/*! \file GUIToggleButtonControl.h \brief */ #ifndef GUILIB_GUITOGGLEBUTTONCONTROL_H #define GUILIB_GUITOGGLEBUTTONCONTROL_H #pragma once /* * Copyright (C) 2005-2008 Team XBMC * http://www.xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "GUIButtonControl.h" /*! \ingroup controls \brief */ class CGUIToggleButtonControl : public CGUIButtonControl { public: CGUIToggleButtonControl(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& textureFocus, const CTextureInfo& textureNoFocus, const CTextureInfo& altTextureFocus, const CTextureInfo& altTextureNoFocus, const CLabelInfo &labelInfo); virtual ~CGUIToggleButtonControl(void); virtual CGUIToggleButtonControl *Clone() const { return new CGUIToggleButtonControl(*this); }; virtual void Render(); virtual bool OnAction(const CAction &action); virtual void AllocResources(); virtual void FreeResources(); virtual void DynamicResourceAlloc(bool bOnOff); virtual void SetPosition(float posX, float posY); virtual void SetWidth(float width); virtual void SetHeight(float height); void SetLabel(const std::string& strLabel); void SetAltLabel(const std::string& label); virtual CStdString GetLabel() const; void SetToggleSelect(int toggleSelect) { m_toggleSelect = toggleSelect; }; void SetAltClickActions(const std::vector &clickActions); protected: virtual void UpdateColors(); virtual void OnClick(); virtual void SetInvalid(); CGUIButtonControl m_selectButton; int m_toggleSelect; }; #endif