/* * Copyright (C) 2005-2008 Team XBMC * http://www.xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "GUIBorderedImage.h" CGUIBorderedImage::CGUIBorderedImage(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& texture, const CTextureInfo& borderTexture, const CRect &borderSize) : CGUIImage(parentID, controlID, posX + borderSize.x1, posY + borderSize.y1, width - borderSize.x1 - borderSize.x2, height - borderSize.y1 - borderSize.y2, texture), m_borderImage(posX, posY, width, height, borderTexture), m_borderSize(borderSize) { ControlType = GUICONTROL_BORDEREDIMAGE; } CGUIBorderedImage::CGUIBorderedImage(const CGUIBorderedImage &right) : CGUIImage(right), m_borderImage(right.m_borderImage) { m_borderSize = right.m_borderSize; ControlType = GUICONTROL_BORDEREDIMAGE; } CGUIBorderedImage::~CGUIBorderedImage(void) { } void CGUIBorderedImage::Render() { if (!m_borderImage.GetFileName().IsEmpty() && m_texture.ReadyToRender()) { CRect rect = CRect(m_texture.GetXPosition(), m_texture.GetYPosition(), m_texture.GetXPosition() + m_texture.GetWidth(), m_texture.GetYPosition() + m_texture.GetHeight()); rect.Intersect(m_texture.GetRenderRect()); m_borderImage.SetPosition(rect.x1 - m_borderSize.x1, rect.y1 - m_borderSize.y1); m_borderImage.SetWidth(rect.Width() + m_borderSize.x1 + m_borderSize.x2); m_borderImage.SetHeight(rect.Height() + m_borderSize.y1 + m_borderSize.y2); m_borderImage.Render(); } CGUIImage::Render(); } void CGUIBorderedImage::AllocResources() { m_borderImage.AllocResources(); CGUIImage::AllocResources(); } void CGUIBorderedImage::FreeResources(bool immediately) { m_borderImage.FreeResources(immediately); CGUIImage::FreeResources(immediately); } void CGUIBorderedImage::DynamicResourceAlloc(bool bOnOff) { m_borderImage.DynamicResourceAlloc(bOnOff); CGUIImage::DynamicResourceAlloc(bOnOff); }