/*! \file gui3d.h \brief */ #ifndef GUILIB_GUI3D_H #define GUILIB_GUI3D_H #pragma once /* * Copyright (C) 2005-2008 Team XBMC * http://www.xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "system.h" // for WIN32 types #define GAMMA_RAMP_FLAG D3DSGR_CALIBRATE #define D3DPRESENTFLAG_INTERLACED 1 #define D3DPRESENTFLAG_WIDESCREEN 2 #define D3DPRESENTFLAG_PROGRESSIVE 4 #define D3DFMT_LIN_A8R8G8B8 D3DFMT_A8R8G8B8 #define D3DFMT_LIN_X8R8G8B8 D3DFMT_X8R8G8B8 #define D3DFMT_LIN_L8 D3DFMT_L8 #define D3DFMT_LIN_D16 D3DFMT_D16 #define D3DFMT_LIN_A8 D3DFMT_A8 #define D3DPIXELSHADERDEF DWORD struct D3DTexture { DWORD Common; DWORD Data; DWORD Lock; DWORD Format; // Format information about the texture. DWORD Size; // Size of a non power-of-2 texture, must be zero otherwise }; #define D3DCOMMON_TYPE_MASK 0x0070000 #define D3DCOMMON_TYPE_TEXTURE 0x0040000 struct D3DPalette { DWORD Common; DWORD Data; DWORD Lock; }; typedef D3DPalette* LPDIRECT3DPALETTE8; #if defined(HAS_GL) || defined(HAS_GLES) namespace XBMC { typedef void* DevicePtr; typedef GLuint SurfacePtr; typedef GLuint TexturePtr; typedef void* PalettePtr; // elis change it typedef GLint PixelFormat; // elis change it } #if defined(_LINUX) && !defined(GL_GLEXT_PROTOTYPES) #define GL_GLEXT_PROTOTYPES #endif #endif // HAS_GL #ifdef HAS_DX namespace XBMC { typedef LPDIRECT3DDEVICE9 DevicePtr; typedef LPDIRECT3DTEXTURE9 TexturePtr; typedef LPDIRECT3DSURFACE9 SurfacePtr; typedef LPDIRECT3DPALETTE8 PalettePtr; }; #define DELETE_TEXTURE(texture) texture->Release() #endif // HAS_DX #ifdef HAS_GLES #define GLchar char #endif #endif // GUILIB_GUI3D_H