/* * Copyright (C) 2005-2008 Team XBMC * http://www.xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "system.h" #include "GUISound.h" #include "AudioContext.h" #include "Settings.h" #include "FileSystem/File.h" #include "utils/log.h" #ifdef HAS_SDL_AUDIO #include #include "FileSystem/SpecialProtocol.h" #endif #ifndef HAS_SDL_AUDIO typedef struct { char chunk_id[4]; long chunksize; } WAVE_CHUNK; typedef struct { char riff[4]; long filesize; char rifftype[4]; } WAVE_RIFFHEADER; #else #define GUI_SOUND_CHANNEL 0 #endif CGUISound::CGUISound() { m_soundBuffer=NULL; } CGUISound::~CGUISound() { #ifdef _WIN32 FreeBuffer(); #elif defined(HAS_SDL_AUDIO) Mix_FreeChunk(m_soundBuffer); #endif } // \brief Loads a wav file by filename bool CGUISound::Load(const CStdString& strFile) { #ifdef _WIN32 LPBYTE pbData=NULL; WAVEFORMATEX wfx; int size=0; if (!LoadWav(strFile, &wfx, &pbData, &size)) return false; bool bReady=(CreateBuffer(&wfx, size) && FillBuffer(pbData, size)); if (!bReady) FreeBuffer(); delete[] pbData; return bReady; #elif defined(HAS_SDL_AUDIO) m_soundBuffer = Mix_LoadWAV(_P(strFile)); if (!m_soundBuffer) return false; return true; #else return false; #endif } // \brief Starts playback of the sound void CGUISound::Play() { if (m_soundBuffer) { #ifdef _WIN32 m_soundBuffer->Play(0, 0, 0); #elif defined(HAS_SDL_AUDIO) Mix_PlayChannel(GUI_SOUND_CHANNEL, m_soundBuffer, 0); #endif } } // \brief returns true if the sound is playing bool CGUISound::IsPlaying() { #ifdef _WIN32 if (m_soundBuffer) { DWORD dwStatus; m_soundBuffer->GetStatus(&dwStatus); return (dwStatus & DSBSTATUS_PLAYING); } return false; #elif defined(HAS_SDL_AUDIO) return Mix_Playing(GUI_SOUND_CHANNEL) != 0; #else return false; #endif } // \brief Stops playback if the sound void CGUISound::Stop() { if (m_soundBuffer) { #ifdef _WIN32 m_soundBuffer->Stop(); #elif defined(HAS_SDL_AUDIO) Mix_HaltChannel(GUI_SOUND_CHANNEL); #endif while(IsPlaying()) {} } } // \brief Sets the volume of the sound void CGUISound::SetVolume(int level) { if (m_soundBuffer) { #ifdef _WIN32 m_soundBuffer->SetVolume(level); #elif defined(HAS_SDL_AUDIO) Mix_Volume(GUI_SOUND_CHANNEL, level); #endif } } #ifdef _WIN32 bool CGUISound::CreateBuffer(LPWAVEFORMATEX wfx, int iLength) { // Set up DSBUFFERDESC structure DSBUFFERDESC dsbdesc; memset(&dsbdesc, 0, sizeof(DSBUFFERDESC)); dsbdesc.dwSize=sizeof(DSBUFFERDESC); // directsound requires ctrlvolume to be set dsbdesc.dwFlags = DSBCAPS_CTRLVOLUME; dsbdesc.dwBufferBytes=iLength; dsbdesc.lpwfxFormat=wfx; LPDIRECTSOUND directSound=g_audioContext.GetDirectSoundDevice(); if (!directSound) return false; // Create buffer if (FAILED(directSound->CreateSoundBuffer(&dsbdesc, &m_soundBuffer, NULL))) { m_soundBuffer = NULL; CLog::Log(LOGERROR, __FUNCTION__" Creating sound buffer failed!"); return false; } // Make effects as loud as possible m_soundBuffer->SetVolume(g_stSettings.m_nVolumeLevel); return true; } bool CGUISound::FillBuffer(LPBYTE pbData, int iLength) { if (!m_soundBuffer) return false; LPVOID lpvWrite; DWORD dwLength; if (SUCCEEDED(m_soundBuffer->Lock(0, 0, &lpvWrite, &dwLength, NULL, NULL, DSBLOCK_ENTIREBUFFER))) { memcpy(lpvWrite, pbData, iLength); m_soundBuffer->Unlock(lpvWrite, dwLength, NULL, 0); return true; } CLog::Log(LOGERROR, __FUNCTION__" Filling sound buffer failed!"); return false; } void CGUISound::FreeBuffer() { if (IsPlaying()) Stop(); SAFE_RELEASE(m_soundBuffer); } bool CGUISound::LoadWav(const CStdString& strFile, WAVEFORMATEX* wfx, LPBYTE* ppWavData, int* pDataSize) { XFILE::CFile file; if (!file.Open(strFile)) return false; // read header WAVE_RIFFHEADER riffh; file.Read(&riffh, sizeof(WAVE_RIFFHEADER)); // file valid? if (strncmp(riffh.riff, "RIFF", 4)!=0 && strncmp(riffh.rifftype, "WAVE", 4)!=0) { file.Close(); return false; } long offset=0; offset += sizeof(WAVE_RIFFHEADER); offset -= sizeof(WAVE_CHUNK); // parse chunks do { WAVE_CHUNK chunk; // always seeking to the start of a chunk file.Seek(offset + sizeof(WAVE_CHUNK), SEEK_SET); file.Read(&chunk, sizeof(WAVE_CHUNK)); if (!strncmp(chunk.chunk_id, "fmt ", 4)) { // format chunk memset(wfx, 0, sizeof(WAVEFORMATEX)); file.Read(wfx, 16); // we only need 16 bytes of the fmt chunk if (chunk.chunksize-16>0) file.Seek(chunk.chunksize-16, SEEK_CUR); } else if (!strncmp(chunk.chunk_id, "data", 4)) { // data chunk *ppWavData=new BYTE[chunk.chunksize+1]; file.Read(*ppWavData, chunk.chunksize); *pDataSize=chunk.chunksize; if (chunk.chunksize & 1) offset++; } else { // other chunk - unused, just skip file.Seek(chunk.chunksize, SEEK_CUR); } offset+=(chunk.chunksize+sizeof(WAVE_CHUNK)); if (offset & 1) offset++; } while (offset+(int)sizeof(WAVE_CHUNK) < riffh.filesize); file.Close(); return (*ppWavData!=NULL); } #endif