/*! \file GUIProgressControl.h \brief */ #ifndef GUILIB_GUIPROGRESSCONTROL_H #define GUILIB_GUIPROGRESSCONTROL_H #pragma once /* * Copyright (C) 2005-2008 Team XBMC * http://www.xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "GUITexture.h" #include "GUIControl.h" /*! \ingroup controls \brief */ class CGUIProgressControl : public CGUIControl { public: CGUIProgressControl(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& backGroundTexture, const CTextureInfo& leftTexture, const CTextureInfo& midTexture, const CTextureInfo& rightTexture, const CTextureInfo& overlayTexture, float min, float max, bool reveal=false); virtual ~CGUIProgressControl(void); virtual CGUIProgressControl *Clone() const { return new CGUIProgressControl(*this); }; virtual void Render(); virtual bool CanFocus() const; virtual void AllocResources(); virtual void FreeResources(bool immediately = false); virtual void DynamicResourceAlloc(bool bOnOff); virtual void SetInvalid(); virtual bool OnMessage(CGUIMessage& message); virtual void SetPosition(float posX, float posY); void SetPercentage(float fPercent); void SetInfo(int iInfo); int GetInfo() const {return m_iInfoCode;}; float GetPercentage() const; CStdString GetDescription() const; protected: virtual void UpdateColors(); CGUITexture m_guiBackground; CGUITexture m_guiLeft; CGUITexture m_guiMid; CGUITexture m_guiRight; CGUITexture m_guiOverlay; float m_RangeMin; float m_RangeMax; int m_iInfoCode; float m_fPercent; bool m_bReveal; }; #endif