/*! \file Key.h \brief */ #ifndef GUILIB_KEY #define GUILIB_KEY #pragma once /* * Copyright (C) 2005-2008 Team XBMC * http://www.xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "XBIRRemote.h" #include // Analogue - don't change order #define KEY_BUTTON_A 256 #define KEY_BUTTON_B 257 #define KEY_BUTTON_X 258 #define KEY_BUTTON_Y 259 #define KEY_BUTTON_BLACK 260 #define KEY_BUTTON_WHITE 261 #define KEY_BUTTON_LEFT_TRIGGER 262 #define KEY_BUTTON_RIGHT_TRIGGER 263 #define KEY_BUTTON_LEFT_THUMB_STICK 264 #define KEY_BUTTON_RIGHT_THUMB_STICK 265 #define KEY_BUTTON_RIGHT_THUMB_STICK_UP 266 // right thumb stick directions #define KEY_BUTTON_RIGHT_THUMB_STICK_DOWN 267 // for defining different actions per direction #define KEY_BUTTON_RIGHT_THUMB_STICK_LEFT 268 #define KEY_BUTTON_RIGHT_THUMB_STICK_RIGHT 269 // Digital - don't change order #define KEY_BUTTON_DPAD_UP 270 #define KEY_BUTTON_DPAD_DOWN 271 #define KEY_BUTTON_DPAD_LEFT 272 #define KEY_BUTTON_DPAD_RIGHT 273 #define KEY_BUTTON_START 274 #define KEY_BUTTON_BACK 275 #define KEY_BUTTON_LEFT_THUMB_BUTTON 276 #define KEY_BUTTON_RIGHT_THUMB_BUTTON 277 #define KEY_BUTTON_LEFT_ANALOG_TRIGGER 278 #define KEY_BUTTON_RIGHT_ANALOG_TRIGGER 279 #define KEY_BUTTON_LEFT_THUMB_STICK_UP 280 // left thumb stick directions #define KEY_BUTTON_LEFT_THUMB_STICK_DOWN 281 // for defining different actions per direction #define KEY_BUTTON_LEFT_THUMB_STICK_LEFT 282 #define KEY_BUTTON_LEFT_THUMB_STICK_RIGHT 283 #define KEY_VMOUSE 0xEFFF // 0xF000 -> 0xF200 is reserved for the keyboard; a keyboard press is either #define KEY_VKEY 0xF000 // a virtual key/functional key e.g. cursor left #define KEY_ASCII 0xF100 // a printable character in the range of TRUE ASCII (from 0 to 127) // FIXME make it clean and pure unicode! remove the need for KEY_ASCII #define KEY_UNICODE 0xF200 // another printable character whose range is not included in this KEY code #define KEY_INVALID 0xFFFF // actions that we have defined... #define ACTION_NONE 0 #define ACTION_MOVE_LEFT 1 #define ACTION_MOVE_RIGHT 2 #define ACTION_MOVE_UP 3 #define ACTION_MOVE_DOWN 4 #define ACTION_PAGE_UP 5 #define ACTION_PAGE_DOWN 6 #define ACTION_SELECT_ITEM 7 #define ACTION_HIGHLIGHT_ITEM 8 #define ACTION_PARENT_DIR 9 #define ACTION_PREVIOUS_MENU 10 #define ACTION_SHOW_INFO 11 #define ACTION_PAUSE 12 #define ACTION_STOP 13 #define ACTION_NEXT_ITEM 14 #define ACTION_PREV_ITEM 15 #define ACTION_FORWARD 16 // Can be used to specify specific action in a window, Playback control is handled in ACTION_PLAYER_* #define ACTION_REWIND 17 // Can be used to specify specific action in a window, Playback control is handled in ACTION_PLAYER_* #define ACTION_SHOW_GUI 18 // toggle between GUI and movie or GUI and visualisation. #define ACTION_ASPECT_RATIO 19 // toggle quick-access zoom modes. Can b used in videoFullScreen.zml window id=2005 #define ACTION_STEP_FORWARD 20 // seek +1% in the movie. Can b used in videoFullScreen.xml window id=2005 #define ACTION_STEP_BACK 21 // seek -1% in the movie. Can b used in videoFullScreen.xml window id=2005 #define ACTION_BIG_STEP_FORWARD 22 // seek +10% in the movie. Can b used in videoFullScreen.xml window id=2005 #define ACTION_BIG_STEP_BACK 23 // seek -10% in the movie. Can b used in videoFullScreen.xml window id=2005 #define ACTION_SHOW_OSD 24 // show/hide OSD. Can b used in videoFullScreen.xml window id=2005 #define ACTION_SHOW_SUBTITLES 25 // turn subtitles on/off. Can b used in videoFullScreen.xml window id=2005 #define ACTION_NEXT_SUBTITLE 26 // switch to next subtitle of movie. Can b used in videoFullScreen.xml window id=2005 #define ACTION_SHOW_CODEC 27 // show information about file. Can b used in videoFullScreen.xml window id=2005 and in slideshow.xml window id=2007 #define ACTION_NEXT_PICTURE 28 // show next picture of slideshow. Can b used in slideshow.xml window id=2007 #define ACTION_PREV_PICTURE 29 // show previous picture of slideshow. Can b used in slideshow.xml window id=2007 #define ACTION_ZOOM_OUT 30 // zoom in picture during slideshow. Can b used in slideshow.xml window id=2007 #define ACTION_ZOOM_IN 31 // zoom out picture during slideshow. Can b used in slideshow.xml window id=2007 #define ACTION_TOGGLE_SOURCE_DEST 32 // used to toggle between source view and destination view. Can be used in myfiles.xml window id=3 #define ACTION_SHOW_PLAYLIST 33 // used to toggle between current view and playlist view. Can b used in all mymusic xml files #define ACTION_QUEUE_ITEM 34 // used to queue a item to the playlist. Can b used in all mymusic xml files #define ACTION_REMOVE_ITEM 35 // not used anymore #define ACTION_SHOW_FULLSCREEN 36 // not used anymore #define ACTION_ZOOM_LEVEL_NORMAL 37 // zoom 1x picture during slideshow. Can b used in slideshow.xml window id=2007 #define ACTION_ZOOM_LEVEL_1 38 // zoom 2x picture during slideshow. Can b used in slideshow.xml window id=2007 #define ACTION_ZOOM_LEVEL_2 39 // zoom 3x picture during slideshow. Can b used in slideshow.xml window id=2007 #define ACTION_ZOOM_LEVEL_3 40 // zoom 4x picture during slideshow. Can b used in slideshow.xml window id=2007 #define ACTION_ZOOM_LEVEL_4 41 // zoom 5x picture during slideshow. Can b used in slideshow.xml window id=2007 #define ACTION_ZOOM_LEVEL_5 42 // zoom 6x picture during slideshow. Can b used in slideshow.xml window id=2007 #define ACTION_ZOOM_LEVEL_6 43 // zoom 7x picture during slideshow. Can b used in slideshow.xml window id=2007 #define ACTION_ZOOM_LEVEL_7 44 // zoom 8x picture during slideshow. Can b used in slideshow.xml window id=2007 #define ACTION_ZOOM_LEVEL_8 45 // zoom 9x picture during slideshow. Can b used in slideshow.xml window id=2007 #define ACTION_ZOOM_LEVEL_9 46 // zoom 10x picture during slideshow. Can b used in slideshow.xml window id=2007 #define ACTION_CALIBRATE_SWAP_ARROWS 47 // select next arrow. Can b used in: settingsScreenCalibration.xml windowid=11 #define ACTION_CALIBRATE_RESET 48 // reset calibration to defaults. Can b used in: settingsScreenCalibration.xml windowid=11/settingsUICalibration.xml windowid=10 #define ACTION_ANALOG_MOVE 49 // analog thumbstick move. Can b used in: slideshow.xml window id=2007/settingsScreenCalibration.xml windowid=11/settingsUICalibration.xml windowid=10 #define ACTION_ROTATE_PICTURE 50 // rotate current picture during slideshow. Can b used in slideshow.xml window id=2007 #define ACTION_CLOSE_DIALOG 51 // action for closing the dialog. Can b used in any dialog #define ACTION_SUBTITLE_DELAY_MIN 52 // Decrease subtitle/movie Delay. Can b used in videoFullScreen.xml window id=2005 #define ACTION_SUBTITLE_DELAY_PLUS 53 // Increase subtitle/movie Delay. Can b used in videoFullScreen.xml window id=2005 #define ACTION_AUDIO_DELAY_MIN 54 // Increase avsync delay. Can b used in videoFullScreen.xml window id=2005 #define ACTION_AUDIO_DELAY_PLUS 55 // Decrease avsync delay. Can b used in videoFullScreen.xml window id=2005 #define ACTION_AUDIO_NEXT_LANGUAGE 56 // Select next language in movie. Can b used in videoFullScreen.xml window id=2005 #define ACTION_CHANGE_RESOLUTION 57 // switch 2 next resolution. Can b used during screen calibration settingsScreenCalibration.xml windowid=11 #define REMOTE_0 58 // remote keys 0-9. are used by multiple windows #define REMOTE_1 59 // for example in videoFullScreen.xml window id=2005 you can #define REMOTE_2 60 // enter time (mmss) to jump to particular point in the movie #define REMOTE_3 61 #define REMOTE_4 62 // with spincontrols you can enter 3digit number to quickly set #define REMOTE_5 63 // spincontrol to desired value #define REMOTE_6 64 #define REMOTE_7 65 #define REMOTE_8 66 #define REMOTE_9 67 #define ACTION_PLAY 68 // Unused at the moment #define ACTION_OSD_SHOW_LEFT 69 // Move left in OSD. Can b used in videoFullScreen.xml window id=2005 #define ACTION_OSD_SHOW_RIGHT 70 // Move right in OSD. Can b used in videoFullScreen.xml window id=2005 #define ACTION_OSD_SHOW_UP 71 // Move up in OSD. Can b used in videoFullScreen.xml window id=2005 #define ACTION_OSD_SHOW_DOWN 72 // Move down in OSD. Can b used in videoFullScreen.xml window id=2005 #define ACTION_OSD_SHOW_SELECT 73 // toggle/select option in OSD. Can b used in videoFullScreen.xml window id=2005 #define ACTION_OSD_SHOW_VALUE_PLUS 74 // increase value of current option in OSD. Can b used in videoFullScreen.xml window id=2005 #define ACTION_OSD_SHOW_VALUE_MIN 75 // decrease value of current option in OSD. Can b used in videoFullScreen.xml window id=2005 #define ACTION_SMALL_STEP_BACK 76 // jumps a few seconds back during playback of movie. Can b used in videoFullScreen.xml window id=2005 #define ACTION_PLAYER_FORWARD 77 // FF in current file played. global action, can be used anywhere #define ACTION_PLAYER_REWIND 78 // RW in current file played. global action, can be used anywhere #define ACTION_PLAYER_PLAY 79 // Play current song. Unpauses song and sets playspeed to 1x. global action, can be used anywhere #define ACTION_DELETE_ITEM 80 // delete current selected item. Can be used in myfiles.xml window id=3 and in myvideoTitle.xml window id=25 #define ACTION_COPY_ITEM 81 // copy current selected item. Can be used in myfiles.xml window id=3 #define ACTION_MOVE_ITEM 82 // move current selected item. Can be used in myfiles.xml window id=3 #define ACTION_SHOW_MPLAYER_OSD 83 // toggles mplayers OSD. Can be used in videofullscreen.xml window id=2005 #define ACTION_OSD_HIDESUBMENU 84 // removes an OSD sub menu. Can be used in videoOSD.xml window id=2901 #define ACTION_TAKE_SCREENSHOT 85 // take a screenshot #define ACTION_RENAME_ITEM 87 // rename item #define ACTION_VOLUME_UP 88 #define ACTION_VOLUME_DOWN 89 #define ACTION_MUTE 91 #define ACTION_MOUSE_START 100 #define ACTION_MOUSE_LEFT_CLICK 100 #define ACTION_MOUSE_RIGHT_CLICK 101 #define ACTION_MOUSE_MIDDLE_CLICK 102 #define ACTION_MOUSE_DOUBLE_CLICK 103 #define ACTION_MOUSE_WHEEL_UP 104 #define ACTION_MOUSE_WHEEL_DOWN 105 #define ACTION_MOUSE_DRAG 106 #define ACTION_MOUSE_MOVE 107 #define ACTION_MOUSE_END 109 #define ACTION_BACKSPACE 110 #define ACTION_SCROLL_UP 111 #define ACTION_SCROLL_DOWN 112 #define ACTION_ANALOG_FORWARD 113 #define ACTION_ANALOG_REWIND 114 #define ACTION_MOVE_ITEM_UP 115 // move item up in playlist #define ACTION_MOVE_ITEM_DOWN 116 // move item down in playlist #define ACTION_CONTEXT_MENU 117 // pops up the context menu // stuff for virtual keyboard shortcuts #define ACTION_SHIFT 118 #define ACTION_SYMBOLS 119 #define ACTION_CURSOR_LEFT 120 #define ACTION_CURSOR_RIGHT 121 #define ACTION_BUILT_IN_FUNCTION 122 #define ACTION_SHOW_OSD_TIME 123 // displays current time, can be used in videoFullScreen.xml window id=2005 #define ACTION_ANALOG_SEEK_FORWARD 124 // seeks forward, and displays the seek bar. #define ACTION_ANALOG_SEEK_BACK 125 // seeks backward, and displays the seek bar. #define ACTION_VIS_PRESET_SHOW 126 #define ACTION_VIS_PRESET_LIST 127 #define ACTION_VIS_PRESET_NEXT 128 #define ACTION_VIS_PRESET_PREV 129 #define ACTION_VIS_PRESET_LOCK 130 #define ACTION_VIS_PRESET_RANDOM 131 #define ACTION_VIS_RATE_PRESET_PLUS 132 #define ACTION_VIS_RATE_PRESET_MINUS 133 #define ACTION_SHOW_VIDEOMENU 134 #define ACTION_ENTER 135 #define ACTION_INCREASE_RATING 136 #define ACTION_DECREASE_RATING 137 #define ACTION_NEXT_SCENE 138 // switch to next scene/cutpoint in movie #define ACTION_PREV_SCENE 139 // switch to previous scene/cutpoint in movie #define ACTION_NEXT_LETTER 140 // jump through a list or container by letter #define ACTION_PREV_LETTER 141 #define ACTION_JUMP_SMS2 142 // jump direct to a particular letter using SMS-style input #define ACTION_JUMP_SMS3 143 #define ACTION_JUMP_SMS4 144 #define ACTION_JUMP_SMS5 145 #define ACTION_JUMP_SMS6 146 #define ACTION_JUMP_SMS7 147 #define ACTION_JUMP_SMS8 148 #define ACTION_JUMP_SMS9 149 #define ACTION_FILTER_CLEAR 150 #define ACTION_FILTER_SMS2 151 #define ACTION_FILTER_SMS3 152 #define ACTION_FILTER_SMS4 153 #define ACTION_FILTER_SMS5 154 #define ACTION_FILTER_SMS6 155 #define ACTION_FILTER_SMS7 156 #define ACTION_FILTER_SMS8 157 #define ACTION_FILTER_SMS9 158 #define ACTION_FIRST_PAGE 159 #define ACTION_LAST_PAGE 160 #define ACTION_AUDIO_DELAY 161 #define ACTION_SUBTITLE_DELAY 162 #define ACTION_PASTE 180 #define ACTION_NEXT_CONTROL 181 #define ACTION_PREV_CONTROL 182 #define ACTION_CHANNEL_SWITCH 183 #define ACTION_TOGGLE_FULLSCREEN 199 // switch 2 desktop resolution #define ACTION_TOGGLE_WATCHED 200 // Toggle watched status (videos) #define ACTION_SCAN_ITEM 201 // scan item #define ACTION_TOGGLE_DIGITAL_ANALOG 202 // switch digital <-> analog #define ACTION_RELOAD_KEYMAPS 203 // reloads CButtonTranslator's keymaps #define ACTION_GUIPROFILE_BEGIN 204 // start the GUIControlProfiler running #define ACTION_TELETEXT_RED 215 // Teletext Color buttons to control TopText #define ACTION_TELETEXT_GREEN 216 // " " " " " " #define ACTION_TELETEXT_YELLOW 217 // " " " " " " #define ACTION_TELETEXT_BLUE 218 // " " " " " " #define ACTION_INCREASE_PAR 219 #define ACTION_DECREASE_PAR 220 #define ACTION_GESTURE_NOTIFY 221 #define ACTION_GESTURE_BEGIN 222 #define ACTION_GESTURE_ZOOM 223 #define ACTION_GESTURE_ROTATE 224 #define ACTION_GESTURE_PAN 225 #define ACTION_GESTURE_END 226 #define ACTION_PLAYER_PLAYPAUSE 227 // Play/pause. If playing it pauses, if paused it plays. // Window ID defines to make the code a bit more readable #define WINDOW_INVALID 9999 #define WINDOW_HOME 10000 #define WINDOW_PROGRAMS 10001 #define WINDOW_PICTURES 10002 #define WINDOW_FILES 10003 #define WINDOW_SETTINGS_MENU 10004 #define WINDOW_MUSIC 10005 // virtual window to return the music start window. #define WINDOW_VIDEOS 10006 #define WINDOW_SYSTEM_INFORMATION 10007 #define WINDOW_TEST_PATTERN 10008 #define WINDOW_SCREEN_CALIBRATION 10011 #define WINDOW_SETTINGS_MYPICTURES 10012 #define WINDOW_SETTINGS_MYPROGRAMS 10013 #define WINDOW_SETTINGS_MYWEATHER 10014 #define WINDOW_SETTINGS_MYMUSIC 10015 #define WINDOW_SETTINGS_SYSTEM 10016 #define WINDOW_SETTINGS_MYVIDEOS 10017 #define WINDOW_SETTINGS_NETWORK 10018 #define WINDOW_SETTINGS_APPEARANCE 10019 #define WINDOW_SCRIPTS 10020 // virtual window for backward compatibility #define WINDOW_VIDEO_FILES 10024 #define WINDOW_VIDEO_NAV 10025 #define WINDOW_VIDEO_PLAYLIST 10028 #define WINDOW_LOGIN_SCREEN 10029 #define WINDOW_SETTINGS_PROFILES 10034 #define WINDOW_ADDON_BROWSER 10040 #define WINDOW_DIALOG_YES_NO 10100 #define WINDOW_DIALOG_PROGRESS 10101 #define WINDOW_DIALOG_KEYBOARD 10103 #define WINDOW_DIALOG_VOLUME_BAR 10104 #define WINDOW_DIALOG_SUB_MENU 10105 #define WINDOW_DIALOG_CONTEXT_MENU 10106 #define WINDOW_DIALOG_KAI_TOAST 10107 #define WINDOW_DIALOG_NUMERIC 10109 #define WINDOW_DIALOG_GAMEPAD 10110 #define WINDOW_DIALOG_BUTTON_MENU 10111 #define WINDOW_DIALOG_MUSIC_SCAN 10112 #define WINDOW_DIALOG_MUTE_BUG 10113 #define WINDOW_DIALOG_PLAYER_CONTROLS 10114 #define WINDOW_DIALOG_SEEK_BAR 10115 #define WINDOW_DIALOG_MUSIC_OSD 10120 #define WINDOW_DIALOG_VIS_SETTINGS 10121 #define WINDOW_DIALOG_VIS_PRESET_LIST 10122 #define WINDOW_DIALOG_VIDEO_OSD_SETTINGS 10123 #define WINDOW_DIALOG_AUDIO_OSD_SETTINGS 10124 #define WINDOW_DIALOG_VIDEO_BOOKMARKS 10125 #define WINDOW_DIALOG_FILE_BROWSER 10126 #define WINDOW_DIALOG_NETWORK_SETUP 10128 #define WINDOW_DIALOG_MEDIA_SOURCE 10129 #define WINDOW_DIALOG_PROFILE_SETTINGS 10130 #define WINDOW_DIALOG_LOCK_SETTINGS 10131 #define WINDOW_DIALOG_CONTENT_SETTINGS 10132 #define WINDOW_DIALOG_VIDEO_SCAN 10133 #define WINDOW_DIALOG_FAVOURITES 10134 #define WINDOW_DIALOG_SONG_INFO 10135 #define WINDOW_DIALOG_SMART_PLAYLIST_EDITOR 10136 #define WINDOW_DIALOG_SMART_PLAYLIST_RULE 10137 #define WINDOW_DIALOG_BUSY 10138 #define WINDOW_DIALOG_PICTURE_INFO 10139 #define WINDOW_DIALOG_ADDON_SETTINGS 10140 #define WINDOW_DIALOG_ACCESS_POINTS 10141 #define WINDOW_DIALOG_FULLSCREEN_INFO 10142 #define WINDOW_DIALOG_KARAOKE_SONGSELECT 10143 #define WINDOW_DIALOG_KARAOKE_SELECTOR 10144 #define WINDOW_DIALOG_SLIDER 10145 #define WINDOW_DIALOG_ADDON_INFO 10146 #define WINDOW_DIALOG_TEXT_VIEWER 10147 #define WINDOW_MUSIC_PLAYLIST 10500 #define WINDOW_MUSIC_FILES 10501 #define WINDOW_MUSIC_NAV 10502 #define WINDOW_MUSIC_PLAYLIST_EDITOR 10503 #define WINDOW_DIALOG_OSD_TELETEXT 10600 //#define WINDOW_VIRTUAL_KEYBOARD 11000 #define WINDOW_DIALOG_SELECT 12000 #define WINDOW_MUSIC_INFO 12001 #define WINDOW_DIALOG_OK 12002 #define WINDOW_VIDEO_INFO 12003 #define WINDOW_FULLSCREEN_VIDEO 12005 #define WINDOW_VISUALISATION 12006 #define WINDOW_SLIDESHOW 12007 #define WINDOW_DIALOG_FILESTACKING 12008 #define WINDOW_KARAOKELYRICS 12009 #define WINDOW_WEATHER 12600 #define WINDOW_SCREENSAVER 12900 #define WINDOW_OSD 12901 #define WINDOW_VIDEO_MENU 12902 #define WINDOW_MUSIC_OVERLAY 12903 #define WINDOW_VIDEO_OVERLAY 12904 #define WINDOW_VIDEO_TIME_SEEK 12905 // virtual window for time seeking during fullscreen video #define WINDOW_START 12998 // first window to load #define WINDOW_STARTUP_ANIM 12999 // for startup animations // WINDOW_ID's from 13000 to 13099 reserved for Python #define WINDOW_PYTHON_START 13000 #define WINDOW_PYTHON_END 13099 #define ICON_TYPE_NONE 101 #define ICON_TYPE_PROGRAMS 102 #define ICON_TYPE_MUSIC 103 #define ICON_TYPE_PICTURES 104 #define ICON_TYPE_VIDEOS 105 #define ICON_TYPE_FILES 106 #define ICON_TYPE_WEATHER 107 #define ICON_TYPE_SETTINGS 109 class CKey; /*! \ingroup actionkeys \brief class encapsulating information regarding a particular user action to be sent to windows and controls */ class CAction { public: CAction(int actionID, float amount1 = 1.0f, float amount2 = 0.0f, const CStdString &name = ""); CAction(int actionID, wchar_t unicode); CAction(int actionID, unsigned int state, float posX, float posY, float offsetX, float offsetY); CAction(int actionID, const CStdString &name, const CKey &key); /*! \brief Identifier of the action \return id of the action */ int GetID() const { return m_id; }; /*! \brief Is this an action from the mouse \return true if this is a mouse action, false otherwise */ bool IsMouse() const { return (m_id >= ACTION_MOUSE_START && m_id <= ACTION_MOUSE_END); }; bool IsGesture() const { return (m_id >= ACTION_GESTURE_NOTIFY && m_id <= ACTION_GESTURE_END); }; /*! \brief Human-readable name of the action \return name of the action */ const CStdString &GetName() const { return m_name; }; /*! \brief Get an amount associated with this action \param zero-based index of amount to retrieve, defaults to 0 \return an amount associated with this action */ float GetAmount(unsigned int index = 0) const { return (index < max_amounts) ? m_amount[index] : 0; }; /*! \brief Unicode value associated with this action \return unicode value associated with this action, for keyboard input. */ wchar_t GetUnicode() const { return m_unicode; }; /*! \brief Time in ms that the key has been held \return time that the key has been held down in ms. */ unsigned int GetHoldTime() const { return m_holdTime; }; /*! \brief Time since last repeat in ms \return time since last repeat in ms. Returns 0 if unknown. */ float GetRepeat() const { return m_repeat; }; /*! \brief Button code that triggered this action \return button code */ unsigned int GetButtonCode() const { return m_buttonCode; }; private: int m_id; CStdString m_name; static const unsigned int max_amounts = 4; // Must be at least 4. float m_amount[max_amounts]; float m_repeat; unsigned int m_holdTime; unsigned int m_buttonCode; wchar_t m_unicode; }; /*! \ingroup actionkeys, mouse \brief Simple class for mouse events */ class CMouseEvent { public: CMouseEvent(int actionID, int state = 0, float offsetX = 0, float offsetY = 0) { m_id = actionID; m_state = state; m_offsetX = offsetX; m_offsetY = offsetY; }; int m_id; int m_state; float m_offsetX; float m_offsetY; }; /*! \ingroup actionkeys \brief */ class CKey { public: CKey(void); CKey(uint32_t buttonCode, uint8_t leftTrigger = 0, uint8_t rightTrigger = 0, float leftThumbX = 0.0f, float leftThumbY = 0.0f, float rightThumbX = 0.0f, float rightThumbY = 0.0f, float repeat = 0.0f); CKey(uint32_t buttonCode, unsigned int held); CKey(const CKey& key); virtual ~CKey(void); const CKey& operator=(const CKey& key); uint32_t GetButtonCode() const; // for backwards compatibility only wchar_t GetUnicode() const; // http api does not really support unicode till now. It only simulates unicode when ascii codes are available: uint8_t GetLeftTrigger() const; uint8_t GetRightTrigger() const; float GetLeftThumbX() const; float GetLeftThumbY() const; float GetRightThumbX() const; float GetRightThumbY() const; float GetRepeat() const; bool FromKeyboard() const; bool IsAnalogButton() const; bool IsIRRemote() const; void SetFromHttpApi(bool); bool GetFromHttpApi() const; void SetHeld(unsigned int held); unsigned int GetHeld() const; enum Modifier { MODIFIER_CTRL = 0x00010000, MODIFIER_SHIFT = 0x00020000, MODIFIER_ALT = 0x00040000, MODIFIER_SUPER = 0x00080000 }; private: uint32_t m_buttonCode; uint8_t m_leftTrigger; uint8_t m_rightTrigger; float m_leftThumbX; float m_leftThumbY; float m_rightThumbX; float m_rightThumbY; float m_repeat; // time since last keypress bool m_fromHttpApi; unsigned int m_held; }; #endif