RESOLVE_METHOD_RENAME(DLL_FreeSID, FreeSID) RESOLVE_METHOD_RENAME(DLL_StartPlayback,StartPlayback) RESOLVE_METHOD_RENAME(DLL_FillBuffer, FillBuffer) RESOLVE_METHOD_RENAME(DLL_GetNumberOfSongs, GetNumberOfSongs) RESOLVE_METHOD_RENAME(DLL_SetSpeed, SetSpeed) END_METHOD_RESOLVE() };