/* * Copyright (C) 2005-2008 Team XBMC * http://www.xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #ifndef GUI_SHADER_H #define GUI_SHADER_H #pragma once #include "Shader.h" using namespace Shaders; enum ESHADERMETHOD { SM_DEFAULT = 0, SM_TEXTURE = 1, SM_MULTI = 2, SM_FONTS = 3, SM_TEXTURE_NOBLEND = 4, SM_ESHADERCOUNT }; class CGUIShader : public CGLSLShaderProgram { public: CGUIShader( const char *shader = 0 ); void OnCompiledAndLinked(); bool OnEnabled(); void Free(); void Setup(ESHADERMETHOD method) { m_method = method; } GLint GetPosLoc() { return m_hPos; } GLint GetColLoc() { return m_hCol; } GLint GetCord0Loc() { return m_hCord0; } GLint GetCord1Loc() { return m_hCord1; } protected: GLint m_hTex0; GLint m_hTex1; GLint m_hMethod; GLint m_hProj; GLint m_hModel; GLint m_hPos; GLint m_hCol; GLint m_hCord0; GLint m_hCord1; ESHADERMETHOD m_method; GLfloat *m_proj; GLfloat *m_model; }; #endif // GUI_SHADER_H