/*! \file GUIMoverControl.h \brief */ #ifndef GUILIB_GUIMoverCONTROL_H #define GUILIB_GUIMoverCONTROL_H #pragma once /* * Copyright (C) 2005-2008 Team XBMC * http://www.xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "GUITexture.h" #include "GUIControl.h" #define ALLOWED_DIRECTIONS_ALL 0 #define ALLOWED_DIRECTIONS_UPDOWN 1 #define ALLOWED_DIRECTIONS_LEFTRIGHT 2 #define DIRECTION_NONE 0 #define DIRECTION_UP 1 #define DIRECTION_DOWN 2 #define DIRECTION_LEFT 3 #define DIRECTION_RIGHT 4 // normal alignment is TOP LEFT 0 = topleft, 1 = topright #define ALIGN_RIGHT 1 #define ALIGN_BOTTOM 2 /*! \ingroup controls \brief */ class CGUIMoverControl : public CGUIControl { public: CGUIMoverControl(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& textureFocus, const CTextureInfo& textureNoFocus); virtual ~CGUIMoverControl(void); virtual CGUIMoverControl *Clone() const { return new CGUIMoverControl(*this); }; virtual void Render(); virtual bool OnAction(const CAction &action); virtual void OnUp(); virtual void OnDown(); virtual void OnLeft(); virtual void OnRight(); virtual void AllocResources(); virtual void FreeResources(); virtual void DynamicResourceAlloc(bool bOnOff); virtual void SetInvalid(); virtual void SetPosition(float posX, float posY); void SetLimits(int iX1, int iY1, int iX2, int iY2); void SetLocation(int iLocX, int iLocY, bool bSetPosition = true); int GetXLocation() const { return m_iLocationX;}; int GetYLocation() const { return m_iLocationY;}; protected: virtual EVENT_RESULT OnMouseEvent(const CPoint &point, const CMouseEvent &event); virtual void UpdateColors(); void SetAlpha(unsigned char alpha); void UpdateSpeed(int nDirection); void Move(int iX, int iY); CGUITexture m_imgFocus; CGUITexture m_imgNoFocus; unsigned int m_frameCounter; unsigned int m_lastMoveTime; int m_nDirection; float m_fSpeed; float m_fAnalogSpeed; float m_fMaxSpeed; float m_fAcceleration; int m_iX1, m_iX2, m_iY1, m_iY2; int m_iLocationX, m_iLocationY; }; #endif