#pragma once /* * Copyright (C) 2005-2008 Team XBMC * http://www.xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "IAudioDeviceChangedCallback.h" #include "utils/CriticalSection.h" #include "utils/log.h" #include "StdString.h" #include // forward definitions class CAction; class CGUISound; class TiXmlNode; enum WINDOW_SOUND { SOUND_INIT = 0, SOUND_DEINIT }; class CGUIAudioManager : public IAudioDeviceChangedCallback { class CWindowSounds { public: CStdString strInitFile; CStdString strDeInitFile; }; public: CGUIAudioManager(); virtual ~CGUIAudioManager(); virtual void Initialize(int iDevice); virtual void DeInitialize(int iDevice); bool Load(); void PlayActionSound(const CAction& action); void PlayWindowSound(int id, WINDOW_SOUND event); void PlayPythonSound(const CStdString& strFileName); void FreeUnused(); void Enable(bool bEnable); void SetVolume(int iLevel); void Stop(); private: bool LoadWindowSound(TiXmlNode* pWindowNode, const CStdString& strIdentifier, CStdString& strFile); typedef std::map actionSoundMap; typedef std::map windowSoundMap; typedef std::map pythonSoundsMap; typedef std::map windowSoundsMap; actionSoundMap m_actionSoundMap; windowSoundMap m_windowSoundMap; CGUISound* m_actionSound; windowSoundsMap m_windowSounds; pythonSoundsMap m_pythonSounds; CStdString m_strMediaDir; bool m_bEnabled; bool m_bInitialized; CCriticalSection m_cs; }; extern CGUIAudioManager g_audioManager;