![Kodi Logo](resources/banner_slim.png) # Code Guidelines ## Table of Contents 1. **[Motivation](#1-motivation)** 2. **[Document Conventions](#2-document-conventions)** 3. **[Indentation](#3-indentation)** 4. **[Statements](#4-statements)** 5. **[Namespaces](#5-namespaces)** 6. **[Headers](#6-headers)** 7. **[Braces](#7-braces)** 8. **[Whitespace](#8-whitespace)** 9. **[Vertical Alignment](#9-vertical-alignment)** 10. **[Controls Statements](#10-controls-statements)** 10.1. **[if else](#101-if-else)** 10.2. **[switch case](#102-switch-case)** 11. **[Naming](#11-naming)** 11.1. **[Namespaces](#111-namespaces)** 11.2. **[Constants](#112-constants)** 11.3. **[Enums](#113-enums)** 11.4. **[Interfaces](#114-interfaces)** 11.5. **[Classes](#115-classes)** 11.6. **[Methods](#116-methods)** 11.7. **[Variables](#117-variables)** 12. **[Conventions](#12-conventions)** 12.1. **[Casts](#121-casts)** 12.2. **[NULL vs nullptr](#122-null-vs-nullptr)** 12.3. **[auto](#123-auto)** 12.4. **[for loops](#124-for-loops)** 12.5. **[Default member initialization](#125-default-member-initialization)** ## 1. Motivation When working in a large group, the two most important values are readability and maintainability. We code for other people, not computers. To accomplish these goals, we have created a unified set of code conventions. Conventions can be bent or broken in the interest of making code more readable and maintainable. However, if you submit a patch that contains excessive style conflicts, you may be asked to improve your code before your pull request is reviewed. ## 2. Document Conventions Several different strategies are used to draw your attention to certain pieces of information. In order of how critical the information is, these items are marked as a note, tip, or warning. For example: **NOTE:** Linux is user friendly... It's just very particular about who its friends are. **TIP:** Algorithm is what developers call code they do not want to explain. **WARNING:** Developers don't change light bulbs. It's a hardware problem. **[back to top](#table-of-contents)** ## 3. Indentation Use spaces as tab policy with an indentation size of 2. **[back to top](#table-of-contents)** ## 4. Statements No multiple statements on a single line. ```cpp std::vector test; test.push_back("foobar"); ``` Always use a new line for a new statement. ```cpp std::vector test; test.push_back("foobar"); ``` It is much easier to debug if one can pinpoint a precise line number. **[back to top](#table-of-contents)** ## 5. Namespaces Indentation is not required to simplify nested namespaces and wrapping *.cpp* files in a namespace. ```cpp namespace KODI { namespace UTILS { class ILogger { void Log(...) = 0; } } } ``` **[back to top](#table-of-contents)** ## 6. Headers Included header files have to be sorted alphabetically to prevent duplicates and allow better overview, with an empty line clearly separating sections. Header order has to be: * Own header file * Other Kodi includes * C and C++ system files * Other libraries' header files ```cpp #include "PVRManager.h" #include "addons/AddonInstaller.h" #include "dialogs/GUIDialogExtendedProgressBar.h" #include "messaging/helpers/DialogHelper.h" #include "messaging/ApplicationMessenger.h" #include "messaging/ThreadMessage.h" #include "music/tags/MusicInfoTag.h" #include "music/MusicDatabase.h" #include "network/Network.h" #include "pvr/addons/PVRClients.h" #include "pvr/channels/PVRChannel.h" #include "settings/Settings.h" #include "threads/SingleLock.h" #include "utils/JobManager.h" #include "utils/log.h" #include "utils/Variant.h" #include "video/VideoDatabase.h" #include "Application.h" #include "ServiceBroker.h" #include #include #include ``` Place directories before files. If the headers aren't sorted, either do your best to match the existing order, or precede your commit with an alphabetization commit. If possible, avoid including headers in another header. Instead, you can forward-declare the class and use a `std::unique_ptr`: ```cpp class CFileItem; class Example { ... std::unique_ptr m_fileItem; } ``` **[back to top](#table-of-contents)** ## 7. Braces Braces have to go to a new line. ```cpp if (int i = 0; i < t; i++) { [...] } else { [...] } class Dummy() { [...] } ``` **[back to top](#table-of-contents)** ## 8. Whitespace Conventional operators have to be surrounded by a whitespace. ```cpp a = (b + c) * d; ``` Reserved words have to be separated from opening parentheses by a whitespace. ```cpp while (true) for (int i = 0; i < x; ++i) ``` Commas have to be followed by a whitespace. ```cpp void Dummy::Method(int a, int b, int c); int d, e; ``` Semicolons have to be followed by a newline. ```cpp for (int i = 0; i < x; ++i) doSomething(e); doSomething(f); ``` Initializer lists have spaces between elements, but no surrounding spaces. ```cpp const char *aStringArray[] = {"one", "two", "three"}; ``` **[back to top](#table-of-contents)** ## 9. Vertical Alignment Do not use whitespaces to align value names together. This causes problems on code review if one needs to realign all values to their new position. Wrong: ```cpp int value1 = 0; int value2 = 0; [...] CExampleClass *exampleClass = nullptr; CBiggerExampleClass *biggerExampleClass = nullptr; [...] exampleClass = new CExampleClass (value1, value2); biggerExampleClass = new CBiggerExampleClass(value1, value2); [...] exampleClass ->InitExample(); biggerExampleClass->InitExample(); ``` Right: ```cpp int value1 = 0; int value2 = 0; CExampleClass *exampleClass = nullptr; CBiggerExampleClass *biggerExampleClass = nullptr; exampleClass = new CExampleClass(value1, value2); biggerExampleClass = new CBiggerExampleClass(value1, value2); exampleClass->InitExample(); biggerExampleClass->InitExample(); ``` **[back to top](#table-of-contents)** ## 10. Controls Statements Insert a new line before every: * else in an if statement * catch in a try statement * while in a do statement ### 10.1. if else Put `then`, `return` or `throw` statements on a new line. Keep `else if` statements on one line. ```cpp if (true) return; if (true) { [...] } else if (false) { return; } else return; ``` ### 10.2. switch case ```cpp switch (cmd) { case x: { doSomething(); break; } case x: case z: return true; default: doSomething(); } ``` **[back to top](#table-of-contents)** ## 11. Naming ### 11.1. Namespaces Namespaces have to be in uppercase. ```cpp namespace KODI { [...] } ``` ### 11.2. Constants Use uppercase with underscore spacing where necessary. ```cpp const int MY_CONSTANT = 1; ``` ### 11.3. Enums Use CamelCase for the enum name and uppercase for the values. ```cpp enum Dummy { VALUE_X, VALUE_Y }; ``` ### 11.4. Interfaces Use CamelCase for interface names and they have to be prefixed with an uppercase I. Filename has to match the interface name without the prefixed I, e.g. Logger.h ```cpp class ILogger { void Log(...) = 0; } ``` ### 11.5. Classes Use CamelCase for class names and they have to be prefixed with an uppercase C. Filename has to match the class name without the prefixed C, e.g. Logger.cpp ```cpp class CLogger : public ILogger { void Log(...) } ``` ### 11.6. Methods Use CamelCase for method names and first letter has to be uppercase, even if the methods are private or protected. ```cpp void MyDummyClass::DoSomething(); ``` ### 11.7. Variables Use CamelCase for variables. Type prefixing is discouraged. #### Global Variables Prefix global variables with *g_* ```cpp int g_globalVariableA; ``` **WARNING:** Avoid globals use. It increases the chances of submitted code to be rejected. #### Member Variables Prefix member variables with *m_* ```cpp int m_variableA; ``` **[back to top](#table-of-contents)** ## 12. Conventions ### 12.1. Casts New code has to use C++ style casts and not older C style casts. When modifying existing code the developer can choose to update it to C++ style casts or leave as is. Remember that whenever a `dynamic_cast` is used on a pointer object the result can be a `nullptr` and needs to be checked accordingly. ### 12.2. NULL vs nullptr Prefer the use of `nullptr` instead of `NULL`. `nullptr` is a typesafe version and as such can't be implicitly converted to `int` or anything else. ### 12.3. auto Feel free to use `auto` wherever it improves readability. Good places are iterators or when dealing with containers. ```cpp std::map>::iterator i = var.begin(); ``` vs ```cpp auto i = var.being(); ``` ### 12.4. for loops Use range-based for loops wherever it makes sense. If iterators are used see above about using `auto`. ```cpp for (const auto& : var) { [...] } ``` Remove `const` if the value has to be modified. ### 12.5. Default member initialization Use default member initialization instead of initializer lists or constructor assignments whenever it makes sense. ```cpp class Foo { bool bar = false; }; ``` **[back to top](#table-of-contents)**