/* * Copyright (C) 2005-2008 Team XBMC * http://www.xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "GUIRadioButtonControl.h" #include "utils/GUIInfoManager.h" #include "GUIFontManager.h" #include "Key.h" CGUIRadioButtonControl::CGUIRadioButtonControl(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& textureFocus, const CTextureInfo& textureNoFocus, const CLabelInfo& labelInfo, const CTextureInfo& radioOn, const CTextureInfo& radioOff) : CGUIButtonControl(parentID, controlID, posX, posY, width, height, textureFocus, textureNoFocus, labelInfo) , m_imgRadioOn(posX, posY, 16, 16, radioOn) , m_imgRadioOff(posX, posY, 16, 16, radioOff) { m_radioPosX = 0; m_radioPosY = 0; m_toggleSelect = 0; m_imgRadioOn.SetAspectRatio(CAspectRatio::AR_KEEP);\ m_imgRadioOff.SetAspectRatio(CAspectRatio::AR_KEEP); ControlType = GUICONTROL_RADIO; } CGUIRadioButtonControl::~CGUIRadioButtonControl(void) {} void CGUIRadioButtonControl::Render() { CGUIButtonControl::Render(); // ask our infoManager whether we are selected or not... if (m_toggleSelect) m_bSelected = g_infoManager.GetBool(m_toggleSelect, m_parentID); if ( IsSelected() && !IsDisabled() ) m_imgRadioOn.Render(); else m_imgRadioOff.Render(); } bool CGUIRadioButtonControl::OnAction(const CAction &action) { if (action.actionId == ACTION_SELECT_ITEM) { m_bSelected = !m_bSelected; } return CGUIButtonControl::OnAction(action); } bool CGUIRadioButtonControl::OnMessage(CGUIMessage& message) { return CGUIButtonControl::OnMessage(message); } void CGUIRadioButtonControl::AllocResources() { CGUIButtonControl::AllocResources(); m_imgRadioOn.AllocResources(); m_imgRadioOff.AllocResources(); SetPosition(m_posX, m_posY); } void CGUIRadioButtonControl::FreeResources() { CGUIButtonControl::FreeResources(); m_imgRadioOn.FreeResources(); m_imgRadioOff.FreeResources(); } void CGUIRadioButtonControl::DynamicResourceAlloc(bool bOnOff) { CGUIControl::DynamicResourceAlloc(bOnOff); m_imgRadioOn.DynamicResourceAlloc(bOnOff); m_imgRadioOff.DynamicResourceAlloc(bOnOff); } void CGUIRadioButtonControl::SetInvalid() { CGUIButtonControl::SetInvalid(); m_imgRadioOn.SetInvalid(); m_imgRadioOff.SetInvalid(); } void CGUIRadioButtonControl::SetPosition(float posX, float posY) { CGUIButtonControl::SetPosition(posX, posY); float radioPosX = m_radioPosX ? m_posX + m_radioPosX : (m_posX + m_width - 8) - m_imgRadioOn.GetWidth(); float radioPosY = m_radioPosY ? m_posY + m_radioPosY : m_posY + (m_height - m_imgRadioOn.GetHeight()) / 2; m_imgRadioOn.SetPosition(radioPosX, radioPosY); m_imgRadioOff.SetPosition(radioPosX, radioPosY); } void CGUIRadioButtonControl::SetRadioDimensions(float posX, float posY, float width, float height) { m_radioPosX = posX; m_radioPosY = posY; if (width) { m_imgRadioOn.SetWidth(width); m_imgRadioOff.SetWidth(width); } if (height) { m_imgRadioOn.SetHeight(height); m_imgRadioOff.SetHeight(height); } SetPosition(GetXPosition(), GetYPosition()); } void CGUIRadioButtonControl::SetWidth(float width) { CGUIButtonControl::SetWidth(width); SetPosition(GetXPosition(), GetYPosition()); } void CGUIRadioButtonControl::SetHeight(float height) { CGUIButtonControl::SetHeight(height); SetPosition(GetXPosition(), GetYPosition()); } CStdString CGUIRadioButtonControl::GetDescription() const { CStdString strLabel = CGUIButtonControl::GetDescription(); if (m_bSelected) strLabel += " (*)"; else strLabel += " ( )"; return strLabel; } void CGUIRadioButtonControl::UpdateColors() { CGUIButtonControl::UpdateColors(); m_imgRadioOn.SetDiffuseColor(m_diffuseColor); m_imgRadioOff.SetDiffuseColor(m_diffuseColor); }