/*! \file GUIRESIZEControl.h \brief */ #ifndef GUILIB_GUIRESIZECONTROL_H #define GUILIB_GUIRESIZECONTROL_H #pragma once /* * Copyright (C) 2005-2008 Team XBMC * http://www.xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "GUITexture.h" #include "GUIControl.h" #define DIRECTION_NONE 0 #define DIRECTION_UP 1 #define DIRECTION_DOWN 2 #define DIRECTION_LEFT 3 #define DIRECTION_RIGHT 4 /*! \ingroup controls \brief */ class CGUIResizeControl : public CGUIControl { public: CGUIResizeControl(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& textureFocus, const CTextureInfo& textureNoFocus); virtual ~CGUIResizeControl(void); virtual CGUIResizeControl *Clone() const { return new CGUIResizeControl(*this); }; virtual void Render(); virtual bool OnAction(const CAction &action); virtual void OnUp(); virtual void OnDown(); virtual void OnLeft(); virtual void OnRight(); virtual void AllocResources(); virtual void FreeResources(bool immediately = false); virtual void DynamicResourceAlloc(bool bOnOff); virtual void SetInvalid(); virtual void SetPosition(float posX, float posY); void SetLimits(float x1, float y1, float x2, float y2); protected: virtual EVENT_RESULT OnMouseEvent(const CPoint &point, const CMouseEvent &event); virtual void UpdateColors(); void SetAlpha(unsigned char alpha); void UpdateSpeed(int nDirection); void Resize(float x, float y); CGUITexture m_imgFocus; CGUITexture m_imgNoFocus; unsigned int m_frameCounter; unsigned int m_lastMoveTime; int m_nDirection; float m_fSpeed; float m_fAnalogSpeed; float m_fMaxSpeed; float m_fAcceleration; float m_x1, m_x2, m_y1, m_y2; }; #endif