/*! \file GUIMultiImage.h \brief */ #ifndef GUILIB_GUIMULTIIMAGECONTROL_H #define GUILIB_GUIMULTIIMAGECONTROL_H #pragma once /* * Copyright (C) 2005-2008 Team XBMC * http://www.xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "GUIImage.h" #include "utils/Stopwatch.h" /*! \ingroup controls \brief */ class CGUIMultiImage : public CGUIControl { public: CGUIMultiImage(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& texture, unsigned int timePerImage, unsigned int fadeTime, bool randomized, bool loop, unsigned int timeToPauseAtEnd); CGUIMultiImage(const CGUIMultiImage &from); virtual ~CGUIMultiImage(void); virtual CGUIMultiImage *Clone() const { return new CGUIMultiImage(*this); }; virtual void Render(); virtual void UpdateVisibility(const CGUIListItem *item = NULL); virtual void UpdateInfo(const CGUIListItem *item = NULL); virtual bool OnAction(const CAction &action); virtual bool OnMessage(CGUIMessage &message); virtual void AllocResources(); virtual void FreeResources(bool immediately = false); virtual void DynamicResourceAlloc(bool bOnOff); virtual bool IsDynamicallyAllocated() { return m_bDynamicResourceAlloc; }; virtual void SetInvalid(); virtual bool CanFocus() const; void SetInfo(const CGUIInfoLabel &info); void SetAspectRatio(const CAspectRatio &ratio); protected: void LoadDirectory(); CGUIInfoLabel m_texturePath; CStdString m_currentPath; unsigned int m_currentImage; CStopWatch m_imageTimer; unsigned int m_timePerImage; unsigned int m_timeToPauseAtEnd; bool m_randomized; bool m_loop; bool m_bDynamicResourceAlloc; bool m_directoryLoaded; std::vector m_files; CGUIImage m_image; }; #endif