/*! \file GUISpinControlEx.h \brief */ #ifndef GUILIB_SPINCONTROLEX_H #define GUILIB_SPINCONTROLEX_H #pragma once /* * Copyright (C) 2005-2008 Team XBMC * http://www.xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "GUISpinControl.h" #include "GUIButtonControl.h" /*! \ingroup controls \brief */ class CGUISpinControlEx : public CGUISpinControl { public: CGUISpinControlEx(int parentID, int controlID, float posX, float posY, float width, float height, float spinWidth, float spinHeight, const CLabelInfo& spinInfo, const CTextureInfo &textureFocus, const CTextureInfo &textureNoFocus, const CTextureInfo& textureUp, const CTextureInfo& textureDown, const CTextureInfo& textureUpFocus, const CTextureInfo& textureDownFocus, const CLabelInfo& labelInfo, int iType); virtual ~CGUISpinControlEx(void); virtual CGUISpinControlEx *Clone() const { return new CGUISpinControlEx(*this); }; virtual void Render(); virtual void SetPosition(float posX, float posY); virtual float GetWidth() const { return m_buttonControl.GetWidth();}; virtual void SetWidth(float width); virtual float GetHeight() const { return m_buttonControl.GetHeight();}; virtual void SetHeight(float height); virtual void AllocResources(); virtual void FreeResources(bool immediately = false); virtual void DynamicResourceAlloc(bool bOnOff); virtual void SetInvalid(); const CStdString GetCurrentLabel() const; void SetText(const std::string & aLabel) {m_buttonControl.SetLabel(aLabel);}; virtual void SetVisible(bool bVisible); virtual void SetEnabled(bool bEnable); virtual float GetXPosition() const { return m_buttonControl.GetXPosition();}; virtual float GetYPosition() const { return m_buttonControl.GetYPosition();}; virtual CStdString GetDescription() const; virtual bool HitTest(const CPoint &point) const { return m_buttonControl.HitTest(point); }; void SetSpinPosition(float spinPosX); void SetItemInvalid(bool invalid); protected: virtual void RenderText(float posX, float width); virtual void UpdateColors(); CGUIButtonControl m_buttonControl; float m_spinPosX; }; #endif