/* * Copyright (C) 2005-2008 Team XBMC * http://www.xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "GUIMoverControl.h" #include "GUIWindowManager.h" #include "Key.h" #include "utils/TimeUtils.h" // time to reset accelerated cursors (digital movement) #define MOVE_TIME_OUT 500L CGUIMoverControl::CGUIMoverControl(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& textureFocus, const CTextureInfo& textureNoFocus) : CGUIControl(parentID, controlID, posX, posY, width, height) , m_imgFocus(posX, posY, width, height, textureFocus) , m_imgNoFocus(posX, posY, width, height, textureNoFocus) { m_frameCounter = 0; m_lastMoveTime = 0; m_fSpeed = 1.0; m_fAnalogSpeed = 2.0f; // TODO: implement correct analog speed m_fAcceleration = 0.2f; // TODO: implement correct computation of acceleration m_fMaxSpeed = 10.0; // TODO: implement correct computation of maxspeed ControlType = GUICONTROL_MOVER; SetLimits(0, 0, 720, 576); // defaults SetLocation(0, 0, false); // defaults } CGUIMoverControl::~CGUIMoverControl(void) {} void CGUIMoverControl::Render() { if (m_bInvalidated) { m_imgFocus.SetWidth(m_width); m_imgFocus.SetHeight(m_height); m_imgNoFocus.SetWidth(m_width); m_imgNoFocus.SetHeight(m_height); } if (HasFocus()) { unsigned int alphaCounter = m_frameCounter + 2; unsigned int alphaChannel; if ((alphaCounter % 128) >= 64) alphaChannel = alphaCounter % 64; else alphaChannel = 63 - (alphaCounter % 64); alphaChannel += 192; SetAlpha( (unsigned char)alphaChannel ); m_imgFocus.SetVisible(true); m_imgNoFocus.SetVisible(false); m_frameCounter++; } else { SetAlpha(0xff); m_imgFocus.SetVisible(false); m_imgNoFocus.SetVisible(true); } // render both so the visibility settings cause the frame counter to resetcorrectly m_imgFocus.Render(); m_imgNoFocus.Render(); CGUIControl::Render(); } bool CGUIMoverControl::OnAction(const CAction &action) { if (action.GetID() == ACTION_SELECT_ITEM) { // button selected - send message to parent CGUIMessage message(GUI_MSG_CLICKED, GetID(), GetParentID()); SendWindowMessage(message); return true; } if (action.GetID() == ACTION_ANALOG_MOVE) { // if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_UPDOWN) // Move(0, (int)(-m_fAnalogSpeed*action.GetAmount(1))); // else if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_LEFTRIGHT) // Move((int)(m_fAnalogSpeed*action.GetAmount()), 0); // else // ALLOWED_DIRECTIONS_ALL Move((int)(m_fAnalogSpeed*action.GetAmount()), (int)( -m_fAnalogSpeed*action.GetAmount(1))); return true; } // base class return CGUIControl::OnAction(action); } void CGUIMoverControl::OnUp() { // if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_LEFTRIGHT) return; UpdateSpeed(DIRECTION_UP); Move(0, (int) - m_fSpeed); } void CGUIMoverControl::OnDown() { // if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_LEFTRIGHT) return; UpdateSpeed(DIRECTION_DOWN); Move(0, (int)m_fSpeed); } void CGUIMoverControl::OnLeft() { // if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_UPDOWN) return; UpdateSpeed(DIRECTION_LEFT); Move((int) - m_fSpeed, 0); } void CGUIMoverControl::OnRight() { // if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_UPDOWN) return; UpdateSpeed(DIRECTION_RIGHT); Move((int)m_fSpeed, 0); } EVENT_RESULT CGUIMoverControl::OnMouseEvent(const CPoint &point, const CMouseEvent &event) { if (event.m_id == ACTION_MOUSE_DRAG) { if (event.m_state == 1) { // grab exclusive access CGUIMessage msg(GUI_MSG_EXCLUSIVE_MOUSE, GetID(), GetParentID()); SendWindowMessage(msg); } else if (event.m_state == 3) { // release exclusive access CGUIMessage msg(GUI_MSG_EXCLUSIVE_MOUSE, 0, GetParentID()); SendWindowMessage(msg); } Move((int)event.m_offsetX, (int)event.m_offsetY); return EVENT_RESULT_HANDLED; } return EVENT_RESULT_UNHANDLED; } void CGUIMoverControl::UpdateSpeed(int nDirection) { if (CTimeUtils::GetFrameTime() - m_lastMoveTime > MOVE_TIME_OUT) { m_fSpeed = 1; m_nDirection = DIRECTION_NONE; } m_lastMoveTime = CTimeUtils::GetFrameTime(); if (nDirection == m_nDirection) { // accelerate m_fSpeed += m_fAcceleration; if (m_fSpeed > m_fMaxSpeed) m_fSpeed = m_fMaxSpeed; } else { // reset direction and speed m_fSpeed = 1; m_nDirection = nDirection; } } void CGUIMoverControl::AllocResources() { CGUIControl::AllocResources(); m_frameCounter = 0; m_imgFocus.AllocResources(); m_imgNoFocus.AllocResources(); float width = m_width ? m_width : m_imgFocus.GetWidth(); float height = m_height ? m_height : m_imgFocus.GetHeight(); SetWidth(width); SetHeight(height); } void CGUIMoverControl::FreeResources(bool immediately) { CGUIControl::FreeResources(immediately); m_imgFocus.FreeResources(immediately); m_imgNoFocus.FreeResources(immediately); } void CGUIMoverControl::DynamicResourceAlloc(bool bOnOff) { CGUIControl::DynamicResourceAlloc(bOnOff); m_imgFocus.DynamicResourceAlloc(bOnOff); m_imgNoFocus.DynamicResourceAlloc(bOnOff); } void CGUIMoverControl::SetInvalid() { CGUIControl::SetInvalid(); m_imgFocus.SetInvalid(); m_imgNoFocus.SetInvalid(); } void CGUIMoverControl::Move(int iX, int iY) { int iLocX = m_iLocationX + iX; int iLocY = m_iLocationY + iY; // check if we are within the bounds if (iLocX < m_iX1) iLocX = m_iX1; if (iLocY < m_iY1) iLocY = m_iY1; if (iLocX > m_iX2) iLocX = m_iX2; if (iLocY > m_iY2) iLocY = m_iY2; // ok, now set the location of the mover SetLocation(iLocX, iLocY); } void CGUIMoverControl::SetLocation(int iLocX, int iLocY, bool bSetPosition) { if (bSetPosition) SetPosition(GetXPosition() + iLocX - m_iLocationX, GetYPosition() + iLocY - m_iLocationY); m_iLocationX = iLocX; m_iLocationY = iLocY; } void CGUIMoverControl::SetPosition(float posX, float posY) { CGUIControl::SetPosition(posX, posY); m_imgFocus.SetPosition(posX, posY); m_imgNoFocus.SetPosition(posX, posY); } void CGUIMoverControl::SetAlpha(unsigned char alpha) { m_imgFocus.SetAlpha(alpha); m_imgNoFocus.SetAlpha(alpha); } void CGUIMoverControl::UpdateColors() { CGUIControl::UpdateColors(); m_imgFocus.SetDiffuseColor(m_diffuseColor); m_imgNoFocus.SetDiffuseColor(m_diffuseColor); } void CGUIMoverControl::SetLimits(int iX1, int iY1, int iX2, int iY2) { m_iX1 = iX1; m_iY1 = iY1; m_iX2 = iX2; m_iY2 = iY2; }