/*! \file GUISpinControl.h \brief */ #ifndef GUILIB_SPINCONTROL_H #define GUILIB_SPINCONTROL_H #pragma once /* * Copyright (C) 2005-2008 Team XBMC * http://www.xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "GUIControl.h" #include "GUITexture.h" #include "GUILabel.h" #define SPIN_CONTROL_TYPE_INT 1 #define SPIN_CONTROL_TYPE_FLOAT 2 #define SPIN_CONTROL_TYPE_TEXT 3 #define SPIN_CONTROL_TYPE_PAGE 4 /*! \ingroup controls \brief */ class CGUISpinControl : public CGUIControl { public: CGUISpinControl(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& textureUp, const CTextureInfo& textureDown, const CTextureInfo& textureUpFocus, const CTextureInfo& textureDownFocus, const CLabelInfo& labelInfo, int iType); virtual ~CGUISpinControl(void); virtual CGUISpinControl *Clone() const { return new CGUISpinControl(*this); }; virtual void Render(); virtual bool OnAction(const CAction &action); virtual void OnLeft(); virtual void OnRight(); virtual bool HitTest(const CPoint &point) const; virtual bool OnMouseOver(const CPoint &point); virtual bool OnMessage(CGUIMessage& message); virtual void AllocResources(); virtual void FreeResources(bool immediately = false); virtual void DynamicResourceAlloc(bool bOnOff); virtual void SetInvalid(); virtual void SetPosition(float posX, float posY); virtual float GetWidth() const; void SetRange(int iStart, int iEnd); void SetFloatRange(float fStart, float fEnd); void SetValue(int iValue); void SetValueFromLabel(const CStdString &label); void SetFloatValue(float fValue); int GetValue() const; float GetFloatValue() const; void AddLabel(const std::string& strLabel, int iValue); const std::string GetLabel() const; void SetReverse(bool bOnOff); int GetMaximum() const; int GetMinimum() const; void SetSpinAlign(uint32_t align, float offsetX) { m_label.GetLabelInfo().align = align; m_label.GetLabelInfo().offsetX = offsetX; }; void SetType(int iType) { m_iType = iType; }; float GetSpinWidth() const { return m_imgspinUp.GetWidth(); }; float GetSpinHeight() const { return m_imgspinUp.GetHeight(); }; void SetFloatInterval(float fInterval); void SetShowRange(bool bOnoff) ; void SetShowOnePage(bool showOnePage) { m_showOnePage = showOnePage; }; void Clear(); virtual CStdString GetDescription() const; bool IsFocusedOnUp() const; virtual bool IsVisible() const; protected: virtual EVENT_RESULT OnMouseEvent(const CPoint &point, const CMouseEvent &event); virtual void UpdateColors(); /*! \brief Render the spinner text \param posX position of the left edge of the text \param width width of the text */ virtual void RenderText(float posX, float width); CGUILabel::COLOR GetTextColor() const; void PageUp(); void PageDown(); bool CanMoveDown(bool bTestReverse = true); bool CanMoveUp(bool bTestReverse = true); void MoveUp(bool bTestReverse = true); void MoveDown(bool bTestReverse = true); void ChangePage(int amount); int m_iStart; int m_iEnd; float m_fStart; float m_fEnd; int m_iValue; float m_fValue; int m_iType; int m_iSelect; bool m_bReverse; float m_fInterval; std::vector m_vecLabels; std::vector m_vecValues; CGUITexture m_imgspinUp; CGUITexture m_imgspinDown; CGUITexture m_imgspinUpFocus; CGUITexture m_imgspinDownFocus; CGUILabel m_label; bool m_bShowRange; char m_szTyped[10]; int m_iTypedPos; int m_currentItem; int m_itemsPerPage; int m_numItems; bool m_showOnePage; }; #endif