# Kodi for Apple macOS ## TOC 1. [Introduction](#1-introduction) 2. [Getting the source code](#2-getting-the-source-code) 3. [Install build dependencies](#3-install-build-dependencies) 1. [Install Xcode](#31-install-xcode) 2. [Install Kodi build depends](#32-install-kodi-build-depends) 3. [Compile Kodi binary addons](#33-compile-kodi-binary-addons) 4. [How to compile Kodi](#4-how-to-compile-kodi) 1. [Using Xcode (or xcodebuild)](#41-using-xcode-or-xcodebuild) 2. [Compilation using command-line (make)](#42-compilation-using-command-line-make) 5. [Packaging](#5-packaging) 6. [References](#6-references) ## 1 Introduction This is a platform port of Kodi for the Apple macOS operating system. Starting with Kodi v18 the build system has been migrated from native Xcode to CMake (and generated project files). There are 3 ways to build Kodi for Mac: - Xcode IDE (easiest as it presents the build system in a GUI environment) - command-line with xcodebuild - command-line with make Kodi for Mac is composed of a main binary with numerous dynamic libraries and codecs that support a multitude of music and video formats. The minimum version of OSX you need to run(!) Kodi is 10.7 atm. - On Mavericks (OSX 10.9.x) we recommend using Xcode 6.1. - On Yosemite (OSX 10.10.x) we recommend using Xcode 6.4. - On El Capitan (OSX 10.11.x) we recommend using Xcode 7.x or Xcode 8.x. - On Sierra (macOS 10.12.x) we recomment using Xcode 8.x. **ATTENTION**: You need to download and install XQuartz from since its not part of macOS anymore since 10.8. ## 2 Getting the source code cd $HOME git clone git://github.com/xbmc/xbmc.git Kodi ## 3 Install build dependencies ### 3.1 Install Xcode Install the Xcode version recommended for your macOS version. You can download it either from the macOS AppStore (Xcode) or from the Apple Developer Homepage. As far as we know the compilation for macOS should work with the following constellations of Xcode and macOS versions (to be updated once we know more): 1 XCode 6.0.1 against OSX SDK 10.9 (M) 2 XCode 6.1.0 against OSX SDK 10.10 (Y) 3 XCode 6.2.0 against OSX SDK 10.10 (Y) 4 XCode 6.3.0 against OSX SDK 10.10 (Y) 5 Xcode 6.4.0 against OSX SDK 10.10 (Y) 6 Xcode 7.x against OSX SDK 10.11 (EC) 7 Xcode 8.0 against OSX SDK 10.12 (EC) 8 Xcode 8.0 against OSX SDK 10.12 (S) ### 3.2 Install Kodi build depends Kodi requires a set of build dependencies to be built and installed before you will be able to build the Kodi main binary. These often just called *depends* are installed using the commands described below (with the latest macOS SDK found on your system). In order to speedup compilation it is recommended to use `make -j$(getconf _NPROCESSORS_ONLN)` instead of `make` to compile on all available processor cores. The build machine can also be configured to do this automatically by adding `export MAKEFLAGS="-j(getconf _NPROCESSORS_ONLN)"` to your shell config (e.g. `~/.bashrc`). #### 3.2.a Compiling as 64 bit libraries (recommended for most users) cd $HOME/Kodi cd tools/depends ./bootstrap ./configure --host=x86_64-apple-darwin make #### 3.2.b Compiling as 32 bit libraries cd $HOME/Kodi cd tools/depends ./bootstrap ./configure --host=i386-apple-darwin make #### 3.3.c Advanced topics The dependencies are built into `tools/depends` and installed into `/Users/Shared/xbmc-depends`. **ADVANCED developers only**: If you want to specify an macOS SDK version (if multiple versions are installed) - then append it to the configure line above. The example below would use the macOS SDK 10.9: ./configure --host=arm-apple-darwin --with-sdk=10.9 ### 3.3 Compile Kodi binary addons Kodi maintains a set of binary addons (PVR clients, Visualizations, Audio DSP plugins and more). They can be built as shown below: cd $HOME/Kodi cd tools/depends make -C target/binary-addons **NOTE**: If you only want to build specific addons you can specify like this: cd $HOME/Kodi cd tools/depends make -C target/binary-addons ADDONS="pvr.hts pvr.dvblink" ## 4 How to compile Kodi ### 4.1 Using Xcode (or xcodebuild) #### 4.1.1 Generate CMake project files Before you can use Xode to build Kodi, the Xcode project has to be generated with CMake. Note that CMake is compiled as parts of the depends doesn't have to be installed separately. Also a Toolchain-file has been generated with is used to configure CMake. mkdir $HOME/Kodi/build cd $HOME/Kodi/build /Users/Shared/xbmc-depends/buildtools-native/bin/cmake -G Xcode -DCMAKE_TOOLCHAIN_FILE=/Users/Shared/xbmc-depends/macosx10.12_x86_64-target/share/Toolchain.cmake .. The toolchain file location differs depending on your macOS and SDK version and you have to replace `macosx10.12_x86_64` in the filename above with the correct file on your system. Check the directory content to get the filename. #### 4.1.2 Compilation using Xcode Start Xcode and open the Kodi project (kodi.xcodeproj) located in `$HOME/Kodi/build`. If you have selected a specific OSX SDK Version in step 3.2 then you might need to adapt the active target to use the same OSX SDK version. Else build will fail. The build process will take a long time when building the first time. You can see the progress in "Build Results". There are a large number of static and dynamic libraries that will need to be built. Once these are built, subsequent builds will be faster. After the build, you can ether run Kodi for Mac from Xcode or run it from the command-line. If you run it from the command-line: $HOME/Kodi/build/Debug/kodi.bin Or the release version: $HOME/Kodi/build/Release/kodi.bin Alternatively, you can also build via Xcode from the command-line with xcodebuild, triggered by CMake: cd $HOME/Kodi/build cmake --build . --config "Debug" -- -verbose -jobs $(getconf _NPROCESSORS_ONLN) You can specify `Release` instead of `Debug` as a configuration. ### 4.2 Compilation using command-line (make) CMake is also able to generate a Makefile based project that can be used to compile with make: mkdir $HOME/Kodi/build cd $HOME/Kodi/build /Users/Shared/xbmc-depends/buildtools-native/bin/cmake -DCMAKE_TOOLCHAIN_FILE=/Users/Shared/xbmc-depends/macosx10.12_x86_64-target/share/Toolchain.cmake .. make The `-G` parameter defines the type of the generated project. Here it either has to be omitted, or specifically set to `-G "Unix Makefiles"`. ## 5 Packaging CMake generate a target called `dmg` which will package Kodi.app for distribution. After Kodi has been build, the target ca be triggered with by selecting it in Xcode, or if using makefiles by issuing: make dmg ## 6 References - [cmake/README.md](https://github.com/xbmc/xbmc/tree/master/cmake/README.md) - [tools/depends/README](https://github.com/xbmc/xbmc/tree/master/tools/depends/README) - [MAC OS X section in forum.kodi.tv](http://forum.kodi.tv/forumdisplay.php?fid=56)