/* * Copyright (C) 2005-2008 Team XBMC * http://www.xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "GUISpinControlEx.h" CGUISpinControlEx::CGUISpinControlEx(int parentID, int controlID, float posX, float posY, float width, float height, float spinWidth, float spinHeight, const CLabelInfo& spinInfo, const CTextureInfo &textureFocus, const CTextureInfo &textureNoFocus, const CTextureInfo& textureUp, const CTextureInfo& textureDown, const CTextureInfo& textureUpFocus, const CTextureInfo& textureDownFocus, const CLabelInfo& labelInfo, int iType) : CGUISpinControl(parentID, controlID, posX, posY, spinWidth, spinHeight, textureUp, textureDown, textureUpFocus, textureDownFocus, spinInfo, iType) , m_buttonControl(parentID, controlID, posX, posY, width, height, textureFocus, textureNoFocus, labelInfo) { ControlType = GUICONTROL_SPINEX; m_spinPosX = 0; } CGUISpinControlEx::~CGUISpinControlEx(void) { } void CGUISpinControlEx::AllocResources() { // Correct alignment - we always align the spincontrol on the right m_label.GetLabelInfo().align = (m_label.GetLabelInfo().align & XBFONT_CENTER_Y) | XBFONT_RIGHT; CGUISpinControl::AllocResources(); m_buttonControl.AllocResources(); if (m_height == 0) m_height = GetSpinHeight(); } void CGUISpinControlEx::FreeResources(bool immediately) { CGUISpinControl::FreeResources(immediately); m_buttonControl.FreeResources(immediately); } void CGUISpinControlEx::DynamicResourceAlloc(bool bOnOff) { CGUISpinControl::DynamicResourceAlloc(bOnOff); m_buttonControl.DynamicResourceAlloc(bOnOff); } void CGUISpinControlEx::SetInvalid() { CGUISpinControl::SetInvalid(); m_buttonControl.SetInvalid(); } void CGUISpinControlEx::Render() { // make sure the button has focus if it should have... m_buttonControl.SetFocus(HasFocus()); m_buttonControl.SetPulseOnSelect(m_pulseOnSelect); m_buttonControl.SetEnabled(m_enabled); m_buttonControl.Render(); if (m_bInvalidated) SetPosition(GetXPosition(), GetYPosition()); CGUISpinControl::Render(); } void CGUISpinControlEx::SetPosition(float posX, float posY) { m_buttonControl.SetPosition(posX, posY); float spinPosX = posX + m_buttonControl.GetWidth() - GetSpinWidth() * 2 - (m_spinPosX ? m_spinPosX : m_buttonControl.GetLabelInfo().offsetX); float spinPosY = posY + (m_buttonControl.GetHeight() - GetSpinHeight()) * 0.5f; CGUISpinControl::SetPosition(spinPosX, spinPosY); } void CGUISpinControlEx::SetWidth(float width) { m_buttonControl.SetWidth(width); SetPosition(m_buttonControl.GetXPosition(), m_buttonControl.GetYPosition()); } void CGUISpinControlEx::SetHeight(float height) { m_buttonControl.SetHeight(height); SetPosition(m_buttonControl.GetXPosition(), m_buttonControl.GetYPosition()); } void CGUISpinControlEx::SetVisible(bool bVisible) { m_buttonControl.SetVisible(bVisible); CGUISpinControl::SetVisible(bVisible); } void CGUISpinControlEx::UpdateColors() { CGUISpinControl::UpdateColors(); m_buttonControl.SetColorDiffuse(m_diffuseColor); m_buttonControl.UpdateColors(); } void CGUISpinControlEx::SetEnabled(bool bEnable) { m_buttonControl.SetEnabled(bEnable); CGUISpinControl::SetEnabled(bEnable); } const CStdString CGUISpinControlEx::GetCurrentLabel() const { return CGUISpinControl::GetLabel(); } CStdString CGUISpinControlEx::GetDescription() const { CStdString strLabel; strLabel.Format("%s (%s)", m_buttonControl.GetDescription(), GetLabel()); return strLabel; } void CGUISpinControlEx::SetItemInvalid(bool invalid) { if (invalid) { m_label.GetLabelInfo().textColor = m_buttonControl.GetLabelInfo().disabledColor; m_label.GetLabelInfo().focusedColor = m_buttonControl.GetLabelInfo().disabledColor; } else { m_label.GetLabelInfo().textColor = m_buttonControl.GetLabelInfo().textColor; m_label.GetLabelInfo().focusedColor = m_buttonControl.GetLabelInfo().focusedColor; } } void CGUISpinControlEx::SetSpinPosition(float spinPosX) { m_spinPosX = spinPosX; SetPosition(m_buttonControl.GetXPosition(), m_buttonControl.GetYPosition()); } void CGUISpinControlEx::RenderText(float posX, float width) { const float spaceWidth = 10; // check our limits from the button control float x = std::max(m_buttonControl.m_label.GetRenderRect().x2 + spaceWidth, posX); m_label.SetScrolling(HasFocus()); CGUISpinControl::RenderText(x, width + posX - x); }