# Minimum SDK version we support set(VS_MINIMUM_SDK_VERSION 10.0.16299.0) if(CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION VERSION_LESS VS_MINIMUM_SDK_VERSION) message(FATAL_ERROR "Detected Windows SDK version is ${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}.\n" "Windows SDK ${VS_MINIMUM_SDK_VERSION} or higher is required.\n" "INFO: Windows SDKs can be installed from the Visual Studio installer.") endif() # -------- Architecture settings --------- check_symbol_exists(_X86_ "Windows.h" _X86_) check_symbol_exists(_AMD64_ "Windows.h" _AMD64_) check_symbol_exists(_ARM_ "Windows.h" _ARM_) if(_X86_) set(ARCH win32) set(SDK_TARGET_ARCH x86) elseif(_AMD64_) set(ARCH x64) set(SDK_TARGET_ARCH x64) elseif(_ARM_) set(ARCH arm) set(SDK_TARGET_ARCH arm) else() message(FATAL_ERROR "Unsupported architecture") endif() unset(_X86_) unset(_AMD64_) unset(_ARM_) # -------- Paths (mainly for find_package) --------- set(PLATFORM_DIR platform/win32) set(APP_RENDER_SYSTEM dx11) set(CORE_MAIN_SOURCE ${CMAKE_SOURCE_DIR}/xbmc/platform/win10/main.cpp) # Precompiled headers fail with per target output directory. (needs CMake 3.1) set(PRECOMPILEDHEADER_DIR ${PROJECT_BINARY_DIR}/${CORE_BUILD_CONFIG}/objs) set(CMAKE_SYSTEM_NAME WindowsStore) set(CORE_SYSTEM_NAME "windowsstore") set(PACKAGE_GUID "281d668b-5739-4abd-b3c2-ed1cda572ed2") set(APP_MANIFEST_NAME package.appxmanifest) set(DEPS_FOLDER_RELATIVE project/BuildDependencies) set(DEPENDENCIES_DIR ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/win10-${ARCH}) set(MINGW_LIBS_DIR ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/mingwlibs/win10-${ARCH}) # mingw libs list(APPEND CMAKE_SYSTEM_PREFIX_PATH ${MINGW_LIBS_DIR}) list(APPEND CMAKE_SYSTEM_LIBRARY_PATH ${MINGW_LIBS_DIR}/bin) # dependencies list(APPEND CMAKE_SYSTEM_PREFIX_PATH ${DEPENDENCIES_DIR}) # for python set(PYTHON_INCLUDE_DIR ${DEPENDENCIES_DIR}/include/python) # -------- Compiler options --------- add_options(CXX ALL_BUILDS "/wd\"4996\"") add_options(CXX ALL_BUILDS "/wd\"4146\"") add_options(CXX ALL_BUILDS "/wd\"4251\"") add_options(CXX ALL_BUILDS "/wd\"4668\"") set(ARCH_DEFINES -D_WINDOWS -DTARGET_WINDOWS -DTARGET_WINDOWS_STORE -DXBMC_EXPORT -DMS_UWP) if(NOT SDK_TARGET_ARCH STREQUAL arm) list(APPEND ARCH_DEFINES -D__SSE__ -D__SSE2__) endif() set(SYSTEM_DEFINES -DWIN32_LEAN_AND_MEAN -DNOMINMAX -DHAS_DX -D__STDC_CONSTANT_MACROS -DFMT_HEADER_ONLY -DTAGLIB_STATIC -DNPT_CONFIG_ENABLE_LOGGING -DPLT_HTTP_DEFAULT_USER_AGENT="UPnP/1.0 DLNADOC/1.50 Kodi" -DPLT_HTTP_DEFAULT_SERVER="UPnP/1.0 DLNADOC/1.50 Kodi" -DUNICODE -D_UNICODE $<$:-DD3D_DEBUG_INFO>) # Additional SYSTEM_DEFINES list(APPEND SYSTEM_DEFINES -DHAS_WIN10_NETWORK) # The /MP option enables /FS by default. set(CMAKE_CXX_FLAGS "/MP ${CMAKE_CXX_FLAGS} /ZW /EHsc /await") # Google Test needs to use shared version of runtime libraries set(gtest_force_shared_crt ON CACHE STRING "" FORCE) # -------- Linker options --------- # For #pragma comment(lib X) # TODO: It would certainly be better to handle these libraries via CMake modules. link_directories(${MINGW_LIBS_DIR}/lib ${DEPENDENCIES_DIR}/lib) list(APPEND DEPLIBS d3d11.lib WS2_32.lib dxguid.lib dloadhelper.lib) if(ARCH STREQUAL win32 OR ARCH STREQUAL x64) list(APPEND DEPLIBS DInput8.lib DSound.lib winmm.lib Mpr.lib Iphlpapi.lib PowrProf.lib setupapi.lib dwmapi.lib) endif() # NODEFAULTLIB option set(_nodefaultlibs_RELEASE libcmt) set(_nodefaultlibs_DEBUG libcmt msvcrt) foreach(_lib ${_nodefaultlibs_RELEASE}) set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /NODEFAULTLIB:\"${_lib}\"") endforeach() foreach(_lib ${_nodefaultlibs_DEBUG}) set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:\"${_lib}\"") endforeach() # Make the Release version create a PDB set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi") # Minimize the size or the resulting DLLs set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG /OPT:REF") # remove warning set(CMAKE_STATIC_LINKER_FLAGS "${CMAKE_STATIC_LINKER_FLAGS} /ignore:4264") # -------- Visual Studio options --------- if(CMAKE_GENERATOR MATCHES "Visual Studio") set_property(GLOBAL PROPERTY USE_FOLDERS ON) # Generate a batch file that opens Visual Studio with the necessary env variables set. file(WRITE ${CMAKE_BINARY_DIR}/kodi-sln.bat "@echo off\n" "set KODI_HOME=%~dp0\n" "set PATH=%~dp0\\system\n" "start %~dp0\\${PROJECT_NAME}.sln") endif() # -------- Build options --------- set(ENABLE_OPTICAL OFF CACHE BOOL "" FORCE)