/*! \file GUISelectButtonControl.h \brief */ #ifndef GUILIB_GUIWINDOWSELECTCONTROL_H #define GUILIB_GUIWINDOWSELECTCONTROL_H #pragma once /* * Copyright (C) 2005-2008 Team XBMC * http://www.xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "GUIButtonControl.h" /*! \ingroup controls \brief Button with multi selection choice. Behaves like a normal button control, but when pressing, it can show multiple strings. The user can choose one by moving left or right. \n \n Messages the button reactes on: \n - GUI_MSG_LABEL_ADD \n Add a label to the control. Use CGUIMessage::SetLabel to set the label text. - GUI_MSG_LABEL_RESET \n Remove all labels from the control. - GUI_MSG_ITEM_SELECTED \n After sending this message the CGUIMessage::GetParam1 contains the selected label as an integer. \note The order of the items depends on the order they have been added to the control using GUI_MSG_LABEL_ADD. - GUI_MSG_ITEM_SELECT \n Send this message with CGUIMessage::SetParam1() set to the label to be selected. \n \n Example entry to define a select button in a window or as reference control: \n \verbatim default select buttonselectbutton 6 60 192 130 32 font13 button-focus.png button-nofocus.jpg button-focus.png scroll-left.png scroll-right.png font13 ffffffff ffffffff 60ffffff 50 50 3 7 \endverbatim \sa CGUIMessage */ class CGUISelectButtonControl : public CGUIButtonControl { public: CGUISelectButtonControl(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& buttonFocus, const CTextureInfo& button, const CLabelInfo& labelInfo, const CTextureInfo& selectBackground, const CTextureInfo& selectArrowLeft, const CTextureInfo& selectArrowLeftFocus, const CTextureInfo& selectArrowRight, const CTextureInfo& selectArrowRightFocus); virtual ~CGUISelectButtonControl(void); virtual CGUISelectButtonControl *Clone() const { return new CGUISelectButtonControl(*this); }; virtual void Render(); virtual bool OnAction(const CAction &action) ; virtual void OnLeft(); virtual void OnRight(); virtual bool OnMessage(CGUIMessage& message); virtual bool OnMouseOver(const CPoint &point); virtual void AllocResources(); virtual void FreeResources(bool immediately = false); virtual void DynamicResourceAlloc(bool bOnOff); virtual void SetInvalid(); virtual void SetPosition(float posX, float posY); protected: virtual EVENT_RESULT OnMouseEvent(const CPoint &point, const CMouseEvent &event); virtual void UpdateColors(); bool m_bShowSelect; CGUITexture m_imgBackground; CGUITexture m_imgLeft; CGUITexture m_imgLeftFocus; CGUITexture m_imgRight; CGUITexture m_imgRightFocus; std::vector m_vecItems; int m_iCurrentItem; int m_iDefaultItem; int m_iStartFrame; bool m_bLeftSelected; bool m_bRightSelected; bool m_bMovedLeft; bool m_bMovedRight; unsigned int m_ticks; }; #endif