/* * Copyright (C) 2005-2008 Team XBMC * http://www.xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "StdString.h" #ifdef HAS_SDL_AUDIO #include #endif class CGUISound { public: CGUISound(); virtual ~CGUISound(); bool Load(const CStdString& strFile); void Play(); void Stop(); bool IsPlaying(); void SetVolume(int level); private: #ifdef _WIN32 bool LoadWav(const CStdString& strFile, WAVEFORMATEX* wfx, LPBYTE* ppWavData, int* pDataSize); bool CreateBuffer(LPWAVEFORMATEX wfx, int iLength); bool FillBuffer(LPBYTE pbData, int iLength); void FreeBuffer(); LPDIRECTSOUNDBUFFER m_soundBuffer; #elif defined(HAS_SDL_AUDIO) Mix_Chunk* m_soundBuffer; #else void *m_soundBuffer; #endif };