#pragma once /* * Copyright (C) 2005-2008 Team XBMC * http://www.xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "GUIButtonControl.h" /*! \ingroup controls \brief */ class CGUIMultiSelectTextControl : public CGUIControl { public: CGUIMultiSelectTextControl(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& textureFocus, const CTextureInfo& textureNoFocus, const CLabelInfo &label, const CGUIInfoLabel &content); virtual ~CGUIMultiSelectTextControl(void); virtual CGUIMultiSelectTextControl *Clone() const { return new CGUIMultiSelectTextControl(*this); }; virtual void DoRender(unsigned int currentTime); virtual void Render(); virtual bool OnAction(const CAction &action); virtual void OnLeft(); virtual void OnRight(); virtual bool HitTest(const CPoint &point) const; virtual bool OnMouseOver(const CPoint &point); virtual void UpdateInfo(const CGUIListItem *item = NULL); virtual CStdString GetDescription() const; virtual bool CanFocus() const; void UpdateText(const CStdString &text); bool MoveLeft(); bool MoveRight(); void SelectItemFromPoint(const CPoint &point); unsigned int GetFocusedItem() const; void SetFocusedItem(unsigned int item); // overrides to allow all focus anims to translate down to the focus image virtual void SetAnimations(const std::vector &animations); virtual void SetFocus(bool focus); protected: virtual EVENT_RESULT OnMouseEvent(const CPoint &point, const CMouseEvent &event); virtual void UpdateColors(); void AddString(const CStdString &text, bool selectable, const CStdString &clickAction = ""); void PositionButtons(); unsigned int GetNumSelectable() const; int GetItemFromPoint(const CPoint &point) const; void ScrollToItem(unsigned int item); // the static strings and buttons strings class CSelectableString { public: CSelectableString(CGUIFont *font, const CStdString &text, bool selectable, const CStdString &clickAction); CGUITextLayout m_text; float m_length; bool m_selectable; CStdString m_clickAction; }; std::vector m_items; CLabelInfo m_label; CGUIInfoLabel m_info; CStdString m_oldText; unsigned int m_renderTime; // scrolling float m_totalWidth; float m_offset; float m_scrollOffset; float m_scrollSpeed; unsigned int m_scrollLastTime; // buttons CGUIButtonControl m_button; unsigned int m_selectedItem; std::vector m_buttons; };