/*! \file GUIButtonControl.h \brief */ #ifndef GUILIB_GUIBUTTONCONTROL_H #define GUILIB_GUIBUTTONCONTROL_H #pragma once /* * Copyright (C) 2005-2008 Team XBMC * http://www.xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "GUITexture.h" #include "GUILabel.h" #include "GUIControl.h" /*! \ingroup controls \brief */ class CGUIButtonControl : public CGUIControl { public: CGUIButtonControl(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& textureFocus, const CTextureInfo& textureNoFocus, const CLabelInfo &label); virtual ~CGUIButtonControl(void); virtual CGUIButtonControl *Clone() const { return new CGUIButtonControl(*this); }; virtual void Render(); virtual bool OnAction(const CAction &action) ; virtual bool OnMessage(CGUIMessage& message); virtual void AllocResources(); virtual void FreeResources(bool immediately = false); virtual void DynamicResourceAlloc(bool bOnOff); virtual void SetInvalid(); virtual void SetPosition(float posX, float posY); virtual void SetLabel(const std::string & aLabel); virtual void SetLabel2(const std::string & aLabel2); void SetClickActions(const std::vector& clickActions) { m_clickActions = clickActions; }; const std::vector &GetClickActions() const { return m_clickActions; }; void SetFocusActions(const std::vector& focusActions) { m_focusActions = focusActions; }; void SetUnFocusActions(const std::vector& unfocusActions) { m_unfocusActions = unfocusActions; }; const CLabelInfo& GetLabelInfo() const { return m_label.GetLabelInfo(); }; virtual CStdString GetLabel() const { return GetDescription(); }; virtual CStdString GetLabel2() const; void SetSelected(bool bSelected); virtual CStdString GetDescription() const; void SetAlpha(unsigned char alpha); void PythonSetLabel(const CStdString &strFont, const std::string &strText, color_t textColor, color_t shadowColor, color_t focusedColor); void PythonSetDisabledColor(color_t disabledColor); void SettingsCategorySetTextAlign(uint32_t align); virtual void OnClick(); bool HasClickActions() { return m_clickActions.size() > 0; }; virtual void UpdateColors(); protected: friend class CGUISpinControlEx; virtual EVENT_RESULT OnMouseEvent(const CPoint &point, const CMouseEvent &event); void OnFocus(); void OnUnFocus(); virtual void RenderText(); CGUILabel::COLOR GetTextColor() const; CGUITexture m_imgFocus; CGUITexture m_imgNoFocus; unsigned int m_focusCounter; unsigned char m_alpha; CGUIInfoLabel m_info; CGUIInfoLabel m_info2; CGUILabel m_label; CGUILabel m_label2; std::vector m_clickActions; std::vector m_focusActions; std::vector m_unfocusActions; bool m_bSelected; }; #endif