/* * Copyright (C) 2005-2008 Team XBMC * http://www.xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "GUIButtonControl.h" #include "GUIWindowManager.h" #include "GUIDialog.h" #include "utils/CharsetConverter.h" #include "GUIFontManager.h" using namespace std; CGUIButtonControl::CGUIButtonControl(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& textureFocus, const CTextureInfo& textureNoFocus, const CLabelInfo& labelInfo) : CGUIControl(parentID, controlID, posX, posY, width, height) , m_imgFocus(posX, posY, width, height, textureFocus) , m_imgNoFocus(posX, posY, width, height, textureNoFocus) , m_label(posX, posY, width, height, labelInfo) , m_label2(posX, posY, width, height, labelInfo) { m_bSelected = false; m_alpha = 255; m_focusCounter = 0; ControlType = GUICONTROL_BUTTON; } CGUIButtonControl::~CGUIButtonControl(void) { } void CGUIButtonControl::Render() { if (m_bInvalidated) { m_imgFocus.SetWidth(m_width); m_imgFocus.SetHeight(m_height); m_imgNoFocus.SetWidth(m_width); m_imgNoFocus.SetHeight(m_height); } if (HasFocus()) { if (m_pulseOnSelect) { unsigned int alphaCounter = m_focusCounter + 2; unsigned int alphaChannel; if ((alphaCounter % 128) >= 64) alphaChannel = alphaCounter % 64; else alphaChannel = 63 - (alphaCounter % 64); alphaChannel += 192; alphaChannel = (unsigned int)((float)m_alpha * (float)alphaChannel / 255.0f); m_imgFocus.SetAlpha((unsigned char)alphaChannel); } m_imgFocus.SetVisible(true); m_imgNoFocus.SetVisible(false); m_focusCounter++; } else { m_imgFocus.SetVisible(false); m_imgNoFocus.SetVisible(true); } // render both so the visibility settings cause the frame counter to resetcorrectly m_imgFocus.Render(); m_imgNoFocus.Render(); RenderText(); CGUIControl::Render(); } CGUILabel::COLOR CGUIButtonControl::GetTextColor() const { if (IsDisabled()) return CGUILabel::COLOR_DISABLED; if (HasFocus()) return CGUILabel::COLOR_FOCUSED; return CGUILabel::COLOR_TEXT; } void CGUIButtonControl::RenderText() { m_label.SetMaxRect(m_posX, m_posY, m_width, m_height); m_label.SetText(m_info.GetLabel(m_parentID)); m_label.SetScrolling(HasFocus()); // render the second label if it exists CStdString label2(m_info2.GetLabel(m_parentID)); if (!label2.IsEmpty()) { m_label2.SetMaxRect(m_posX, m_posY, m_width, m_height); m_label2.SetText(label2); m_label2.SetAlign(XBFONT_RIGHT | (m_label.GetLabelInfo().align & XBFONT_CENTER_Y) | XBFONT_TRUNCATED); m_label2.SetScrolling(HasFocus()); CGUILabel::CheckAndCorrectOverlap(m_label, m_label2); m_label2.SetColor(GetTextColor()); m_label2.Render(); } m_label.SetColor(GetTextColor()); m_label.Render(); } bool CGUIButtonControl::OnAction(const CAction &action) { if (action.GetID() == ACTION_SELECT_ITEM) { OnClick(); return true; } return CGUIControl::OnAction(action); } bool CGUIButtonControl::OnMessage(CGUIMessage& message) { if (message.GetControlId() == GetID()) { if (message.GetMessage() == GUI_MSG_LABEL_SET) { SetLabel(message.GetLabel()); return true; } if (message.GetMessage() == GUI_MSG_LABEL2_SET) { SetLabel2(message.GetLabel()); return true; } if (message.GetMessage() == GUI_MSG_SELECTED) { m_bSelected = true; return true; } if (message.GetMessage() == GUI_MSG_DESELECTED) { m_bSelected = false; return true; } } return CGUIControl::OnMessage(message); } void CGUIButtonControl::AllocResources() { CGUIControl::AllocResources(); m_focusCounter = 0; m_imgFocus.AllocResources(); m_imgNoFocus.AllocResources(); if (!m_width) m_width = m_imgFocus.GetWidth(); if (!m_height) m_height = m_imgFocus.GetHeight(); } void CGUIButtonControl::FreeResources(bool immediately) { CGUIControl::FreeResources(immediately); m_imgFocus.FreeResources(immediately); m_imgNoFocus.FreeResources(immediately); } void CGUIButtonControl::DynamicResourceAlloc(bool bOnOff) { CGUIControl::DynamicResourceAlloc(bOnOff); m_imgFocus.DynamicResourceAlloc(bOnOff); m_imgNoFocus.DynamicResourceAlloc(bOnOff); } void CGUIButtonControl::SetInvalid() { CGUIControl::SetInvalid(); m_label.SetInvalid(); m_label2.SetInvalid(); m_imgFocus.SetInvalid(); m_imgNoFocus.SetInvalid(); } void CGUIButtonControl::SetLabel(const string &label) { // NOTE: No fallback for buttons at this point m_info.SetLabel(label, ""); } void CGUIButtonControl::SetLabel2(const string &label2) { // NOTE: No fallback for buttons at this point m_info2.SetLabel(label2, ""); } void CGUIButtonControl::SetPosition(float posX, float posY) { CGUIControl::SetPosition(posX, posY); m_imgFocus.SetPosition(posX, posY); m_imgNoFocus.SetPosition(posX, posY); } void CGUIButtonControl::SetAlpha(unsigned char alpha) { m_alpha = alpha; m_imgFocus.SetAlpha(alpha); m_imgNoFocus.SetAlpha(alpha); } void CGUIButtonControl::UpdateColors() { m_label.UpdateColors(); CGUIControl::UpdateColors(); m_imgFocus.SetDiffuseColor(m_diffuseColor); m_imgNoFocus.SetDiffuseColor(m_diffuseColor); } EVENT_RESULT CGUIButtonControl::OnMouseEvent(const CPoint &point, const CMouseEvent &event) { if (event.m_id == ACTION_MOUSE_LEFT_CLICK) { OnAction(CAction(ACTION_SELECT_ITEM)); return EVENT_RESULT_HANDLED; } return EVENT_RESULT_UNHANDLED; } CStdString CGUIButtonControl::GetDescription() const { CStdString strLabel(m_info.GetLabel(m_parentID)); return strLabel; } CStdString CGUIButtonControl::GetLabel2() const { CStdString strLabel(m_info2.GetLabel(m_parentID)); return strLabel; } void CGUIButtonControl::PythonSetLabel(const CStdString &strFont, const string &strText, color_t textColor, color_t shadowColor, color_t focusedColor) { m_label.GetLabelInfo().font = g_fontManager.GetFont(strFont); m_label.GetLabelInfo().textColor = textColor; m_label.GetLabelInfo().focusedColor = focusedColor; m_label.GetLabelInfo().shadowColor = shadowColor; SetLabel(strText); } void CGUIButtonControl::PythonSetDisabledColor(color_t disabledColor) { m_label.GetLabelInfo().disabledColor = disabledColor; } void CGUIButtonControl::SettingsCategorySetTextAlign(uint32_t align) { m_label.SetAlign(align); } void CGUIButtonControl::OnClick() { // Save values, as the click message may deactivate the window int controlID = GetID(); int parentID = GetParentID(); vector clickActions = m_clickActions; // button selected, send a message CGUIMessage msg(GUI_MSG_CLICKED, controlID, parentID, 0); SendWindowMessage(msg); // and execute our actions for (unsigned int i = 0; i < clickActions.size(); i++) { CGUIMessage message(GUI_MSG_EXECUTE, controlID, parentID); message.SetAction(clickActions[i]); g_windowManager.SendMessage(message); } } void CGUIButtonControl::OnFocus() { for (unsigned int i = 0; i < m_focusActions.size(); i++) { // send using a thread message to ensure the UI is updated prior to message firing. CGUIMessage message(GUI_MSG_EXECUTE, m_controlID, m_parentID); message.SetAction(m_focusActions[i]); g_windowManager.SendThreadMessage(message); } } void CGUIButtonControl::OnUnFocus() { for (unsigned int i = 0; i < m_unfocusActions.size(); i++) { // send using a thread message to ensure the UI is updated prior to message firing. CGUIMessage message(GUI_MSG_EXECUTE, m_controlID, m_parentID); message.SetAction(m_unfocusActions[i]); g_windowManager.SendThreadMessage(message); } } void CGUIButtonControl::SetSelected(bool bSelected) { if (m_bSelected != bSelected) { m_bSelected = bSelected; SetInvalid(); } }