# Kodi for Apple iOS ## TOC 1. [Introduction](#1-introduction) 2. [Getting the source code](#2-getting-the-source-code) 3. [Install build dependencies](#3-install-build-dependencies) 1. [Install Xcode](#31-install-xcode) 2. [Install Kodi build depends](#32-install-kodi-build-depends) 3. [Compile Kodi binary addons](#33-compile-kodi-binary-addons) 4. [How to compile Kodi](#4-how-to-compile-kodi) 1. [Using Xcode (or xcodebuild)](#41-using-xcode-or-xcodebuild) 2. [Compilation using command-line (make)](#42-compilation-using-command-line-make) 5. [Packaging](#5-packaging) 6. [Gesture Handling on iPad/iphone/iPod touch](#6-gesture-handling-on-ipadiphoneipod-touch) 7. [Usage on un-jailbroken devices](#7-usage-on-un-jailbroken-devices) 8. [References](#8-references) ## 1 Introduction This is a platform port of Kodi for the Apple iOS operating system. Starting with Kodi v18 the build system has been migrated from native Xcode to CMake (and generated project files). There are 3 ways to build Kodi for iOS: - Xcode IDE (easiest as it presents the build system in a GUI environment) - command-line with xcodebuild - command-line with make Kodi for iOS is composed of a main binary with numerous dynamic libraries and codecs that support a multitude of music and video formats. The minimum version of iOS you need to run(!) Kodi is 9.0 atm. - On El Capitan (OSX 10.11.x) we recommend using Xcode 8.x. - On Sierra (macOS 10.12.x) we recommend using Xcode 8.x. - On High Sierra (macOS 10.13.x) we recommend using Xcode 9.x. ## 2 Getting the source code cd $HOME git clone git://github.com/xbmc/xbmc.git Kodi ## 3 Install build dependencies ### 3.1 Install Xcode Install the Xcode version recommended for your macOS version. You can download it either from the macOS AppStore (Xcode) or from the Apple Developer Homepage. As far as we know the compilation for iOS should work with the following constellations of Xcode and macOS versions (to be updated once we know more): 8. Xcode 8.x against iOS SDK 10.x on 10.11 (El Capitan) 9. Xcode 8.x against iOS SDK 10.x on 10.12 (Sierra) 10. Xcode 9.x against iOS SDK 11.x on 10.12 (Sierra) 11. Xcode 9.x against iOS SDK 11.x on 10.13 (High Sierra) The preferred iOS SDK Version is 8.1. ### 3.2 Install Kodi build depends Kodi requires a set of build dependencies to be built and installed before you will be able to build the Kodi main binary. These often just called *depends* are installed using the commands described below (with the latest iOS SDK found on your system). In order to speedup compilation it is recommended to use `make -j$(getconf _NPROCESSORS_ONLN)` instead of `make` to compile on all available processor cores. The build machine can also be configured to do this automatically by adding `export MAKEFLAGS="-j(getconf _NPROCESSORS_ONLN)"` to your shell config (e.g. `~/.bashrc`). #### 3.2.a Compiling as 32 bit armv7 libraries - note 32 bit compiling is not supported anymore as of iOS SDK 11 cd $HOME/Kodi cd tools/depends ./bootstrap ./configure --host=arm-apple-darwin make #### 3.2.b Compiling as 64 bit arm64 libraries (recommended for most users) cd $HOME/Kodi cd tools/depends ./bootstrap ./configure --host=arm-apple-darwin --with-cpu=arm64 make #### 3.3.c Advanced topics The dependencies are built into `tools/depends` and installed into `/Users/Shared/xbmc-depends`. **ADVANCED developers only**: If you want to specify an iOS SDK version (if multiple versions are installed) - then append it to the configure line above. The example below would use the iOS SDK 9.0: ./configure --host=arm-apple-darwin --with-sdk=9.0 ### 3.3 Compile Kodi binary addons Kodi maintains a set of binary addons (PVR clients, Visualizations plugins and more). They can be built as shown below: cd $HOME/Kodi cd tools/depends make -C target/binary-addons **NOTE**: If you only want to build specific addons you can specify like this: cd $HOME/Kodi cd tools/depends make -C target/binary-addons ADDONS="pvr.hts pvr.dvblink" ## 4 How to compile Kodi ### 4.1 Using Xcode (or xcodebuild) #### 4.1.1 Generate CMake project files Before you can use Xcode to build Kodi, the Xcode project has to be generated with CMake. Note that CMake is compiled as parts of the depends doesn't have to be installed separately. Also a Toolchain-file has been generated with is used to configure CMake. mkdir $HOME/Kodi/build cd $HOME/Kodi/build /Users/Shared/xbmc-depends/x86_64-darwin15.6.0-native/bin/cmake -G Xcode -DCMAKE_TOOLCHAIN_FILE=/Users/Shared/xbmc-depends/iphoneos9.3_armv7-target/share/Toolchain.cmake .. The toolchain file location differs depending on your iOS and SDK version and you have to replace `x86_64-darwin15.6.0-native` and `iphoneos9.3_armv7` in the filename above with the correct file on your system. Check the directory content to get the filename. #### 4.1.2 Compilation using Xcode Start Xcode and open the Kodi project (kodi.xcodeproj) located in `$HOME/Kodi/build`. If you have selected a specific iOS SDK Version in step 3.2 then you might need to adapt the active target to use the same iOS SDK version. Else build will fail. Be sure to select a device configuration. Building for simulator is not supported. The build process will take a long time when building the first time. You can see the progress in "Build Results". There are a large number of static and dynamic libraries that will need to be built. Once these are built, subsequent builds will be faster. After the build, you can run Kodi for iOS from Xcode. Alternatively, you can also build via Xcode from the command-line with xcodebuild, triggered by CMake: cd $HOME/Kodi/build cmake --build . --config "Debug" -- -verbose -jobs $(getconf _NPROCESSORS_ONLN) You can specify `Release` instead of `Debug` as a configuration. ### 4.2 Compilation using command-line (make) CMake is also able to generate a Makefile based project that can be used to compile with make: cd $HOME/Kodi make -C tools/depends/target/cmakebuildsys make -C build ## 5 Packaging CMake generate a target called `deb` which will package Kodi.app for distribution. After Kodi has been build, the target can be triggered with by selecting it in Xcode, or if using makefiles by issuing: make deb On jailbroken devices the resulting deb file can be copied to the iOS device via ssh/scp and then be installed manually. For this you need to SSH into the iOS device and issue dpkg -i ## 6 Gesture Handling on iPad/iPhone/iPod touch | Gesture | Action | | ---------------------------------------- | -------------------------- | | Double finger swipe left | Back | | Double finger tap/single finger long tap | Right mouse | | Single finger tap | Left mouse | | Panning, and flicking | For navigating in lists | | Dragging | For scrollbars and sliders | | Zoom gesture | In the picture viewer | Gestures can be adapted in [system/keymaps/touchscreen.xml](https://github.com/xbmc/xbmc/blob/master/system/keymaps/touchscreen.xml). ## 7 Usage on un-jailbroken devices If you are a developer with an official apple code signing identity you can deploy Kodi via xcode to work on it on non-jailbroken devices. For this to happen you just need to alter the Xcode project by setting your codesign identity. Just select the "iPhone Developer" shortcut. It's also important that you select the signing on all 4 spots in the project settings. After that the last buildstep in our support script will do a full sign of all binaries and the bundle with the given identity (all `*.viz`, `*.pvr`, `*.so` files Xcode doesn't know anything about). This should allow you to deploy Kodi to all non-jailbroken devices which you can deploy normal apps to. In that case (Kodi will be sandboxed like any other app) - all Kodi files are then located in the sandboxed *Documents* folder and can be easily accessed via iTunes file sharing. From Xcode7 on this approach is also available for non paying app developers (apple allows self signing from now on). ## 6 References - [cmake/README.md](https://github.com/xbmc/xbmc/tree/master/cmake/README.md) - [tools/depends/README](https://github.com/xbmc/xbmc/tree/master/tools/depends/README) - [iOS section in forum.kodi.tv](http://forum.kodi.tv/forumdisplay.php?fid=137)