/*! \file GUITextureD3D.h \brief */ #ifndef GUILIB_GUITEXTURED3D_H #define GUILIB_GUITEXTURED3D_H #pragma once /* * Copyright (C) 2005-2008 Team XBMC * http://www.xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "GUITexture.h" #ifdef HAS_DX class CGUITextureD3D : public CGUITextureBase { public: CGUITextureD3D(float posX, float posY, float width, float height, const CTextureInfo& texture); static void DrawQuad(const CRect &coords, color_t color, CBaseTexture *texture = NULL, const CRect *texCoords = NULL); protected: void Begin(color_t color); void Draw(float *x, float *y, float *z, const CRect &texture, const CRect &diffuse, int orientation); void End(); private: color_t m_col; }; #endif #endif