#pragma once /* * Copyright (C) 2005-2013 Team XBMC * http://xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, see * . * */ #include #include #include #include #include #include "libXBMC_addon.h" typedef void* GUIHANDLE; #ifdef _WIN32 #define GUI_HELPER_DLL "\\library.xbmc.gui\\libXBMC_gui" ADDON_HELPER_EXT #else #define GUI_HELPER_DLL_NAME "libXBMC_gui-" ADDON_HELPER_ARCH ADDON_HELPER_EXT #define GUI_HELPER_DLL "/library.xbmc.gui/" GUI_HELPER_DLL_NAME #endif /* current ADDONGUI API version */ #define XBMC_GUI_API_VERSION "5.0.1" /* min. ADDONGUI API version */ #define XBMC_GUI_MIN_API_VERSION "5.0.1" #define ADDON_ACTION_PREVIOUS_MENU 10 #define ADDON_ACTION_CLOSE_DIALOG 51 class CAddonGUIWindow; class CAddonGUISpinControl; class CAddonGUIRadioButton; class CAddonGUIProgressControl; class CAddonListItem; class CAddonGUIRenderingControl; class CHelper_libXBMC_gui { public: CHelper_libXBMC_gui() { m_libXBMC_gui = NULL; m_Handle = NULL; } ~CHelper_libXBMC_gui() { if (m_libXBMC_gui) { GUI_unregister_me(m_Handle, m_Callbacks); dlclose(m_libXBMC_gui); } } bool RegisterMe(void *Handle) { m_Handle = Handle; std::string libBasePath; libBasePath = ((cb_array*)m_Handle)->libPath; libBasePath += GUI_HELPER_DLL; #if defined(ANDROID) struct stat st; if(stat(libBasePath.c_str(),&st) != 0) { std::string tempbin = getenv("XBMC_ANDROID_LIBS"); libBasePath = tempbin + "/" + GUI_HELPER_DLL_NAME; } #endif m_libXBMC_gui = dlopen(libBasePath.c_str(), RTLD_LAZY); if (m_libXBMC_gui == NULL) { fprintf(stderr, "Unable to load %s\n", dlerror()); return false; } GUI_register_me = (void* (*)(void *HANDLE)) dlsym(m_libXBMC_gui, "GUI_register_me"); if (GUI_register_me == NULL) { fprintf(stderr, "Unable to assign function %s\n", dlerror()); return false; } GUI_unregister_me = (void (*)(void *HANDLE, void *CB)) dlsym(m_libXBMC_gui, "GUI_unregister_me"); if (GUI_unregister_me == NULL) { fprintf(stderr, "Unable to assign function %s\n", dlerror()); return false; } GUI_lock = (void (*)(void *HANDLE, void *CB)) dlsym(m_libXBMC_gui, "GUI_lock"); if (GUI_lock == NULL) { fprintf(stderr, "Unable to assign function %s\n", dlerror()); return false; } GUI_unlock = (void (*)(void *HANDLE, void *CB)) dlsym(m_libXBMC_gui, "GUI_unlock"); if (GUI_unlock == NULL) { fprintf(stderr, "Unable to assign function %s\n", dlerror()); return false; } GUI_get_screen_height = (int (*)(void *HANDLE, void *CB)) dlsym(m_libXBMC_gui, "GUI_get_screen_height"); if (GUI_get_screen_height == NULL) { fprintf(stderr, "Unable to assign function %s\n", dlerror()); return false; } GUI_get_screen_width = (int (*)(void *HANDLE, void *CB)) dlsym(m_libXBMC_gui, "GUI_get_screen_width"); if (GUI_get_screen_width == NULL) { fprintf(stderr, "Unable to assign function %s\n", dlerror()); return false; } GUI_get_video_resolution = (int (*)(void *HANDLE, void *CB)) dlsym(m_libXBMC_gui, "GUI_get_video_resolution"); if (GUI_get_video_resolution == NULL) { fprintf(stderr, "Unable to assign function %s\n", dlerror()); return false; } GUI_Window_create = (CAddonGUIWindow* (*)(void *HANDLE, void *CB, const char *xmlFilename, const char *defaultSkin, bool forceFallback, bool asDialog)) dlsym(m_libXBMC_gui, "GUI_Window_create"); if (GUI_Window_create == NULL) { fprintf(stderr, "Unable to assign function %s\n", dlerror()); return false; } GUI_Window_destroy = (void (*)(CAddonGUIWindow* p)) dlsym(m_libXBMC_gui, "GUI_Window_destroy"); if (GUI_Window_destroy == NULL) { fprintf(stderr, "Unable to assign function %s\n", dlerror()); return false; } GUI_control_get_spin = (CAddonGUISpinControl* (*)(void *HANDLE, void *CB, CAddonGUIWindow *window, int controlId)) dlsym(m_libXBMC_gui, "GUI_control_get_spin"); if (GUI_control_get_spin == NULL) { fprintf(stderr, "Unable to assign function %s\n", dlerror()); return false; } GUI_control_release_spin = (void (*)(CAddonGUISpinControl* p)) dlsym(m_libXBMC_gui, "GUI_control_release_spin"); if (GUI_control_release_spin == NULL) { fprintf(stderr, "Unable to assign function %s\n", dlerror()); return false; } GUI_control_get_radiobutton = (CAddonGUIRadioButton* (*)(void *HANDLE, void *CB, CAddonGUIWindow *window, int controlId)) dlsym(m_libXBMC_gui, "GUI_control_get_radiobutton"); if (GUI_control_get_radiobutton == NULL) { fprintf(stderr, "Unable to assign function %s\n", dlerror()); return false; } GUI_control_release_radiobutton = (void (*)(CAddonGUIRadioButton* p)) dlsym(m_libXBMC_gui, "GUI_control_release_radiobutton"); if (GUI_control_release_radiobutton == NULL) { fprintf(stderr, "Unable to assign function %s\n", dlerror()); return false; } GUI_control_get_progress = (CAddonGUIProgressControl* (*)(void *HANDLE, void *CB, CAddonGUIWindow *window, int controlId)) dlsym(m_libXBMC_gui, "GUI_control_get_progress"); if (GUI_control_get_progress == NULL) { fprintf(stderr, "Unable to assign function %s\n", dlerror()); return false; } GUI_control_release_progress = (void (*)(CAddonGUIProgressControl* p)) dlsym(m_libXBMC_gui, "GUI_control_release_progress"); if (GUI_control_release_progress == NULL) { fprintf(stderr, "Unable to assign function %s\n", dlerror()); return false; } GUI_ListItem_create = (CAddonListItem* (*)(void *HANDLE, void *CB, const char *label, const char *label2, const char *iconImage, const char *thumbnailImage, const char *path)) dlsym(m_libXBMC_gui, "GUI_ListItem_create"); if (GUI_ListItem_create == NULL) { fprintf(stderr, "Unable to assign function %s\n", dlerror()); return false; } GUI_ListItem_destroy = (void (*)(CAddonListItem* p)) dlsym(m_libXBMC_gui, "GUI_ListItem_destroy"); if (GUI_ListItem_destroy == NULL) { fprintf(stderr, "Unable to assign function %s\n", dlerror()); return false; } GUI_control_get_rendering = (CAddonGUIRenderingControl* (*)(void *HANDLE, void *CB, CAddonGUIWindow *window, int controlId)) dlsym(m_libXBMC_gui, "GUI_control_get_rendering"); if (GUI_control_get_rendering == NULL) { fprintf(stderr, "Unable to assign function %s\n", dlerror()); return false; } GUI_control_release_rendering = (void (*)(CAddonGUIRenderingControl* p)) dlsym(m_libXBMC_gui, "GUI_control_release_rendering"); if (GUI_control_release_rendering == NULL) { fprintf(stderr, "Unable to assign function %s\n", dlerror()); return false; } m_Callbacks = GUI_register_me(m_Handle); return m_Callbacks != NULL; } void Lock() { return GUI_lock(m_Handle, m_Callbacks); } void Unlock() { return GUI_unlock(m_Handle, m_Callbacks); } int GetScreenHeight() { return GUI_get_screen_height(m_Handle, m_Callbacks); } int GetScreenWidth() { return GUI_get_screen_width(m_Handle, m_Callbacks); } int GetVideoResolution() { return GUI_get_video_resolution(m_Handle, m_Callbacks); } CAddonGUIWindow* Window_create(const char *xmlFilename, const char *defaultSkin, bool forceFallback, bool asDialog) { return GUI_Window_create(m_Handle, m_Callbacks, xmlFilename, defaultSkin, forceFallback, asDialog); } void Window_destroy(CAddonGUIWindow* p) { return GUI_Window_destroy(p); } CAddonGUISpinControl* Control_getSpin(CAddonGUIWindow *window, int controlId) { return GUI_control_get_spin(m_Handle, m_Callbacks, window, controlId); } void Control_releaseSpin(CAddonGUISpinControl* p) { return GUI_control_release_spin(p); } CAddonGUIRadioButton* Control_getRadioButton(CAddonGUIWindow *window, int controlId) { return GUI_control_get_radiobutton(m_Handle, m_Callbacks, window, controlId); } void Control_releaseRadioButton(CAddonGUIRadioButton* p) { return GUI_control_release_radiobutton(p); } CAddonGUIProgressControl* Control_getProgress(CAddonGUIWindow *window, int controlId) { return GUI_control_get_progress(m_Handle, m_Callbacks, window, controlId); } void Control_releaseProgress(CAddonGUIProgressControl* p) { return GUI_control_release_progress(p); } CAddonListItem* ListItem_create(const char *label, const char *label2, const char *iconImage, const char *thumbnailImage, const char *path) { return GUI_ListItem_create(m_Handle, m_Callbacks, label, label2, iconImage, thumbnailImage, path); } void ListItem_destroy(CAddonListItem* p) { return GUI_ListItem_destroy(p); } CAddonGUIRenderingControl* Control_getRendering(CAddonGUIWindow *window, int controlId) { return GUI_control_get_rendering(m_Handle, m_Callbacks, window, controlId); } void Control_releaseRendering(CAddonGUIRenderingControl* p) { return GUI_control_release_rendering(p); } protected: void* (*GUI_register_me)(void *HANDLE); void (*GUI_unregister_me)(void *HANDLE, void* CB); void (*GUI_lock)(void *HANDLE, void* CB); void (*GUI_unlock)(void *HANDLE, void* CB); int (*GUI_get_screen_height)(void *HANDLE, void* CB); int (*GUI_get_screen_width)(void *HANDLE, void* CB); int (*GUI_get_video_resolution)(void *HANDLE, void* CB); CAddonGUIWindow* (*GUI_Window_create)(void *HANDLE, void* CB, const char *xmlFilename, const char *defaultSkin, bool forceFallback, bool asDialog); void (*GUI_Window_destroy)(CAddonGUIWindow* p); CAddonGUISpinControl* (*GUI_control_get_spin)(void *HANDLE, void* CB, CAddonGUIWindow *window, int controlId); void (*GUI_control_release_spin)(CAddonGUISpinControl* p); CAddonGUIRadioButton* (*GUI_control_get_radiobutton)(void *HANDLE, void* CB, CAddonGUIWindow *window, int controlId); void (*GUI_control_release_radiobutton)(CAddonGUIRadioButton* p); CAddonGUIProgressControl* (*GUI_control_get_progress)(void *HANDLE, void* CB, CAddonGUIWindow *window, int controlId); void (*GUI_control_release_progress)(CAddonGUIProgressControl* p); CAddonListItem* (*GUI_ListItem_create)(void *HANDLE, void* CB, const char *label, const char *label2, const char *iconImage, const char *thumbnailImage, const char *path); void (*GUI_ListItem_destroy)(CAddonListItem* p); CAddonGUIRenderingControl* (*GUI_control_get_rendering)(void *HANDLE, void* CB, CAddonGUIWindow *window, int controlId); void (*GUI_control_release_rendering)(CAddonGUIRenderingControl* p); private: void *m_libXBMC_gui; void *m_Handle; void *m_Callbacks; struct cb_array { const char* libPath; }; }; class CAddonGUISpinControl { public: CAddonGUISpinControl(void *hdl, void *cb, CAddonGUIWindow *window, int controlId); virtual ~CAddonGUISpinControl(void) {} virtual void SetVisible(bool yesNo); virtual void SetText(const char *label); virtual void Clear(); virtual void AddLabel(const char *label, int iValue); virtual int GetValue(); virtual void SetValue(int iValue); private: CAddonGUIWindow *m_Window; int m_ControlId; GUIHANDLE m_SpinHandle; void *m_Handle; void *m_cb; }; class CAddonGUIRadioButton { public: CAddonGUIRadioButton(void *hdl, void *cb, CAddonGUIWindow *window, int controlId); virtual ~CAddonGUIRadioButton() {} virtual void SetVisible(bool yesNo); virtual void SetText(const char *label); virtual void SetSelected(bool yesNo); virtual bool IsSelected(); private: CAddonGUIWindow *m_Window; int m_ControlId; GUIHANDLE m_ButtonHandle; void *m_Handle; void *m_cb; }; class CAddonGUIProgressControl { public: CAddonGUIProgressControl(void *hdl, void *cb, CAddonGUIWindow *window, int controlId); virtual ~CAddonGUIProgressControl(void) {} virtual void SetPercentage(float fPercent); virtual float GetPercentage() const; virtual void SetInfo(int iInfo); virtual int GetInfo() const; virtual std::string GetDescription() const; private: CAddonGUIWindow *m_Window; int m_ControlId; GUIHANDLE m_ProgressHandle; void *m_Handle; void *m_cb; }; class CAddonListItem { friend class CAddonGUIWindow; public: CAddonListItem(void *hdl, void *cb, const char *label, const char *label2, const char *iconImage, const char *thumbnailImage, const char *path); virtual ~CAddonListItem(void) {} virtual const char *GetLabel(); virtual void SetLabel(const char *label); virtual const char *GetLabel2(); virtual void SetLabel2(const char *label); virtual void SetIconImage(const char *image); virtual void SetThumbnailImage(const char *image); virtual void SetInfo(const char *Info); virtual void SetProperty(const char *key, const char *value); virtual const char *GetProperty(const char *key) const; virtual void SetPath(const char *Path); // {(char*)"select(); // {(char*)"isSelected(); protected: GUIHANDLE m_ListItemHandle; void *m_Handle; void *m_cb; }; class CAddonGUIWindow { friend class CAddonGUISpinControl; friend class CAddonGUIRadioButton; friend class CAddonGUIProgressControl; friend class CAddonGUIRenderingControl; public: CAddonGUIWindow(void *hdl, void *cb, const char *xmlFilename, const char *defaultSkin, bool forceFallback, bool asDialog); virtual ~CAddonGUIWindow(); virtual bool Show(); virtual void Close(); virtual void DoModal(); virtual bool SetFocusId(int iControlId); virtual int GetFocusId(); virtual bool SetCoordinateResolution(int res); virtual void SetProperty(const char *key, const char *value); virtual void SetPropertyInt(const char *key, int value); virtual void SetPropertyBool(const char *key, bool value); virtual void SetPropertyDouble(const char *key, double value); virtual const char *GetProperty(const char *key) const; virtual int GetPropertyInt(const char *key) const; virtual bool GetPropertyBool(const char *key) const; virtual double GetPropertyDouble(const char *key) const; virtual void ClearProperties(); virtual int GetListSize(); virtual void ClearList(); virtual GUIHANDLE AddStringItem(const char *name, int itemPosition = -1); virtual void AddItem(GUIHANDLE item, int itemPosition = -1); virtual void AddItem(CAddonListItem *item, int itemPosition = -1); virtual void RemoveItem(int itemPosition); virtual GUIHANDLE GetListItem(int listPos); virtual void SetCurrentListPosition(int listPos); virtual int GetCurrentListPosition(); virtual void SetControlLabel(int controlId, const char *label); virtual void MarkDirtyRegion(); virtual bool OnClick(int controlId); virtual bool OnFocus(int controlId); virtual bool OnInit(); virtual bool OnAction(int actionId); GUIHANDLE m_cbhdl; bool (*CBOnInit)(GUIHANDLE cbhdl); bool (*CBOnFocus)(GUIHANDLE cbhdl, int controlId); bool (*CBOnClick)(GUIHANDLE cbhdl, int controlId); bool (*CBOnAction)(GUIHANDLE cbhdl, int actionId); protected: GUIHANDLE m_WindowHandle; void *m_Handle; void *m_cb; }; class CAddonGUIRenderingControl { public: CAddonGUIRenderingControl(void *hdl, void *cb, CAddonGUIWindow *window, int controlId); virtual ~CAddonGUIRenderingControl(); virtual void Init(); virtual bool Create(int x, int y, int w, int h, void *device); virtual void Render(); virtual void Stop(); virtual bool Dirty(); GUIHANDLE m_cbhdl; bool (*CBCreate)(GUIHANDLE cbhdl, int x, int y, int w, int h, void *device); void (*CBRender)(GUIHANDLE cbhdl); void (*CBStop)(GUIHANDLE cbhdl); bool (*CBDirty)(GUIHANDLE cbhdl); private: CAddonGUIWindow *m_Window; int m_ControlId; GUIHANDLE m_RenderingHandle; void *m_Handle; void *m_cb; };