/*! \file GUIRadioButtonControl.h \brief */ #pragma once /* * Copyright (C) 2005-2008 Team XBMC * http://www.xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "GUIButtonControl.h" /*! \ingroup controls \brief */ class CGUIRadioButtonControl : public CGUIButtonControl { public: CGUIRadioButtonControl(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& textureFocus, const CTextureInfo& textureNoFocus, const CLabelInfo& labelInfo, const CTextureInfo& radioOn, const CTextureInfo& radioOff); virtual ~CGUIRadioButtonControl(void); virtual CGUIRadioButtonControl *Clone() const { return new CGUIRadioButtonControl(*this); }; virtual void Render(); virtual bool OnAction(const CAction &action) ; virtual bool OnMessage(CGUIMessage& message); virtual void AllocResources(); virtual void FreeResources(); virtual void DynamicResourceAlloc(bool bOnOff); virtual void SetInvalid(); virtual void SetPosition(float posX, float posY); virtual void SetWidth(float width); virtual void SetHeight(float height); virtual CStdString GetDescription() const; void SetRadioDimensions(float posX, float posY, float width, float height); void SetToggleSelect(int toggleSelect) { m_toggleSelect = toggleSelect; }; bool IsSelected() const { return m_bSelected; }; protected: virtual void UpdateColors(); CGUITexture m_imgRadioOn; CGUITexture m_imgRadioOff; float m_radioPosX; float m_radioPosY; int m_toggleSelect; };