#.rst: # FindEGL # ------- # Finds the EGL library # # This will define the following variables:: # # EGL_FOUND - system has EGL # EGL_INCLUDE_DIRS - the EGL include directory # EGL_LIBRARIES - the EGL libraries # EGL_DEFINITIONS - the EGL definitions # # and the following imported targets:: # # EGL::EGL - The EGL library if(CORE_PLATFORM_NAME_LC STREQUAL rbpi) set(_brcmprefix brcm) endif() if(PKG_CONFIG_FOUND) pkg_check_modules(PC_EGL ${_brcmprefix}egl QUIET) endif() find_path(EGL_INCLUDE_DIR EGL/egl.h PATHS ${PC_EGL_INCLUDEDIR}) find_library(EGL_LIBRARY NAMES ${_brcmprefix}EGL egl PATHS ${PC_EGL_LIBDIR}) set(EGL_VERSION ${PC_EGL_VERSION}) include(FindPackageHandleStandardArgs) find_package_handle_standard_args(EGL REQUIRED_VARS EGL_LIBRARY EGL_INCLUDE_DIR VERSION_VAR EGL_VERSION) if(EGL_FOUND) set(EGL_LIBRARIES ${EGL_LIBRARY}) set(EGL_INCLUDE_DIRS ${EGL_INCLUDE_DIR}) set(EGL_DEFINITIONS -DHAS_EGL=1) if(NOT TARGET EGL::EGL) add_library(EGL::EGL UNKNOWN IMPORTED) set_target_properties(EGL::EGL PROPERTIES IMPORTED_LOCATION "${EGL_LIBRARY}" INTERFACE_INCLUDE_DIRECTORIES "${EGL_INCLUDE_DIR}" INTERFACE_COMPILE_DEFINITIONS HAS_EGL=1) endif() endif() mark_as_advanced(EGL_INCLUDE_DIR EGL_LIBRARY)