include(${CMAKE_SOURCE_DIR}/cmake/platform/${CORE_SYSTEM_NAME}/wayland.cmake) # add wayland as platform, as we require it. # saves reworking other assumptions for linux windowing as the platform name. list(APPEND CORE_PLATFORM_NAME_LC wayland) list(APPEND PLATFORM_REQUIRED_DEPS WaylandProtocolsWebOS PlayerAPIs>=1.0.0 PlayerFactory>=1.0.0 WebOSHelpers>=2.0.0 AcbAPI) list(APPEND PLATFORM_OPTIONAL_DEPS LibDovi) list(APPEND ARCH_DEFINES -DTARGET_WEBOS) set(PLATFORM_OPTIONAL_DEPS_EXCLUDE CEC) set(ENABLE_PULSEAUDIO OFF CACHE BOOL "" FORCE) set(TARGET_WEBOS TRUE) set(PREFER_TOOLCHAIN_PATH ${TOOLCHAIN}/${HOST}/sysroot)